The Darkness (video game): Difference between revisions

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* [[All There in the Manual]]: The origin story for Anthony Estacado is explained in a special comic book issue published at the same time as the game. Reading it sheds a lot of light on the nature of the Darkness and Anthony's character that is otherwise left completely unexplained in the game. Fortunately, the book is viewable in-game as an unlockable extra.
* [[Art Shift]]: The first game used a more-realistic art style; the sequel is cell shaded.
* [[Back Fromfrom the Dead]]: Jackie. ''Twice''.
** [[Unskippable|"And that was the fifth time I died."]]
* {{spoiler|[[The Bad Guy Wins]]: By carrying out his vengeance, Jackie sacrifices his soul to the Darkness. Exactly what this entails, however, isn't quite clear. You are not given the option to spare Paulie.}}
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{{quote|'''Berserker Darkling''': I want to kill someone.
'''Gunner Darkling''': I am unfamiliar with the concept. ''[Attacks a mook.]'' Maybe not, I guess. }}
* [[Bloody Hilarious]]: The Darklings are [[Comedic Sociopathy|psychopathic]] [[Cloudcuckoolander|Cloudcuckoolanders]]s.
* [[Blue and Orange Morality]]: More than anything, one gets the impression that the Darkness simply ''does not understand'' how people work -- physicallywork—physically or mentally -- beyondmentally—beyond their capacity for receiving and causing suffering.
{{quote|'''The Darkness''': "Jackie, I fixed your broken head ball."}}
** Hell, the Darkness expected him to be pleased after it forced him to {{spoiler|[[Forced to Watch|watch Jenny be murdered]]}} because this would "make him stronger" and it seemed utterly bewildered when he chose instead {{spoiler|to kill himself}}.
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* [[Hell Is War]]: The Otherworld in the first game is a nightmarish, unending version of [[World War I]] that Anthony Estacado is stuck in.
* [[Hollywood Darkness]]: Averted in the first game; areas without light can go completely pitch-black (but using your powers lets you see in the dark.) Played straight in the sequel; "dark" areas are so well-lit it's sometimes hard to figure out where the lights are at a glance.
* [[Humans Are Bastardsthe Real Monsters]]: It is implied that the Darkness [[Dark Is Not Evil|wasn't originally evil]], but having to deal with human hosts for millennia (what with their wars, and greed and sickness) [[Humanity Is Insane|has driven it insane]]. [[Unreliable Expositor|Though this is learned in the Darkness' own realm, so it could be just another]] [[Mind Screw]] on its part...
* [[Hyperspace Arsenal]]: Jackie does not reload his pistols or SMGs. He drops them and pulls out new ones. This is shown when you notice different types of pistols in his hands, or when one of your SMGs suddenly has a silencer. This trope is played straight when you realize that each "clip" in your arsenal is actually a different ''gun'', and you can hold more than 2 dozen pistols and SMGs ''in your coat''.
** Then again, it's most likely justified here, as Jackie may well be keeping the Darkness under his coat, providing him with an actual pocket dimension to store said guns.
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* [[Armor Is Useless]]: Subverted. Armored Brotherhood agents and especially shielded ones can take more punishment than ones with no armor, though sufficient upgrades can decrease its efficiency greatly.
* [[Art Shift]]: The first game used a more-realistic art style; the sequel uses [[Cel Shading]] for a more comic-like look.
* [[Back Fromfrom the Dead]]: Jackie, for the third time in the series. {{spoiler|And the fourth. And the ''fifth''.}}
* [[Badass Bookworm]]: [[Witch Doctor|J.P. Dummond]].
* [[Benevolent Boss]]: The second game shows Jackie to be this to the Franchetti crime family, taking the time to talk to his hitmen and getting to know them. He even offers his condolences when a hitman loses someone.
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** The Vendettas characters definitely qualify, with lines such as: "This pain tastes... sweet", "THE HOUND FEELS NO PAIN!!" and "YOU MEN AND YOUR LITTLE TOYS!!", among others.
* [[Luckily, My Shield Will Protect Me]]: Finding yourself something to use as a shield, be it [[Super Strength|a torn off car door]], a street sign, or an actual combat shield, is useful in gameplay for a few extra hits. Then again, there's also the fact that [[Throwing Your Shield Always Works]] if you get a good hit.
* [[Ludicrous Gibs]]: What happens to people who die by [[Spell Blade|Gun Channeling]] or [[Unrealistic Black HoleHoles Suck|Black Hole]].
* [[Mad Bomber]]: Dolpho. In the co-op campaign, he always provides the explosives needed for the missions. For good measure, there's a good chance he's legitimatly insane, given that he spends his free time taking potshots at pigeons, and Jackie won't allow him out of the house.
* [[Magical Realism]]: Dropped in the sequel by the introduction of numerous characters using magic or magical artefacts, the Siphon being the most obvious example. The game also introduces {{spoiler|the Angelus, the Darkness' light counterpart.}}
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** J.P. Dummond has a [[Magic Staff|Midnight Stick]].
** Shoshanna has [[Hand Cannon|Arm of the Night]].
** Jimmy uses the [[An AxAxe to Grind|Dark Axe]].
* [[Year Outside, Hour Inside]]: Each asylum segment takes only a few minutes, but varying amounts of time pass in the real world while he's there. He's once there for four days.
 
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[[Category:First-Person Shooter]]
[[Category:Licensed Game]]
[[Category:The Darkness]]
[[Category:Video Game]]
[[Category:The Darkness (video game){{PAGENAME}}]]
{{DEFAULTSORT:Darkness (video game), The}}