The Bard's Tale Trilogy: Difference between revisions

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{{work|wppage=The Bard's Tale (1985 video game)}}
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[[File:s_Tale_Box_Cover_1480.jpg|frame]]
 
{{quote|The song I sing<br />
Will tell the tale <br />
of a cold and wintery day;<br />
Of castle walls<br />
And torchlit halls <br />
And a price men had to pay.<br />
When evil fled<br />
And brave men bled <br />
The Dark one came to stay,<br />
'Til men of old<br />
For blood and gold <br />
Had rescued Skara Brae.|'''Introductory song'''}}
|'''Introductory song'''}}
 
''[[The Bard's Tale Trilogy]]'' is a series of games developed by [[Interplay]] and published by [[Electronic Arts]]. It was a first-person game in the style of the [[Wizardry]] series, but with more impressive sounds and graphics, especially the Apple IIGS and Commodore Amiga versions. As the title of this page suggests, there were three games in the series:
* ''The Bard's Tale: Tales of the Unknown'' (1985)-- The mad wizard Mangar has cast a spell of eternal winter over the city of Skara Brae. The heroes, who just happen to be stuck in the city, must stop him.
* ''The Bard's Tale II: The Destiny Knight'' (1986) -- The evil wizard Lagoth Zanta has shattered the Destiny Wand into seven pieces and scattered them across seven cities. The heroes must reforge the Destiny Wand, and one amongst them must become the Destiny Knight.
* ''The Bard's Tale III: The Thief of Fate'' (1988) -- The mad god Tarjan has finally lost it, destroying Skara Brae and wreaking havoc across other dimensions. The heroes must stop him once and for all.
 
{{tropelist}}
* [[Absurdly Spacious Sewer]]: The Sewers of Skara Brae in ''Tales of the Unknown'' are a three-level labyrinth accessed via the wine cellar of the tavern on Rakhir Street. Given the altar you find down there, the local spider cult may be to blame. {{spoiler|Until you get the Master Key, they're also the only way to get to Mangar's Tower--directly on the opposite side of town.}}
* [[Achilles' Heel]]: The crystal sword for the crystal golem in ''Tales of the Unknown''; the Nightspear for Tslotha Garnath in ''Thief of Fate''.
* [[After the End]]: The main world of ''Thief of Fate'' is in this condition. Gelidia is no better off, and the Wasteland zone of Tarmitia is a nod to [[Wasteland (video game)|another]] Interplay game.
* [[Anti-Magic]]: Anti-magic zones don't just prevent you from casting spells (except the most basic of light spells), they also ''turn off'' all persistent spells except light spells. In ''The Destiny Knight'', the '''entire Grey Crypt''' is a single massive anti-magic zone. Better bring a source of light that doesn't rely on spellcasting.
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* [[Public Domain Soundtrack]]: Some of the tracks come from real Renaissance-era songs.
* [[Random Encounters]]: It's a 1980s CRPG series.
* [[R EmakeRemake]]: The first two games were remade for the Apple IIGS and Amiga, and the third game was remade for the Amiga and PC.
* [[Sequence Breaking]]: Possible to an extent in the first two games; impossible (apart from skipping the two dungeons under Skara Brae) in the third, because the Old Man won't teach your chronomancer the travel spells for one dimension until you've recovered the artifacts from the previous dimension.
* [[Siblings in Crime]]: In Oscon's Fortress in ''The Destiny Knight'', one message refers to Mangar's brother now being your nemesis. It doesn't make clear whether it's referring to Oscon or Lagoth, though.
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[[Category:The Eighties]]
[[Category:Commodore 64]]
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[[Category:Apple II]]
[[Category:Action RPG]]
[[Category:ThePages Bardswith Taleworking TrilogyWikipedia tabs]]
[[Category:Electronic Arts]]
[[Category:Faux First-Person 3D]]
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