The Croc Is Ticking: Difference between revisions

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{{trope}}
Where most stories rely on a suspenseful soundtrack to foreshadow the monster's attack, some go a step further, giving it [[Hell Is That Noise|its own ominous theme]] in-universe. Either because it's been tagged with or entangled by a telltale noisemaker, or because it's ''eaten'' an audible mechanism—oftenmechanism — often along with the person who'd been carrying it—suchit — such a creature usually won't be much good at sneaking up on the heroes, as it'll be accompanied by a distinctive sound of its own.
 
The [[Trope Namer]] is the crocodile from ''[[Peter Pan]]'', which had swallowed a clock and was always accompanied by a 'tick-tock' thereafter. [[Fridge Logic]] issues such as why the clock (radio, phone, etc) can be heard through a large creature's belly wall, or why it doesn't run down and/or get expelled in time, are often ignored.
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* In ''[[Sewer, Gas & Electric|Sewer Gas and Electric]]'', a sewer-dwelling mutant shark eats a tunnel worker whose new digital watch plays ''Bolero''. Its next appearance is heralded by the sound.
 
== [[Live -Action TV]] ==
* Played with on ''[[Get Smart]]'', "Ship of Spies": A KAOS informer is killed just before giving Max some important information. The only clue: the killer made an unusual "clip-clop" sound. They investigate and end up on the eponymous ship where it turns out just about everyone makes thata clip-clop sound - a woman with castanets, a man with a peg leg, etc.
* The [[Clock Punk]] monsters of ''[[Doctor Who]]'''s "The Girl in the Fireplace" make ticking noises as they move, and break the mechanical clocks around them so people won't notice that it's ''them'' ticking rather than a nearby timepiece.
** In the Christmas special "A Christmas Carol", a [[Flying Seafood Special|flying shark]] bites off the tip of the Doctor's sonic screwdriver. He later detects that the missing part is coming closer, just before the shark attacks him and a young boy.
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== Video Games ==
* In ''[[Persona]] 3'', if you stay on one level of Tartarus for too long, you will face having the Reaper spawn. You're able to tell he's close by the sound of chains coming from his direction.
* Throughout the ''[[Silent Hill]]'' games, the protagonists have radioesradios which emit static whenever monsters are near—thoughnear — though it's never clear when exactly will they pop up.
* All ''[[Minecraft]]'' monsters make their own distinct noises that warn you when they're near. Of all monster noises, though, the most dreaded is the Creeper's hiss. This is because Creepers don't hiss (or make ANY noise, for that matter) until they're right next to you, and they only hiss for a second and a half before they explode.<ref>The reason for this has to do with how a Creeper explodes. Creepers blow themselves up by burning gunpowder inside their bodies, and the hissing noise is actually the sound of the gunpowder igniting. The Creeper will only light the gunpowder on fire when it's right next to you, because that's the only way the explosion will do any damage.</ref> So when you hear a Creeper's hiss, you usually only have time to think "[[Oh Crap]]" before the Creeper detonates and kills or severely injures you.
{{quote|sssssssssssssSSSSSSSSSSSSSSSSSSSSSSSS-*BOOM*}}
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