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== The Shivering Isles-equivalent DLC for Skyrim will be in Cyrodill, where you beat back the Thalmor ==
 
The dragons are gone, and the Civil War is finished. Seems like the only antagonistic force left in the game is the Thalmor, and everyone would love to get a crack at them. The height map for a good chunk of the province is finished too, and they can draw from Oblivion for the general layout of the continent, so that would be less work for them. And finally, since the Dragonborn originally crossed the border from Cyrodill to Skyrim, maybe we can explore a bit of his past too! Seems like a very good expansion opportunity, and Bethesda already laid a fair amount of the groundwork down.
 
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Alduin is "a terrible, ravenous dragon who presides over the cycle of existence and devours the universe at intervals", described as a firestorm, his coming is feared by the religious Nords...
* And since a number of people find Dragons to be a sort of analogue to angelic spirits in Akatosh/Alduin's service, it does explain why the dragons seem to be an antagonistic force.
* Also, the lyrics in the teaser, when translated, do involve Alduin.
** [[User:Deuxhero]]: Hmm, seems like a pretty good guess for something I came up with during a quick look at Skyrim and Nord lore.
* CONFIRMED! The Dragons as they appear in Skyrim are servants of Alduin.
== You may wind up being the Dovahkiin/Dragonborn ==
[[User:JH]] finds this somewhat obvious. You (The player), have to make your way around the cival war, convincing people that your the Dragonborn, kinda like convincing people your Nerevarine in Morrowind and will not only bring the civil war to an end, but defend the place from the dragons that are going to try to annihilate the place.
 
That or you may end up bringing the doom to the land and aid the dragons in destroying the place.
 
* This being [[The Elder Scrolls]], it's likely that you will be able to decide (remember ''Daggerfall'').
* Not just Daggerfall, technically you fit only about half of the requirements to be the Nerevarine, and at the end of the main storyline, while you talk to Dagoth Ur, you can say: "I am the Nerevarine," "I'm not the Nerevarine," or "I'm just as confused as you are."
** Don't forget "'''I''' am going to defeat you, not Nerevar"
* This one's looking to be somewhat less ambiguous. Being the dragonborn isn't just being the guy foretold to stop this; it's about physical/magical capability regarding the use of dragon-shouts and the absorption of dragon souls for that purpose. If there's ambiguity it may be in regards to whether or not you're in fact the last dragonborn, or if there are others who may fill the role or even be working against you, but you're almost certainly a dragonborn.
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== The "dragons" aren't the same as the "dragons" in the lore ==
Similar to Daggerfall's Atronach's being Golems while every other game uses it to refer to Daedra or how "Ash Vampires" have nothing to do with blood vampires. I suspect the ones in Skyrim are servants of Alduin, unrelated to the Akaviri race. Correction: I '''''hope''''' this happens, Oblivion's divine terraforming killed enough brain cells.
* Confirmed! The black dragons are actually Jills, aedric servants of Alduin.
** Er, not quite. The Blades certainly seem to think that the Dragons are the same.
 
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IF Alduin really is Akatosh, Chief Deity of the Imperial pantheon, then would it be too far fetched that they're on Alduin's 'side'? Perhaps the Empire, desperate to restore it's former glory, made some kind of weird eldritch pact with the Akatosh statue in the Temple of the One, 'resurrecting' it. Of course, this will probably bite them in the ass later on.
* Alduin is Akatosh, [[Mind Screw|who is also Lorkhan]]. So it's not an unreasonable guess.
** ... Lorkhan being one with Akatosh... kind of depends on who's myths (and which versions) are true. And they are a ''bit'' of a mess, compounded by boatloads of syncretization. In many they're distinct, even directly antagonistic, entities; in others they appear to be a single entity; some accounts even have multiple versions, in which an identical character with an identical role takes identical actions, but is either called Lorkhan/Shor/Shezzar, or Akatosh/Auri-El/Alduin (precisely who gifted the Amulet of Kings to Alessia being a prime example).
*** All that only confirms Akatosh and Lorkhan being the same. Self-contradiction is the most important aspect of a god in TES lore.
*** Actually, the Eight/Nine Divines being BS is historical fact in the game's universe, the pantheon is known to be a merging of the Proto-Elf and Nord pantheons by the first Emperor to please all her allies. "Akatosh" is merely a merger of Auri-El and Alduin. Not that it really matters, as Bethesda doesn't give a shit about their own lore in Oblivion.
** Another Sheogorath-Jyggalag "identity crisis" then with Akatosh?
** That would be, frankly, amazing. Do that!
** Lorkhan being directly antagonistic to Akatosh means that he is Akatosh in some of the more esoteric backstory. Gotta love that Kirkbride.
** You're forgetting though, Akatosh is the Dragon god of TIME, what is the most important aspect of time? It builds things up, then consumes them, sort of a Shiva/Kali sort of thig, Alduin is the cosuming and decaying aspect of Time, whereas Akatosh is the nurturing, building aspect of time.
* JOSSED! But it is close. {{spoiler|Alduin is Akatosh's son!}}
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* I don't think Uriel Septim cared all that much about what he screwed.
* Impossible. It is clearly stated that the Amulet of Kings can only be worn by a member of the Septim bloodline. While it is unknown how Mankar Camoran manages to wear it, it always slips off the player's neck if they attempt to do so. If the Champion of Cyrodiil was indeed Uriel's child, then the player should have been able to wear it and relight the Dragonfires personally.
** The Amulet of Kings was created and worn by emperors long before the Septim dynasty was established, up to and including Reman III (but not by the Akaviri rulers of the Second Era). The exact prerequisites for wearing it are indeed bit hazy, but seem to require the wearer be able to be considered an heir of Alessia, by blood OR position.
** Again, though, Uriel was an heir of Alessia. If the Champion was indeed his son, then that should be a direct tie back to Alessia. Uriel's son = wearing the Amulet of Kings, no problem. The Champion of Cyrodiil couldn't. Then again, it is also possible that the Champion of Cyrodiil was Dragonborn without being closely related enough to the Septims/Alessia to wear the Amulet.
*** Especially since even a madman could wear the Amulet (Pelagius) since he was a Septim.
* The games seem to indicate that there are multiple sets of Dragonborn. See ''[http://www.uesp.net/wiki/Skyrim:The_Book_of_the_Dragonborn The Book of the Dragonborn]'' in ''Skyrim''. It's entirely possible that the Champion was a Dragonborn unrelated to the various royal dynasties of Tamriel. But since there weren't any dragons around to absorb souls from until ''Skyrim'', we'll never be able to tell. Personally, I like to think that all the various heroes of ''[[The Elder Scrolls]]'', from Barenziah's Champion on down, were Dragonborn.
 
