The Aesthetics of Technology: Difference between revisions

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{{trope}}
{{outdated}}{{Cleanup|Ironically, this page is outdated, with lots of "now" and "recent" references to stuff a decade or more old. A few have been changed. Others still need it.}}
 
'''The Aesthetics of Technology''' is a [[Common Fan Fallacies|Common Fan Fallacy]] which holds that if something ''looks'' more advanced, it ''is'' more advanced, according to the viewer's own personal standard.
 
The viewer's own standard will, in these cases, not actually map directly to the viewer's own life-experience, but will be surprisingly weighted toward [[Zeerust]]: high technology is expected to look high-technological, so a visually complex special effect implies more technology than a visually simple special effect. [[Forbidden Planet|Robbie the Robot]] has lots of [[Blinkenlights|flashing lights]] and moving parts, so he looks more advanced than [[Star Trek: The Next Generation|Commander Data]], who just looks like a plain old human with a funny skin tone.
 
Obviously, there is a bit of strangeness here: a 1950s computer, with all its tubes, light bulbs and keyboards, ''looks'' vastly more technological and complicated than a plain, little, all white MacBook, even though the [[Everything Is an iPod In The Future|MacBook]] may have four processor cores literally ''millions'' of times more powerful than the old 1950s computer. This fallacy generally overlooks that one hallmark of advancing technology is the "comfort factor" we design in: something new and marvelous may well look all techno-, with exposed wires and flashing lights, but as technology advances ''even farther'', this techno-miracle will be refined until it can be given a form factor that doesn't stick out like a sore thumb. After all, it takes much more technological innovation to create the minimalist wallet-sized cellphones of today than to build a [[World War II]] army field phone. This is rather like complaining that a modern analogue watch which can set itself via radio link to an atomic clock is less advanced than a 70s calculator watch, because the latter has ''more buttons'' and a ''segmented display'' (this principle is the reason futuristic computers tend to feature [[Extreme Graphical Representation]]).
 
It also overlooks the way design aesthetics change over time, totally independent of technology. In the 1950s, people thought that flaresflairs and tail fins looked futuristic. But we have just reached the [[Twenty Minutes Into the Future|impossibly far-off AD 20122021]], and very few things have tail fins, aside from actual fish, airplanes, and the Batmobile—and even the Batmobile [[Batman Begins|recently got rid of 'em]]. In fact, things like flaresflairs and tail fins now, ironically, [[Zeerust|look decidedly retro]]—the new Ford Thunderbird has them to keep the '50s feel.
 
In general, as the "future" becomes the present for us folks in the real world, the miracles and advances tend to look not-quite so flashy as people in the past imagined them. Even if they change our lives enormously, they tend to do it in such a subtle way that you might not even notice by looking. The newest Boeing 747's look nearly identical to ones built in the 1970s but they're far more advanced inside. Some modern family cars are quicker than vintage sports cars, but they don't ''look'' as fast. A 2009 Dodge Challenger features all sorts of electronic pizazz such as cruise control, traction controls, computer-controlled engine, side airbags, GPS, voice recognition and whatnot, but outside it looks like a modernized 1970 Challenger. Your modern office building using modern building techniques might not need flying buttresses to hold it up, and it may indeed look a little different from the office buildings of a hundred years ago (it might even be a modern construction built behind a 19th century façade!), but it's not an organic-looking chrome spire seven miles tall with pneumatic tubes instead of elevators. We could probably build them that way, but we don't, because that's neither practical nor what our design aesthetics call for ([[wikipedia:Burj Khalifa|outside of Dubai]], anyway).
 
For fans, this tends to come up with [[Long Runners]] or [[SeriesMedia Franchise]], where something built to look "futuristic" by a modern design aesthetic does not look "futuristic" by the previous one.
 
Note that this is completely [[Inverted Trope|inverted]] by [[Sufficiently Advanced Bamboo Technology]], where extremely advanced technology appears deceptively primitive in the form of stones, crysals, idols, monuments or ancient ruins.
 
For reasons that ought to be obvious, this fallacy is largely absent among fans of [[Steampunk]]. See also [[Shiny-Looking Spaceships]], [[Used Future]], [[Stanley Steamer Spaceship]] and [[Everything Is an iPod In The Future]]. See also [[Cosmetically Advanced Prequel]].
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== Fan FictionWorks ==
* In ''[[Aeon Entelechy Evangelion]]'' we have the New Earth Government Army which uses utilitarian designs for its mecha. And then we have the Loyalist Nazzadi with their sleek and smooth mecha, surpassed only by their elite with even sleeker and smoother mecha.
 
