The Artifact: Difference between revisions

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* A common occurence in many a [[MMORPG]], as new content, released via patches or expansion packs, frequently leaves older content of less importance. Some examples include:
** ''[[World of Warcraft]]'s'' pre-expansion content had hints of this. Quest design was much more varied and interesting in Northrend, Outlands, or even the Bloodelf and Draenei starting areas. Blizzard attempted to fix this with the ''Cataclysm'' expansion pack, which changed the pre-expansion content (even for players who didn't purchase the expansion pack) to clear up any remaining artifacts and grant the older continents some of the smoother gameplay aspects developed in the expansion worlds.
*** ''Cataclysm'' itself has caused an entire ''expansion pack'' to practically define the term The Artifact. When originally released, ''Burning Crusade''s content and mechanics were seen as an improvement upon Vanilla's. With ''Cataclysm'' modifying 'Old World' content to modern specifications,<ref>And ''Wrath of the Lich King'''s content being close to 'modern' for this discussion</ref> ''Burning Crusade''<nowiki>'</nowiki>s content is now the chronologically oldest content in the game, and it shows. ''Burning Crusade'''s content is filled with [[Fetch Quest]]s, group quests, and [[Plot Coupon]]s that few players will bother using because there's better, easier-to-get stuff in later expansion content.
** Pre-issue 6 content in ''[[City of Heroes]]'' is in many ways quite lacking in comparison to what came afterwards. While the newer content that has been added since (including all of ''[[City of Villains]]'') shows many of the lessons that the development team learned, especially in terms of writing and avoidance of [[Fake Longevity]], they have done little to go back and fix the old content. As of 2010 only one zone, Faultline, has been revamped and brought up to the post-issue 6 standard back in issue 9. The main issues that the old content has are:
*** Sloppy, contrived writing.
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* The [[Soul Series]] has been accumulating these as a [[Long Runner]], although with ''V'''s timeskip, they're starting to get around to phasing them out. The most egregious examples are probably Voldo, Mitsurugi, and Cervantes; Voldo's basically been stuck in a rut of trying and failing to collect Soul Edge for his dead master since the series started, to the point the only development of any significance he's had in the last five games was finally going (more) insane and becoming a willing slave of Soul Edge. Mitsurugi was the protagonist of the first game, and initially one of those interested in finding Soul Edge to gain the power to defeat the gun; as the games wore on, Mitsurugi discovered [[Badass Normal|he didn't NEED supernatural powers to do that]] and promptly lost interest in the struggle to possess or destroy the swords, mostly staying involved in the European chaos because warriors like Nightmare were the only ones that challenged him anymore. Cervantes, meanwhile, was the [[Big Bad]] of the first game, but he was also killed by Sophitia and Taki and replaced by Nightmare at the end; since then, his character has simply been a zombie trying to regain his lost power and mostly served as a motive for his daughter, Ivy, to fight on. Interestingly, Cervantes recently came back to life and lost interest in Soul Edge as well; some fans suspect that all three might be [[Put on a Bus]] next game like previous veterans like Taki and [[Killed Off for Real|Sophitia.]]
* Limited lives on PC or console games, period. The reason games had limited lives in the first place was because they were originally developed for arcade machines, and making players pay up to keep playing meant more profits for arcade owners, whereas you don't pay to keep playing games on your personal gaming systems.
 
 
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