== The [[Fan Dumb]]/[[Hate Dumb]] common for the series will trash this for not being "Oblivion" enough. ==
 
This is ''[[The Elder Scrolls]]'' - 90% of the complaints of ''Morrowind'' were that it wasn't ''Daggerfall'' enough, and yet 90% of the complaints of ''Oblivion'' seem to be some variant of "It's not ''Morrowind''."
* Doubtful. ''Daggerfall'' fans who disliked ''Morrowind'' are nowhere near as vocal as ''Morrowind'' fans who disliked ''Oblivion''. If anything, 90% of the complaints on ''Skyrim'' will probably be that it's not ''Morrowind'' enough either.
** They are less common since Daggerfall was not a very popular game. This particular RPG genre was far more niche when it came out then when Morrowind came out and the people actually following the genre generally viewed it as a mediocre game that sounded better on paper than actual execution.
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== The Avatar of Akatosh in Oblivion wasn't there to save Cyrodil from the Oblivion Invasion ==
 
It was really just clearing Mehrunes Dagon out of the way so that Akatosh/Alduin could take Nirn for itself, it just disguised it's goals as saving Cyrodil because it was necessary, seeing as the Skyrim Civil War that was supposed to herald it's reappearance hadn't happened yet. Having Dagon taking over Nirn would prevent the Skyrim Civil War from happening, keeping Alduin sealed wherever he was held. Luckily for him Martin was there to unwittingly aid his plans to escape.
* Well, thing is that by stopping Dagon's invasion, and in doing so killing Martin, Akatosh was actually causing the Skyrim Civil War. The war starts/started because the Nords were undecided as to whether they should remain with an empire that no longer had divine right to rule, which any ruler after Martin wouldn't by virtue of not being an heir of Alessia. So there's that dual motive to it; if Dagon succeeded then obviously Akatosh wouldn't have a world to make a move on, but in stopping Dagon Akatosh wasn't just clearing the way for his own invasion, he was actually setting it into motion.
** Um, did you just play the main quest and pay no attention to the lore or anything else? The civil war only started in the last couple decades, after the Aldmeri Dominion forced the Empire to outlaw Talos worship. This didn't go over well with the Nords, mainly because Talos, a.k.a. Tiber Septim, the founder of the Empire, was a Nord.
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== Skyrim will end with Jyggalag replacing Akatosh as the god of time ==
 
Everything we've seen so far indicates that the main antagonist of the game will be somebody who fills a pretty important position in the Nine Divines. For reasons described above, he's probably mad enough at humanity that a Heel-Face turn would be very unlikely.
 
Jyggalag, the Daedric Prince of Order, by contrast, seems to be a pretty nice guy in his ending speech in ''Shivering Isles''. At the very least, he owes humanity a favor for freeing him from his stint as Sheogorath. He's also described to be hypercompetent, even for a Daedra. And, as of the end of Shivering Isles, he's out of a job.
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** Maybe you can't kill him, but some variant upon the ancient art of [[Sealed Evil in a Can|can sealing]] could occur. Whatever happens to him in the game, it's unlikely that he's going to [[Status Quo Is God|go back to his day job]] in the Nine Divines after trying to destroy the mortal world.
 
*** Alduin, Akatosh, and Auriel are different interpretations given pantheon; Alduin will try to eat the world and Akatosh will oppose him because Akatosh loves man. Sying anything more than this would be pure speculation.
**** Only sort of true. While yes, they are all just how different cultures interpret Time, Akatosh is only partially separated by a powerful and mysterious ritual and the collective unconscious of the Imperials. This is all pretty explicit in the lore. Whether or not that will have an effect on the immediate plot is an exciting question.
 