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* This has actually popped up in a lot of the fandom for the ''[[Iron Man (film)|Iron Man]]'' movies, where Obidiah Stane's Iron Monger suit is less "advanced" than Tony's suit since Tony fought it and won while only at 17% of power. The suit uses conventional weapons and is bigger and "clunkier" than Tony's more streamlined suit.
** This could also apply to the "briefcase suit" that Tony uses in the 2nd movie. It is more portable, and looks a little fancier than his normal suit, but it is apparently less powerful and protective, and it isn't established that it can even fly. This is because the suit is exactly what it's used as in the movie: An emergency measure. It's something Tony can slap on real quick to deal with smaller, sudden threats mostly to his own person.
* Contrast Gru's riveted-steel "Cold War" aesthetic in ''[[Despicable Me]]'' with Vector's white plastic "iPod" look.
 
 
== Literature ==
* The ''[[Revelation Space]]'' universe created by Alastair Reynolds [[Hand Wave|hand waves]]s this problem with the Melding Plague which attacks nanotechnology, forcing society to revert to more primitive forms of computer interface.
* In ''[[War of the Worlds]]'' by [[H. G. Wells]], originally published in 1898, the narrator and main protagonist is one of the first at the scene of the fallen 'meteor' which turns out to contain a space-going artificial cylinder. To open, the cylinder slowly ''unscrews'', the height of imagined spaceship door technology at the time, and evidence of the aliens' technological sophistication (from a late 19th Century perspective at least).
* In the ''[[HitchThe HikersHitchhiker's Guide to Thethe Galaxy|Hitchhiker's Guide to the Galaxy]]'' book ''[[The Hitchhiker's Guide to the Galaxy/The Restaurant At The End of The Universe|The Restaurant at the End of the Universe]]'' Arthur Dent and Ford Prefect are sent several million years into the past and end up aboard a space ship. To Arthur the control room looks like a space ship control room should look, to Ford it looks thoroughly antiqued.
 
