The Elder Scrolls V: Skyrim/Tropes 0-G: Difference between revisions

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** And while simply selecting an item takes it out of containers, selecting an item while a container is open will use it (unlike ''Oblivion'', where it put it away). This can range from a minor annoyance (wearing the armor you were giving your companion) to a major one (accidentally eating the daedra hearts you wanted to save for armour, without even noticing). This does not apply to the trade interface, even if you might want it to (e.g. you bought some spell tomes and want to use them, but also want to sell off some of the moderately-expensive skill books you've acquired, and you bought the tomes first so the merchant would have enough money for this). In general, ''Skyrim'''s interface is at its most inconsistent since at least ''Morrowind''.
** A minor but annoying case if you've played ''[[Deus Ex: Human Revolution]]'' on the 360. The default sprint buttons are reversed. If going from ''Human Revolution'' to ''Skyrim'', you may try to sprint but instead launch someone over a wall with a '''FUS RO DAH''', and in ''Human Revolution'', you may try to sprint but instead toss a grenade into innocent bystanders. Whoops.
** On PC again: the default controls may not suit everyone's tastes, but you better hope you haven't remapped the controls to anything dangerous and then forgotten about it. This troper tried to make Shift the Shout button for a while, but after accidentally murdering [[Non-Player Character|NPCs]] with flame breath on several different occasions, it was changed back to default.
* [[Darker and Edgier]]: The atmosphere of this game compared to ''Oblivion''. To make a short list: the overall world design is much more [[Dung Ages]] than the high fantasy style of ''Oblivion'', two large towns are [[Wretched Hive]]s, there is much more [[Fantastic Racism]] going on, more [[Gray and Grey Morality]], and more bloody/gory bits in dungeons.
* [[Deader Than Dead]]:
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** And of course, there's still the odd glitch that locks the player out of an entire questline.
** 1.3 had an unintended effect in that Werewolves' Beast Form now essentially has no armor value, making the form basically useless.
** Patch 1.5 tried to fix the infamous Nav Mesh bug that caused NPC'sNPCs to stop moving in custom -made areas. Instead of fixing it, it made the game horrendously unstable for mod users. Bethesda released another patch afterwards that reverted these changes.
* [[Gameplay and Story Segregation]]:
** For a race that was dying out, the dragons seem to have an awful lot of reinforcements. {{spoiler|And then [[Gameplay and Story Integration|subverted]]}}.
** The player's race almost never affects [[NPC]]sNPCs' dialogue, even though racism against non-Nords is a major theme in the game. For example, the Khajiit traders are forbidden from so much as stepping inside city walls, but a player Khajiit can buy a house and get married without anyone so much as raising an eyebrow... and you can do this before you are even acknowledged as the Dragonborn.
** Characters that are wounded in gameplay-combat can be healed back to full in an instant with your [[Healing Hands]] spell. Characters that get wounded as part of the plot... not so much. Apparently, you're just lucky none of those arrows you heal away so easily hit you in the knee...
** Certain plot threads are handled separately, which leads to odd situations where doing quests in certain orders leads to facepalming dialogues. Like while doing Thieves Guild quests, the player is told by Maven Black-Briar that she has Dark Brotherhood contacts, and she'll sic them on you. Thing is, if you completed the Dark Brotherhood Questline BEFORE doing the Thieves Guild, {{spoiler|you know exactly who her contact was, Astrid, through Delvin. And Astrid is dead. And YOU are the head of the Brotherhood}}.