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== The game will start... ==
With the player character in prison. The shocking swerve will be that we will actually be told ''why'' we're in prison this time.
* Inciting drunken Nords into an unusually large barfight?
* For assisting enemies in this civil war?
* Jaywalking
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*** Or perhaps simply by being the best at the shouts the soul of a dragon infuses you and you BECOME the Dovahkiin
* "Walk like them until they walk like you" is a common theme in The Elder Scrolls lore. The Nerevarine is said to not be born the Nerevarine, but is one who may become the Nerevarine. It's a self-fulfilling prophecy kind of deal. You may not be The Dragonborn, but that doesn't mean you can't become The Dragonborn.
* Dev team's been stating pretty hard that you don't "become the dragonborn, you are the dragonborn", and that's a non-negotiable aspect. Which, assuming this really is about lineage, makes sense; you can't choose to be part of a bloodline. On the other hand, [[Lying Creator|mayhaps the devs doth protest too much...]]
** Supposedly the case with werewolves, so not unlikely.
* Well, seeing as the ability to absorb dragon souls is said to be something only Dovahkiin can do, I'd say that he/she is in fact a Dovahkiin.
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** Probably wouldn't rule out the Orcs; they aren't a beast race, but a kind of elf who were cursed and took on a new form, rather like the Dunmer, but in a different circumstance. In ''Oblivion'' the Grand Champion of the Arena is a half-Orc who is the son of an Imperial father ( {{spoiler|and a vampire to boot!}}) and an Orcish mother, and he appears as mostly Orcish but with pale skin, so Orcs with human ancestry isn't entirely out of the question. The point about the Argonians and Khajiit is valid, though, as they are radically different from humans and there has never been the confirmation of a half-breed between them.
*** IIRC, Any sentient species can interbreed with any other sentient species, as long as the equipment's compatible, but the resulting child takes on the species of their mother (so if an Imperial male and Argonian female did the nasty, an Argonian would result. If an Orc male and a Kajhiit felame did it, a Kajhiit would result.). However, my lore knowledge is a bit rusty, so I may be wrong.
*** There's never been any confirmation that all of the ten races are interfertile with each other. All human and elven races, yes, but not the Argonians and Kahjiit. The possibility, and the problems thereof, is discussed in greater detail in [httphttps://wwwweb.archive.org/web/20101213112828/http://imperial-library.info/content/morrowind-notes-racial-phylogeny-and-biology this] in-game document. It hasn't been ruled out, but it is definitely not confirmed, either.
 
== Sheogorath is The Champion of Cyrodiil ==
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** [[Jossed]]: He definitely appears, and seems largely the same as he was in Shivering Isles, to boot. Exactly how that works is anyone's guess, though...
*** Obviously, the new Sheogorath slowly changed shape and image until they looked and acted exactly like the old Sheogorath, slowly changing to fit the role.
*** Or he just used the Wabbajack on himself so as to fit the image of himself as shown in the Sheogorath shrines.
 
== The allusions to Summerset Isle weren't a red herring ==
It will be the location of a New Vegas equivalent. It will also introduce [http://www.uesp.net/wiki/Lore:Imga Imga] as a playable race.
** Surprised this one went untouched for so long. Anyway, the allusions to the Summerset Isles in the random npc chatter from Oblivion seem to have been foreshadowing the rise of the Thalmor and the succession of the Altmeri Dominion. While Summerset being a possible location for a future game or dlc are decent, it does raise some questions as access to the island was restricted for non-altmer ''before'' they got taken over by the nazi elves.
 
== The PC is not Dragonborn, but a Jill in mortal form ==
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== The PC is Akatosh ==
It's been said that the PC is different than other dragonborn, maybe he/she is Akatosh in mortal form? I have no other proof for this other than it would be awesome.
** Actually, that's a theory that holds some merit. If the PC is going around collecting the Jills souls, maybe it's not to stop Alduin's invasion. Maybe it's to ''become'' Alduin (since Alduin = Akatosh) in the same way that Martin used the amulet of kings to become an avatar of Akatosh, and the plan is for the PC to actually start the next cycle for Tamriel (which would necessitate destroying the old one, according to lore). [[Prophecy Twist|Basically making you the hero AND the villain.]]
*** Jossed. Alduin is not Akatosh and neither is the PC. Alduin is trying to destroy the world (possibly ahead of the appointed time), the PC is trying to stop it.
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* The Big Question would be how they'd handle this in future games - people would probably dislike if their choices were made clearly un-canon, and while Sheogorath has in-built handwaves (to begin with, it is [[Mad God|Sheogorath]] - he might well be mad enough to remember all the different possibilities that he ''could'' have done, back when he was Champion of Cyrodiil, as things he did when he was Champion of Cyrodiil), the Emperor not being a Khajiit/Argonian... does not (those two races are the problem - all the others are interfertile, but not them).
** They ''could'' add an "import your save file" feature to [[TES 6]], kinda like [[BioWare]] did with ''[[Dragon Age II]]''. That would solve the problem quite well, and open the door for plotlines like some political tensions resulting from the choice of player race in ''Skyrim'' (e.g. people getting mad about having a Dunmer on the Empire's throne, or worried that the Empire is secretly supporting the [http://www.uesp.net/wiki/Lore:Renrijra_Krin Renrijra Krin] if the Dovahkiin was a Khajiit). It'd be a lot of extra work, but well worth it IMHO.
*** Maybe, thanks to the influence of the Companions, the Dovahkiin makes Emperor an [[Elective Monarchy|elected position]]. Like in the Holy Roman Empire or [[Warhammer Fantasy Battle]].
*** For a setting where every race opposes every other (most of the time), that's a terrible idea. The guy with a platform of killing all orcs would probably get elected.
**** It's not like either of the examples had ''mass'' elections. The only voters were the provincial and church leaders.
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== The actions of the player in Oblivion's sidequests will be attributed to multiple characters ==
While the "Champion of Cyrodill" will be completely vague on what exactly happened, the final Archmage of the Third Era, the (re)founder of the Knights of the Nine (ect) will be spoken of as if they were another character. They may or may not have any other details assigned.
* This is actually pretty likely, in part. In Oblivion, they never made links between all the questlines of Morrowind when they were being talked about, but rather than being actively attributed to multiple people it is left ambiguous so that someone who didn't play Morrowind at all or only did certain questlines in Morrowind would see them as having been done by someone else. This will likely happen again.
 