 
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== Tabletop Games ==
* In ''[[Exalted]]'', it is mentioned that the Solars built Artifacts to be both functional and beautiful. When the Dragon-Blooded took over, they couldn't do both, so they decided to just go with the functional. Turns out, they couldn't do that quite as well either...
* This has been invoked with the old-school-looking ''[[Warhammer 4000040,000]]'' technology and warships, which look like ancient Gothic and baroque steam-powered machines. The big, clunky and primitive-looking Leman Russ or Land Raider battle tanks have ''insane'' weapons yields and are far more maneuverable than any modern tank could hope to be, and those box, boxy and inelegant bolters are actually rapid-fire armor-piercing rocket-propelled grenade launchers.
** Many assume Tau technology is more advanced than the Imperium because it looks more futuristic. In [[Department of Redundancy Department|actual fact]], Imperial technology is remarkably reliable (save for a few weapons) and have things far ahead of the Tau (teleporters, for example).
*** The Tau are considered far more advanced than the ''current'' humans of the Imperium. The Imperium is still full of worlds with swords and muskets - or stone spears and bone clubs. [[Canis Latinicus|Teleportaria]] and the like are all ancient relics built in a bygone age which are maintained by folks who hope to keep ancient machines running by appeasing the Machine Spirits and often have no clue how they actually work. The Tau, on the other hand, have built their own technology, understand how it works, continually make new toys, and can keep making more of them. A suit of Terminator armor for a Space Marine is an ancient, irreplaceable relic built in a lost golden age; Crisis Suits for Tau pilots are rolling off the assembly lines and subject to continual tests and improvement. The [[Dark Heresy]] core rulebook lampshades this when a shopkeep in the sample adventure tells the PC's that while their worlds might have fancy laser guns, in his store they can buy a crossbow or get out. The Imperium is [[Doing inIn the Scientist]] and making a religion of decaying technology it can't replace. Tau are [[Doing inIn the Wizard]] and in the relatively short span of approximately two thousand years have developed some of the setting's most advanced technology. The Imperium's Tech Priests treat science as an act of faith and ritual, while Tau Earth Caste treat science and engineering like science and engineering. Eldar and Necrons, discussed below, maintain ancient advanced machines but retain much of their knowledge. Orks are too busy [[Clap Your Hands If You Believe|clapping then spraying]] [[More Dakka]] to care about any of this; they invert this trope as their machines look simply [[Crazy Awesome]] and as if they should never work, but the Ork's latent psychic energy makes them modestly reliable and perhaps less awful than much Imperial tech.
** Averted with weapons. For example, plasma weapons: in the Imperial they're rare but not uncommon (which is relative - thousands of plasma guns are made each year, while ''billions'' of lasguns are made), and hand held. Tau have hand held plasma weapons in the form of the Pulse Rifle. It's their standard armament while they are borderline, and don't forget their [[Hover Tank]] and [[Mini-Mecha|Battlesuits]]...
*** Very few worlds can make plasma guns; most are relics hundreds or thousands of years old, lovingly and even religiously handed down, and often are quite likely to kill the user. Many "low-tech" Imperial weapons are incredibly unreliable and spotty in the fluff and in the RPG's and board games. "Primitive" autoguns can rarely make it through more than twenty shots before jamming in [[Dark Heresy]], and even Storm Bolters jam with hilarious regularity in Space Hulk. The wargame's metagame (read: Marines everywhere!) leads to plasma guns showing up a lot more in table top than the setting would normally excuse.
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*** Not that a massive rectangle can't look futuristic. Look at the Chevy Avalanche. It's a ''pickup'' that looks like it was built to fight [[G.I. Joe|COBRA]].
* Try looking into the cockpit of an [[The Eighties|'eighties]] Formula One car in a museum. From the outside, it doesn't look primitive; but inside, there's a plain fiberglass and steel honeycomb, analogue dials, a H-pattern gearshift—no headrests or safety padding, no computers or telemetry, no tiny on-board TV cameras, and much less aerodynamic detail in general. Then there's the dated tobacco branding...
* Aviation gives us a partial subversion: the [httphttps://wwwweb.archive.org/web/20120710132705/http://poljot24.de/de/assets/own/berkut.jpg Su-47 Berkut] has badass forward-pointing wings, making it look more advanced, or at least more [[Your Mileage May Vary|exotic and interesting]], than fighter jets with standard wings ([[Cool Plane|this very plane]] was [[Transformers Animated|the basis for]] [[The Starscream|Starscream]]'s [[Fancruft|alt-mode]]). The wing design confers upon the plane increased maneuverability, the ability to take off and land on a shorter runway, and the ability to fly slower without stalling.
** The "partial" part comes from the plane being a one-of-a-kind technology testbed for, among other things, seeing how well and how cheaply current advances in technology can handle the ''problems'' introduced by the design, which standard, less advanced(-looking) wings don't suffer from. The conclusion was "not very well" (and probably also not cheaply) -- performance gains were smaller than expected, turbulence problems were larger, and so this particular path isn't going to be pursued.
** As it turns out, the [http://upload.wikimedia.org/wikipedia/commons/thumb/a/ac/X-29_in_Banked_Flight.jpg/220px-X-29_in_Banked_Flight.jpg Grumman X-29] pre-dates the S-47 by about a decade.
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*** Yeah, but I can't imagine bird-strikes doing as much harm to turboprop as to a jet, unless the bird managed to get right in the duct.
* Sailing ships are universally considered primitive and old-fashioned. But the latest concept in cargo ship design is to use a [[wikipedia:SkySails|giant sail]] for auxiliary power, to have oil tankers go windsurfing. (10-35% less fuel used, at that!)
