The Board Game: Difference between revisions

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* The ''Mad'' magazine board game was specifically a parody of Monopoly-style games; the object of the game is to ''lose'' all your money, and the Community Chest cards bear instructions such as "Switch places with the person sitting to your left" or "This card may only be played on a Friday."
* The ''Mad'' magazine board game was specifically a parody of Monopoly-style games; the object of the game is to ''lose'' all your money, and the Community Chest cards bear instructions such as "Switch places with the person sitting to your left" or "This card may only be played on a Friday."
* A number of the Parker Brothers ''[[Star Wars]]'' licensed versions of regular games actually add in new game mechanics to make the game a bit different. Force Jumping [[Stratego]] pieces, anyone?
* A number of the Parker Brothers ''[[Star Wars]]'' licensed versions of regular games actually add in new game mechanics to make the game a bit different. Force Jumping [[Stratego]] pieces, anyone?
* In 2002, Eagle Games made a Board Game adaptation of ''[[Civilization]]'' called ''[http://www.boardgamegeek.com/boardgame/3633/sid-meiers-civilization-the-boardgame Civilization: the Boardgame]''<ref>Which is interesting, as ''Civilization'' itself is a video game adaptation of a board game</ref> Although the rules can be quite convulted at times, there currently exists two [http://rhye.civfanatics.net/pages/bg-menu.php interesting] [http://www.mindcreations.com/projects/civilization/creatorhouserules/index.php variations] which seeks to streamline and make it more faithful to the game, respectively.
* In 2002, Eagle Games made a Board Game adaptation of ''[[Civilization]]'' called ''[http://www.boardgamegeek.com/boardgame/3633/sid-meiers-civilization-the-boardgame Civilization: the Boardgame]''<ref>Which is interesting, as ''Civilization'' itself is a video game adaptation of a board game</ref> Although the rules can be quite convulted at times, there currently exists two [http://rhye.civfanatics.net/pages/bg-menu.php interesting] [https://web.archive.org/web/20130313075002/http://www.mindcreations.com/projects/civilization/creatorhouserules/index.php variations] which seeks to streamline and make it more faithful to the game, respectively.
* ''[[Hikaru no Go]]'' deserves an honorary mention for being an inversion; a [[Shonen]] anime about playing [[What Do You Mean It's Not Awesome?|a classic boardgame]].
* ''[[Hikaru no Go]]'' deserves an honorary mention for being an inversion; a [[Shonen]] anime about playing [[What Do You Mean It's Not Awesome?|a classic boardgame]].
* [[The Walking Dead]] has at least two board games, one of which is not at all bad for a standard "move around the board collecting tokens and avoiding hazards" adaptation. What makes it is the sheer brutality; zombie encounters require decent weapons to even have a chance at escaping intact, but most weapons are single-use and once the deck is exhausted there's no more to scavenge. Allies act as extra hit points but again are removed permanently once they die. Oh, and the first couple of players to be eliminated come back as zombies trying to kill the survivors.
* [[The Walking Dead]] has at least two board games, one of which is not at all bad for a standard "move around the board collecting tokens and avoiding hazards" adaptation. What makes it is the sheer brutality; zombie encounters require decent weapons to even have a chance at escaping intact, but most weapons are single-use and once the deck is exhausted there's no more to scavenge. Allies act as extra hit points but again are removed permanently once they die. Oh, and the first couple of players to be eliminated come back as zombies trying to kill the survivors.