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*** [http://www.youtube.com/watch?v=UBroqYr-bWs Here we go.]
*** Hate to be a pedant, but Bethesda merely published New Vegas. It was developed by Obsidian.
**** True. However, New Vegas should still be taken into account when discussing what they will and won't do in regards to Skyrim; its the game from this family that's most recent in peoples minds and it's the game this one will be held up against. outside of people saying it still isn't enough like Morrowind.
* The apparently genuine manual that has been leaked recently has a secton on "hirelings" freelancers whom the player can recruit for a fee. Interstingly, this means that there are now NPC's who follow the tried and tested career path of many PC's - hanging round taverns bothering people until someone offers them a job.
* Bethesda didn't actually make New Vegas, they just published it.
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* [[Jossed]], thank [[Crystal Dragon Jesus]]-it had an unfortunate tendency to crash before post-release updates, but nary a bug in sight. There's a bad menu for the PC version, but that's due to it being the same as the console variety. So, either bribes only happened in the minds of [[Conspiracy Theorist|certain]] [[Fan Dumb]], or Bethesda [[Irony|wasted their money covering up the flaws they fixed through honest work.]]
** Actually, a few people on consoles have run into quests that will never start and cells that will never load. Quite annoying when it means you can't complete quest lines.
*** This troper has had the game crash over a dozen times leaving corrupted data as saves (can only be prevented by turning off autosaves), Books become irretrievably trapped on shelves in owned houses, Missions that can't be completed for trivial reasons (stupid hargravan vengeance/Gaulder amulet/etc quest), shortly after starting the game an NPC ran up to me with a tale about escaping from kidnappers and asks me to stop them but the quest did not appear, A dead dragon appeared in solitude after I fast traveled there and has been stuck in the middle of the street rag-dolling around ever since, during the defense of Windhelm quest I had to deal not only with the stormcloak army but a second army of endlessly cloning copies of an NPC from a completely different city, nearly every mannequin I equip armour on simply turns invisible in the affected area and these are just the bugs off the top of my head. Two patches later and non of these have been fixed ([[PlayStationPlay Station 3]] by the way). Saying this WMG is jossed is a pretty big stretch.
**** The main point of 1.3 was fixing bugs ''introduced in 1.2''. The other part was optimisation, which, while good, is not exactly bug-fixing... and there's still quite a number of various bugs featured.
 
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One of his non-sequiturs is "M'aiq was soul-trapped once. Not very pleasant." Ergo, his soul sat in a stone unused for 200 years, until his spirit was transferred into a new body. I guess that also makes him a lich. Go figure.
* He does tell you how to become a lich in Morrowind...
* I suppose that's more entertaining than my assumption that he was a [[Legacy Character]].
* One of M'aiq's comments is that both his father and his father's father had the same name. It's very possible he's simply the original's (great?) grandson.
** That's just what he wants you to think.
** No, it's true ... but his father and grandfather were born before the events of Morrowind.
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** Isn't Atmora the place where the High Elves are native to?
** That would be Aldmeris, the lost continet where Aldmer (the first elves) come from.
*** Aldmeris have been implied to have been metaphorical rather than a physical place ('the sundering of Aldmeris'='the division of the Mer into many Mer races'), but yes. As for Atmora, it is supposed to have frozen since Tiber Septim's day at the very latest... but that doesn't hinder a DLC, it just implies there wouldn't be many native NPCs, if any.
* Will travel to non-Imperial factions like Hammerfell or Argonian Morrowind and explore how these other powers view their political neighbours.
* Will involve a comeback from Divayth Fyr.
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* It'll involve tying up the whole matter of the civil war, with the Dragonborn getting a proper reward (Becoming an Imperial General if you helped Tullius or becoming High King if you helped Ulfric. Neither of them are invincible after all...)
** Perhaps the Stormcloak reward would be becoming the new Jarl of Eastmarch. The entire point of the Stormcloak Rebellion is to put Ulfric on the throne, so making you High King wouldn't make sense, and no real person could rule from two cities on opposite sides of the country.
*** I got the impression from some of Ulfric's statements that he intended to move the capitol from Solitude to Windhelm. He mentions that Solitude was the capitol mainly due to imperial influence when talking about Elisif, and speaks very sentimentally about the Palace of Kings, how it was the throne of not only his beloved father, but the throne of Ysggrimor. Also, whoever posted that suggestion seemed to be implying that it could be sparked by Ulfric's death, in which case the Dragonborn might be seen as a suitable replacement. Not that I'd mind becoming jarl of eastmarch if only so I could pull a Free-Winter and help out the dark elves and argonians.
* Will give the Dragonborn the opportunity to help the Forsworn Rebellion if s/he didn't kill Madanach. Madanach will be able to replace the Jarl of the Reach.
** Should be noted that it is fully possible for Madanach to die even if the player doesn't kill him; during the escape from Markarth, the forsworn are generally too weak to fight through the guards without taking some losses, and he might end up as one of them.
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* Lore explanation: When the barriers between Oblivion and the Mortal Realm were sealed by Martin and the Champion Of Cyrodil, it changed how Daedra could be summoned, making it more difficult to summon them into the world. After 200 years, most of the Daedra that were still in the world were sent back into Oblivion, and Daedra summoning became rare as people were afraid of another Oblivion Crisis (even though one could never happen again thanks to the aforementioned heroes). By the time of Skyrim, so few Daedra were left it was hard to find them.
** It has been observed on the Elder Scrolls forum that several of the Daedric quests hints that the Daedra have a harder time interacting with Nirn these days than in any of the previous games. To add that to that, one of the pre-release Developer Lore Post Series in the same forum mentioned that restrictions on Daedric summoning in the wake of the Oblivion Crisis was one of the causes of the split of the Mages Guild.
*** On the other hand, you have both Sanguine and Nocturnal showing up in the flesh on Nirn, something that took Dagon quite a bit of effort to do in Oblivion.
** It's mentioned in the Lore that the essence of several Aedra (the 'dead' Aedra) is becoming more and more closely bound with the matter of Mundus through each reproductive cycle of humans, Mer and other humanoid species. That would make the realm more resistant to Daedric entry as time goes by without affecting Aedric intervention as much.
** Could be simplier than that. Daedra can only get to Mundus via magic. Nords, as a whole, don't care for magic.
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* All future portraits and statues of the potential Dovakiin emperor represent the Dovakiin either as a stylized dragon or wearing incredibly heavy armor to solve the problem with the identity of race and gender. They could also give the character an assumed imperial name ala "Tiber Septum" or just refer to the character as the Emperor Dovakiin to further mask identity. It does, unfortunately mean that the Dovahkiin could never have been a Khajiit or Argonian, but they've never been an Emperor in canon (as far as I know), anyways. Depending on how the time skip and portrayal is handled it could still work.
** Exactly: it'd discount Khajiit and Argonians. Which is the problem.
* If they wanted to go this route, then the Khajit/Argonian problem can actually be solved fairly easily by making the renewed Empire even more of a Roman expy, and having the dynasty adopt heirs into the imperial family rather than going by blood, with a 'must have the gifts of the Dragonborn' as a pre-qualification. Throw in a couple of less mysterious Emperors/Empresses who were Khajit or Argonian in the time between the games, and I think the lore [[Rashomon Style|works out quite well]]. It opens up the space for the books in the next game to disagree violently over whether it started in Loyalty or Rebellion, and relate various secret history rumors of the dark deeds the founder of dynasty may (or most certainly did not) comit on their path to the throne.
* Or they could just include an "import your ''Skyrim'' save" feature.
 