** [https://web.archive.org/web/20090207093612/http://yachtpals.com/fastest-sailboats-2079 The fastest sailboats in the world are anything but primitive.] Under the right conditions some of those boats can ''outrun'' modern warships.
** Novelist and engineer [[Gene Wolfe]] once suggested that nuclear submarines could be replaced by a fleet of fibreglass sailing ships: one missile per ship, so they couldn't all be taken out at the same time, and they [[Physics Goof|wouldn't show up on radar as they wouldn't be made of metal.]]
* The A-10 Thunderbolt II can reasonably be called the best close-air-support aircraft in the modern world. It is highly maneuverable, [[More Dakka|always has enough firepower]] for the job and is extremely durable. It is considered one of the pinnacles of modern combat aircraft design. [[wikipedia:Fairchild Republic A-10 Thunderbolt II|It looks like the bizarre lovechild of a P-51 and a 747.]]
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* On the topic of aviation, though, it ''has'' been a trend for military aircraft to look sleeker and more advanced as technology progresses, which is perhaps part of the reason why people expect more advanced technology to look 'advanced'. Start with the flimsy biplanes of [[WW 1]], and continue through the propeller-powered fighters and bombers of [[WW 2]], the early Korean War-era jets, the first supersonic jets, the Vietnam era fighters, the '4th-generation' fighters, and the relatively recent arrival of stealth designs. It does indeed look at least partially as if there has been a general trend towards sleeker, more advanced looking designs over time.
** This is in no small part due to the peculiarities of aerodynamics. It might be a cliche, but "If it looks good, it flies good" is a very real phenomenon for fighter aircraft. The single wing on a WWII monoplane provides more lift than the two wings on a WWI biplane due to a pair of wings interfering with each others' lift. The swept wing was developed in Germany precisely due to the better performance it allows at high speed. Current fighters (from the F-16 all the way to the F-22) tend to use a variant of the delta wing, which itself is designed for higher speeds yet than the standard swept wings. So looking faster and sleeker in this case really is faster and sleeker. There is some certain design practicality here, too. The A-10, despite being powered by turbofans, has straight wings that allows it to maneuver far better than contemporary delta- or swept-wing fighters. The huge transports follow the general civilian aviation rule of swept wings for jets, straight wings for props. Interestingly, aside from the A-10, what's one of the best close-support aircraft in US inventory? The AC-130, a transport plane modified with two 20mm Vulcan cannons, a 40mm Bofors gun, and a 105mm artillery gun. No special computers to guide missiles or bombs onto targets, just the equipment to aim a bunch of big guns at whoever's marked as a bad guy (or something that's marked as harboring bad guys) and shoot.
* Another real-life example is ENIAC, the first well-known (room-sized) computer. When photographers and TV crews arrived to film the super-exciting, brand-new machine in 1946, they complained that there wasn't anything happening. So the designers rigged up [[Billions of Buttons|a bunch of flashing lights[[blinkenlights]] to give them something to look at. This is arguably where the entire idea of "flashing lights = computers" came from in the first place.
* [[Terry Pratchett]] has said that in his days doing news stories at nuclear power plants the news crews would rig up smoke machines and green lights because there really isn't much to see except a lot of plumbing. Considering that this is a nuclear powerplant, one would think it'd be best to hope that you wouldn't see anything exotic happening at all. Then again, this was pre-Chernobyl. This is pretty common in all kinds of science-y settings- at least one chem lab keeps [[Technicolor Science|food coloring]] on hand for journalists/promotional photos.
* If you're wondering what's the aesthetic in vogue at the time of this edit, look no further that the iPod range, and the current crop of video game consoles. It's all about plain black and white, rounded edges, unobtrusive buttons, touch screens and folding, sliding or flipping. Of course, as we speak there's people [[Follow the Leader|following it]] and [[Subverted Trope|deliberately avoiding it]]—that's how aesthetics change. At the very least, iPods are available in a rainbow of colors, and for all we know, [[Steampunk]] is the next big thing.
** So far the general direction of technological aesthetics has been towards increasingly invisible designs that can be used with as little direct interaction as possible. One guess for a logical conclusion of this trend would be a world where you can't see technology almost anywhere, since it's all been integrated into mundane objects, clothing and even inside people's bodies, and programmed to answer to subconscious cues or simple thought.
** As of May 11, 2022, iPods aren't available at all.
* This expectation led to a ''[[(The Customer is) Not Always Right]]'' [http://notalwaysright.com/all-in-wonder/2547 entry].
** That entry is doubly humorous considering that [[wikipedia:Macintosh|Macs]] ''started out'' as all-in-one machines and have actually ''returned'' to that basic design concept.
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** There is also a critical reliability issue with spaceflight computing - hardware has to be as reliable as possible, even if that means using very old equipment. If a brand-new processor that's currently on its way to Pluto turns out to be flawed, the replacement options are limited. Similarly, software used in space needs to be reliable, robust, and as simple as possible. Ask an astronaut if he wants to see a desktop-computer-style driver conflict error on his navigation computer.
* [[IBM Personal Computer|Personal Computer]] enthusiasts, especially hardcore gamers, sometimes have fun with this trope with regards to Case Mods. Just look at [[wikipedia:File:Saibotmoddedcase.jpg|some of the things]] [[wikipedia:File:Saibotcaseside.jpg|they can do]] with their rigs.
* Warships are an aversion. Surface warships no longer have the massive guns and do have lots of electronic equipment. The effect can make them appear anemic by comparison to older designs (even though they have lots of missiles as a substitute) but there is no question they look more advanced. Submarines in the past looked really no different than surface ships (you ''could'' tell the difference of course; with the conning tower to start with, but you would also see the similarities). Modern subs with their whale-like pressure hulls look more advanced. They also look scarier and arguably have improved appearance as something about streamlining is a natural attraction to the human eye. Be that as it may, modern warships not only are unquestionably more advanced, they look so whether or not the appearance comes off well.
 
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