The Amazing Maurice and his Educated Rodents/Headscratchers: Difference between revisions

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* {{spoiler|Maurice and Dangerous Beans}} die, and [[Death]] shows up to claim them. This leads to a touching and amusing scene, admittedly, but there's still something odd about the situation. {{spoiler|Beans}} is a rat. Unless there's a forgotten explanation, shouldn't the task of claiming him have gone to someone else? {{small-caps|Squeak.}}
** He was there too. Maurice caught him. [[Did You Just Punch Out Cthulhu?|There was a bit of awkwardness about that.]]
* At the end, {{spoiler|the people who continue to put down traps and poison after seeing the Clan are described as having minds that "can't be changed with a hatchet".}} Seriously? After all of the protagonists have no problem with killing non-sapient rats, ''including the Clan themselves'', ''this'' is the Aesop you go for?
** It's by no means true that none of the protagonists have a problem with killing non-sapient rats. The older rats don't, and the younger ones let Maurice away with it because, well, he's a cat (and you can always trust a cat to be a cat), but:
{{quote|'''Dangerous Beans''': [[Ape Shall Never Kill Ape|No rat should kill another rat.]]<br />
'''Peaches''': Even ''keekees''?<br />
'''Dangerous Beans''': They are rats too. }}
** It's not the fact they're still using traps and poisons that Terry's criticizing there, it's the fact that they do so ''thoughtlessly'', just because it's what they've always done. People whose minds were more open would at least pause to wonder if there's an alternative, or if they might be unwittingly killing other sentient rats like the Clan.
** Right. It's not just the killing, it's the fact that they "ooh" and "ahh" at the amazing rats and buy rat mugs and eat rat burgers (with no rat, of course) and cheer at the rat clock, and then they cheerfully go home lay down the poison and traps just as they always do. You'd think they'd at least pause to think that maybe what they're doing is cruel, and that they'd decide to use non-lethal traps instead to let them loose. There is a drop of dissonance in that there's clearly a difference between the sapient and non-sapient rats, but the point is that the humans aren't changed by their encounter with the Clan at all (apart from the humans of Bad Blintz, of course).
 
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