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== The Dragonborn will either be the savior or destroyer of the Empire ==
As we all know in Skyrim, you can assist the Empire or the Stormcloaks. There are three general outcomes: One is an Empire victory, two a Stormcloak victory, three a treaty between the two. Now, the Empire was weakened by the Oblivion Crisis and the Aldmeri Dominion largely won the war and forced the White-Gold Concordant. As several Thalmor seem to prove, they will strike the Empire again to cause genocide or just enslave. In the 6th game, depending on your save import (if they include it, they could just have beginning questions about the original outcome) the Dragonborn will support the Empire in the second Aldmer war, or just leave it behind altogether. If the Dragonborn does help, then your character will be in a regiment commanded by the Dragonborn and you will be the Dragonborn's second-in-command. Your unit will be captured, and placed into a dungeon that the Blades have secret knowledge of. In your cell, because of recent Thalmor victories, will be a member of the Blades who will help you out. After this, you'll decide the fate of the Empire and the Dominion. Will you overturn the Concordant, allowing Talos worship and giving a headstart for the Empire's reawakening? Or will you help the Dominion, overturning the Empire and keeping the Concordant? The state of the Empire is directly proportional to how well it is after the civil war: Terrible, basically overrun (Stormcloak victory). Staggered, but not done (Treaty). Trading hit for hit, evenly (Imperial). There are two initiations for both sides: Saving the Dragonborn, or executing the Dragonborn. Along the way, the various guilds line up for their side. If one side wins, that side's guilds will take over the others'.
 
It's improbable, but I think it'd be pretty cool.
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* Unlikely. He refused any future contact with them after they demanded his arrest in Markarth for worshipping Talos, even though the Jarl had promised Ulfric and his men freedom of worship in exchange for their help in taking the city.
** Given that they outright state that he's given them nothing since Markarth, the only reason he still counts as an agent is that his actions continue to hurt the Empire and not the {{spoiler|Thalmor}}. Which still sucks, but really the best result in Stormcloak playthrough is to win the war quickly with minimum loss of life on both sides, so Ulfric can turn his troops against {{spoiler|Summerset}} like he promised.
*** It's also worth noting that Ulfric is trying diplomatic overtures to gain alliances with neighbouring countries, such as High Rock. Though Hammerfell joining up with Skyrim seems quite likely given their mutual elf hatred and independence from the Empire.
 
== Skyrim is the prequel to the [[Inheritance Cycle]] ==
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* or perhaps it is sung by everybody in soverngard, being dead would allow a lot of time to learn dragontounge. even then they could just follow along with the others.
* If that many Greybeards spoke so many words in the dragon language for so long at such volume the Throat of the World would be a four kilometre high pile of rubble by now.
** Actually, not every word spoken in draconic causes shit to happen. Parthuunax talks to you, occasionally throwing draconic words in there, as do Odaving and I believe Alduin. Alduin does try to talk to you (probably some gloating), but then gets pissy when he realizes you don't speak the language.
*** The impression I got from the above evidence is not that not every word has power, but that there's a difference between simply speaking a word and using it in a shout. Arngeir and Paarthunax both use words of power in casual conversation. Whether or not they could do so with a raised voice is another question, but there's probably a difference between Shouting and shouting.
 
