The Artifact: Difference between revisions

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*** The Smite Alignment mechanics got really bad about this with many of the people you could or could not Smite not making any sense at all. For example, a Holy Liberator should rarely, if ever, fight a Paladin, but a Holy Liberator can smite them. However, if a malevolent despot, the type of person a Holy Liberator is made to fight, happens to be Neutral Evil or Chaotic Evil (both of which are entirely possible), their Smite no longer works. The simplification of the system led to characters not equipped to fight things they were supposed to be specialized against if they worked based on alignment. Good/Evil targeting abilities tended to be more consistent then Lawful/Chaotic/Neutral targeting ones though.
*** The Smite Alignment mechanics got really bad about this with many of the people you could or could not Smite not making any sense at all. For example, a Holy Liberator should rarely, if ever, fight a Paladin, but a Holy Liberator can smite them. However, if a malevolent despot, the type of person a Holy Liberator is made to fight, happens to be Neutral Evil or Chaotic Evil (both of which are entirely possible), their Smite no longer works. The simplification of the system led to characters not equipped to fight things they were supposed to be specialized against if they worked based on alignment. Good/Evil targeting abilities tended to be more consistent then Lawful/Chaotic/Neutral targeting ones though.
*** Fifth Edition Paladins can be any alignment, even Evil. The description still assumes a traditional Good aligned Paladin being described as "A paladin swears to uphold justice and righteousness, to stand with the good things of the world against the encroaching darkness, and to hunt the forces of evil wherever they lurk." and even if you choose an evil option for Sacred Oath, your smite still deals bonus damage to Fiend and Undead typed monsters because Sacred Oath's are chosen a level after you gain smite.
*** Fifth Edition Paladins can be any alignment, even Evil. The description still assumes a traditional Good aligned Paladin being described as "A paladin swears to uphold justice and righteousness, to stand with the good things of the world against the encroaching darkness, and to hunt the forces of evil wherever they lurk." and even if you choose an evil option for Sacred Oath, your smite still deals bonus damage to Fiend and Undead typed monsters because Sacred Oath's are chosen a level after you gain smite.
** Fireball and Lightning Ball are third level spells, while Cone of Cold does the same damage, in roughly the same area, and should form a [[Fire, Ice, Lightning]] trio, but is a 5th level spell. The idea was that Cone of Cold was much safer to use, since it didn't carry serious risk of backfire in close quarters or have a chance of destroying loot like the other two. This never really lived on past the era where [[Killer Game Master]] was encouraged, and neither Lightning Bolt or Fireball really have these problems anymore, but Cone of Cold remains higher level and unbuffed for no particular reason.
* In the ''[[Forgotten Realms]]'' setting, the drow city of Menzoberranzan uses a giant rock called Narbondel to measure time by heating it and letting it cool; this was added to the story when the drow saw via infravision, allowing them to see heat signatures. However, infravision was removed from the game years ago, and replaced with darkvision, that allowed people to see in perfect darkness, only in greyscale. Narbondel remains and continues to function as a clock tower, even though it's not exactly clear ''how'' the drow see it heat and cool.
* In the ''[[Forgotten Realms]]'' setting, the drow city of Menzoberranzan uses a giant rock called Narbondel to measure time by heating it and letting it cool; this was added to the story when the drow saw via infravision, allowing them to see heat signatures. However, infravision was removed from the game years ago, and replaced with darkvision, that allowed people to see in perfect darkness, only in greyscale. Narbondel remains and continues to function as a clock tower, even though it's not exactly clear ''how'' the drow see it heat and cool.
* The back of ''[[Magic: The Gathering]]'' cards. The "Deckmaster" on the back of the cards was originally used to denote that Magic was the first of a series of games with that title (two others carried the "Deckmaster" theme: ''[[Vampire The Eternal Struggle]]'' and ''[[Net Runner]]''); it no longer has any real relevance, but is kept to prevent people from being able to easily tell information about the card from just the back. Likewise, the word "Magic" remains blue on the card back despite it having been changed to yellow everywhere else.
* The back of ''[[Magic: The Gathering]]'' cards. The "Deckmaster" on the back of the cards was originally used to denote that Magic was the first of a series of games with that title (two others carried the "Deckmaster" theme: ''[[Vampire The Eternal Struggle]]'' and ''[[Net Runner]]''); it no longer has any real relevance, but is kept to prevent people from being able to easily tell information about the card from just the back. Likewise, the word "Magic" remains blue on the card back despite it having been changed to yellow everywhere else.