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The current ending of the game is a little bit too open. You may have defeated the baddest evilest dragon of them all, but the great threat of the Thalmor is still lurking around. According to some lore, the Thalmor will stop at nothing to eradicate all other races from the planet, because they believe it will grant them godhood. These guys are not something to be just ignored by such a powerful person as the Dragonborn.
* The main 'blow', so to speak, against this theory is that the downfall of the Thalmor is such a grand story that it might well be better suited to be the story of Elder Scrolls VI rather than a mere expansion. They are, after all, the government of an empire controlling directly or indirectly a large portion of Tamriel.
* The downfall of the Thalmor is played out as an overarching story in all the expansions, a la the overarching story of Ulysses in the FONV [[DL Cs]]DLCs.
 
== Being Sheogorath isn't a full-time position for the former Champion of Cyrodiil. ==
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== The Sheogorath the Dragonborn meets is ''not'' the Champion of Cyrodiil. ==
Yeah, yeah, I don't like it either, but ''somebody's'' got to put this theory forward, so I may as well play Mehrunes' advocate.
 
Sheogorath is a Daedric Prince, and would have had ways of observing the events of the Oblivion Crisis, and besides that would have taken an avid interest in the career of a wildcard like the Champion. That means that all his references could be to things he's ''seen'' rather than things he's ''done''. Or it could just be random blather; Madgod, and all that. This would also mean that the events of The Shivering Isles aren't canon, which is untidy from a narrative point of view, but, again, Madgod.
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== The Dragonborn will gain immortality in a later adventure just as the Nerevarine and Champion of Cyrodiil did ==
It seems to be trend with Elder Scrolls heroes these days; the Nerevarine became immune to age when his/her corprus was cured, and thus, even 200 years later in Skyrim, would presumably still be alive (in Akavir still?), provided he didn't die in battle (and considering how powerful the Nerevarine can become, this seems unlikely). Skyrim hints, but does not outright confirm that the Champion of Cyrodiil became Sheogorath, and is therefore, also immortal (since you can't "kill" madness). Therefore, I posit that a later adventure of the Dragonborn (one of the 'larger [[DL Cs]]DLCs' Bethesda talked about), will see the Dragonborn gain some form of immortality through a transformation, or ascendance, or what-have-you. Why that would be I can't rightly say, but it's a trend I've noticed. Perhaps Bethesda has some long-term plan for the games that requires most of its heroes to stick around on Nirn? Of course, this theory excludes the Eternal Champion from ''Arena'' and the Emperor's Agent from ''Daggerfall''.
* Technically, we know that Bethesda does not plan to have an expansion pack. However, since their plan is 'larger [[DL Cs]]DLCs, no expansion pack', that doesn't invalidate your theory - it would just be done in one of the [[DL Cs]]DLCs rather than a more proper expansion pack.
** Hadn't heard that part, I just assumed one was coming based on the last two games. Thanks for the heads-up. The WMG has been edited appropriately!
 
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* Think on it: By the time the Champion became Sheogarath, he'd have become the leader of the Fighters Guild, the Mages Guild, the Thieves Guild, and the Dark Brotherhood, as well as the most important and famous person in Cyrodil (having gained multiple knighthoods and various positionsv for service to the people). Had he remained mortal, he'd have likely become the next ruler, being the most qualified person for the job. Instead, he abandoned his post in exchange for godhood. This caused the Mage's Guild to collapse, since their leader disappeared while the Mages Guild was trying to put itself back together after the battle with Mannimarco and his minions. The Warriors Guild would likewise fall without a leader to guide them. So would the Thieve's Guild. And without a Listener, the Dark Brotherhood would come apart as well! Worse, without the hero of Cyrodil to become the new Emperor, the Empire would have suffered from internal strife and infighting over the position of Emperor, which would weaken the Empire severely. By the time the infighting was over, the Empire would never be able to recover, and the Thalmor could easily begin taking over. [[Nice Job Breaking It, Hero]].
** Which, when one considers it, is a certain amount of brilliance on part of the developers. There's no way the Champion ''wouldn't'' have become Emperor after all that awesomeness, and he ''would'' have kept the Empire together. But having a fragmented Empire makes for a wider scope and opens more possibilities, especially with the Thalmor on the rise.
** While the College of Winterhold, the Thieves Guild, and the Companions are all distinct from their Cyrodil counterparts, the Dark Brotherhood is not. According to Cicero's journals, there was a Listener within 40 years of the game at most. Additionally, we have no information on what happened to the Cyrodil Thieves Guild, and all we know about the Fighter's Guild is that it doesn't operate in Skyrim, not why it doesn't. The Champion disappearing does explain his not becoming emperor, but we don't really know what happened to the guilds from the last game.
*** Also most of the groups seem unlikely to collapse simply due to their leader going away. The Mages lost a lot of people but the Fighters didn't, they'd probably just elect an new leader, Mdren Oryn probably. And the Theives Guild might not even know, all the Champion would have to do is hand over the Gray Fox's cowl to a competant subordinate and the cowl's effects would mean everyone would assume it was the same person.
 
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** Alternatively, TES VI will be about the Dominion's attempt to take over everything. After all, Skyrim may not be so averse to rejoining the Empire if the Concordat is overthrown and the Empire fights the Dominion directly once more (there would be problems in avoiding mentions of who won the Civil War, even if it didn't really matter in the end... but that would the case for a Thalmor victory, too). Ulfric may be, but that doesn't necessarily apply to all those of his subordinates that joined up with the Stormcloaks in the first place
** If you talk to Ulfric after the stormcloak campaign, he makes it clear that while he's intends on keeping Skyrim independent and self-sufficient, he has no intentions on turning it into an isolationist state; he's fulling willing to work with the Empire, independent Hammerfell, and the Argonian state against the Dominion, he just doesn't think that the empire is worthy of ruling Skyrim anymore.
*** That doesn't mean the Thalmor can't take over. Remember, these are the people who killed most of the Blades.
** Also, I doubt the Dominion is as much of a threat as it's feared to be. It won the great war due to a combination of surprise attacks and the stupidity of the imperial leadership. It's actually the third smallest power on the continent in terms of landmass; the Empire and the Argonian state both control more territory, even if they control fewer provinces(even with an independent Skyrim, the Empire's bigger than the Dominion). It also has a great deal of internal strife of it's one, what with these purges and reeducation camps we keep hearing about. Soon as someone gets the idea to send agents into Elswyr and Valenwood to rally a resistance movement from the inside, the whole thing comes toppling down.
*** The indications in-game and in the books is that the Dominion is the second-largest power, at least if one includes vassals - Argonia didn't conquer Morrowind, they overran Morrowind... and then withdrew to the contested territories (which previous sources said was Narsis and the area south of Narsis). The Dominion proper and its Khajiit vassals together are larger than that. As for the stupidity of the Imperial leadership... firstly, I would disagree (Cyrodiil was devasted and the Empire was not in a position to know just how weakened the Dominion was), secondly it is not so easy as sending agents to rally resistance movements from the inside - the Empire already ''has'' done that, before the Great War. The Valenwood rebellion was crushed.
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Upon completion of the last main quest, both Tsun and Parthunax say the dragonborn will do more great deeds.
 
The last target of the Dark Brotherhood. {{spoiler|the Emperor}} says that he senses great ambition in you.
 
Of the five big questlines, only the civil war does not leave small jobs you can do forever.
 
The dragons are stopped, not vanquished, and the far more evil Thalmor receive no comeuppance.
 
No expansion, but a bunch of big [[DL Cs]]DLCs planned.
 
And finally, the game includes low-level rendering of most of Tamriel.
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* A tecnique to extract knowledge safely from Elder Scrolls and put them in another object without side-effects, actually. It is a subtle difference, but the series being what it is, subtle differences can be very, very important. A problem would be that it can be said that we already ''got'' a game that put general focus on the Dwemer (Morrowind - the Sixth House was echoing the Dwemer, the final dungeon was a Dwemer fortress, Dagoth Ur's plan centred around a modified Dwemer project, the Last Dwarf was a character [and in one way a fairly important one - he is one of the very few Essential characters that actually ''is'' essential to all paths to the endgame]...). That, and the Elder Scrolls haven't really been important to the series - they flat-out played no part at all in Daggerfall, got a name-drop as part of the reason the Emperor sent you in Morrowind, and while they did play a central part in a storyline in Oblivion, that storyline wasn't the ''main'' one.
* Also, there really isn't any old dwemer territory left to put a game in. Skyrim, morrowind and hammerfall were all already featured in a game.
** If one wants to be technical, while the ''heart'' of Dwemer settlement in Morrowind has been covered, they did have settlements on the mainland, which haven't been featured officially (beyond Mournhold itself) since Arena. There is also the possibility of Dwemer settlements in the ''Western'' Reach - after all, before ''Skyrim'' Skyrim wasn't thought to be quite so settled by the Dwemer as it turned out to be, so handwaving in Dwemer settlements in an area that borders both the Reach and Hammerfell seems not so much of a stretch - and while ''Daggerfall'' did cover parts of High Rock, the Western Reach was not one of them.
 
== The reasons Ulfric (and, hell, a lot of people) is(/are) so damn racist: ==
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== The Elder Scrolls 6 will involve the return of the Dwemer. ==
As a result of the player's actions in Skyrim, the Thalmor will eventually destroy the 8th tower, which would normally bring the world to an end. However, the Brass Tower was removed from Mundus with the Dwemer when... whatever happened happened. My WMG is that the final tower which is still active and in Mundus will, when destroyed or deactivated, cause the Dwemer to return to Nirn, possibly without their tower. The main plot of [[ES 6]] will be convincing the Dwemer to go to war with the Thalmor, and keeping the Thalmor from accessing the Brass Tower. Possibly, the reason why the Dwemer disappeared will be kept a cosmic Noodle Incident, possibly as a plot point: to keep the Thalmor from learning how to access the Brass Tower.
* The Dwemer became Brass-Walks' skin. If they returned in force, it would imply they stopped being Brass-Walk, and that Brass-Walk is therefore inoperative.
 
== [[Ace Attorney|Ob Jek Shun]] is a Shout. ==
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Talos: The Dragonborn has very few opportunities to work for the Thalmor (Ondolemar's quest to help him convict a Talos worshipper might be the only one) and plenty of opportunities to antagonize them (Ending the Civil War for either side, restoring the Blades, the Mages Guild questline, freeing Stormcloak sympathisers during the Gray-Mane's quest, assaulting Thalmor who are transporting prisoners, etc). Talos has a motive to help the Dragonborn become as powerful as possible so they'll continue to be a thorn in the Thalmor's side, and might even be planning to use them as a champion in future (DLC). But as a god, he's forbidden from directly interfering in the Dragonborn's destiny, and can only communicate with them via courier.
* This one actually makes the most sense. Imagine a Talos worshiper, overt or secret, witnessing you Shouting, and then goes to a Talos shrine to pray. They pass on the knowledge that they saw a Dragonborn wielding the Thu'um while praying, and Talos quietly arranges for a courier to deliver a message from the god himself.
** Or, Talos tells the worshiper to deliver a message, via courier, directing the Dragonborn to a spot with a Word Wall. The worshiper sends the message, Talos gets back to reinforcing the world, and the Dragonborn becomes that much stronger of an asset.
 
OR
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* A prominent Nord noble kills the High King using the dragon tongue, which most of Skyrim thinks is an old Nord myth? The Greybeards would know better, having trained him, but Alduin may not have. It just wasn't until you killed Mirmulnir that Alduin figured out he had the wrong prisoner.
** Doubtful; Alduin leans more towards areas you're in/have been in as opposed to areas Ulfric's been in.
*** Not at all. Alduin never specifically 'leans to places you've been in' and the only time he does is when you'e in a tower. Coincidentally, Ulfric is there too. Furthermore, when you find him in Kynesgrove reviving Sahloknir, he is surprised to find that you are the Dragonborn. As he says he senses no Dragon soul about you. Though, he could just be insulting you for nothing. It's just as likely that he only found out who the Dragonborn precisely was after you killed Mirmulnir, rather than him knowing as soon as he emerges in the Fourth Era.
 
== [https://web.archive.org/web/20130807161913/http://www.screwattack.com/shows/partners/game-theory/game-theory-skyrim-subject-arrows-and-knees The REAL reason behind all the people getting shot in the knee with arrows.] ==
* Basically it's all a conspiracy to injure heros so the healers can make a buck.
 
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When the Dovakiin first discovered s/he is Dragonborn, she seemed very resistant to the idea of a legendary warrior saving the day [[Because Destiny Says So]], which chimes with the whole message in Morrowind of the Nerevarine possibly being a self-made hero rather than one who was chosen. She claims to have been all over Tamriel and to have seen many improbable things, and being a mer she could easily have lived 200 years.
** Irileth wouldn't even have to be a mer to have lived over 200 years if she's the Nerevarine; over the course of Morrowind's MQ the Nerevarine becomes immune to sickness, and age, rendering him/her effectively immortal unless s/he dies in battle.
** And if asked about her own backstory ("How did a dunmer became a housecarl?"), Irileth mentions serving with Balgruf in their youth but quickly turns suspicious and evasive before dropping the issue. Though that might just be her being [[Properly Paranoid]] about threats to the jarl.
 
* Or, maybe she's just a former Ordinator. She does say "I've got my eyes on you" quite often and uses the word "sera" instead of "sir" - old habits die hard.
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* If they did use logic, it wouldn't take them long to deduce that gods ''do'' exist in the Elder Scrolls universe. It would require a ridiculous number of coincidences for there not to be.
** They might have been atheist in the classical sense; they believed the gods ''existed'', but [[Nay Theist|but that doesn't mean they have to worship them.]]
*** So why try to become gods, then?
**** Unlimited cosmic power?
**** Clearly not, as there is a tale where a Dwemer manages to outfox Azura herself.
 
== The Falmer or Snow-elves, created the Dunmer or Dark Elves. ==
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== The gods are [[Sufficiently Advanced Aliens]]. ==
Ya'know just because.
* Actually this may not be a Troll theory. It's already been established that the games take place on a different planet. Plus, on a skyrim related note: Alduin is called the World Eater. If Nirn is the ONLY planet in this universe, how would anyone understand the concept of planets, stars and world eating. Alduin must have eaten other planets in the past. [[Go Mad Fromfrom the Revelation|IT ALL MAKES SENSE AHAHAHAHA!!]]
** Nirn ''isn't'' the only planet in the universe. Of course, Alduin, so far as is known, haven't eaten them, so the Canonical Answer is that Alduin re-starts the world by eating it when it is time for a new 'kalpa' (he just jumps the gun from time to time). As for why it is known, partly because Alduin and a number of other sources not exactly of Nirn says he is going to eat the kalpa/world.
** Or both the Daedra and the Divines are warring factions of [[Ancient Astronauts]], they made used their alien technology to give the peoples of Nirn "magical" abilities. Which are basically telekinetic powers.
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== Akatosh is a Troll ==
He decided to save Nirn, just so he could kill it later. While he was using his Alduin ruse, he lied and said he was his own son. Just to throw the accusations off of him.
* There is a reason that the Daedra hate him.
 
== M'aiq the Liar is a Dragonborn ==
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== The Fall of the Space Core mod is canon, and Tamriel is going to face an invasion from [[Half-Life 2|The Combine.]] ==
The Space Core landing in Skyrim is a canon mod, and it shows that The Elder Scrolls takes place in the same multiverse as Portal, and therefore, Half Life. It is likely that the Combine would see an overall gain in conquering and colonizing Tamriel, then all of Nirn. However, considering the presence of many forms of magic in Tamriel, the people of Skyrim will be able to repel the Combine before the entire armada can arrive.
 
== You are ''not'' the last Dragonborn ==
You're not even the only one alive at the time. The Greybeards outright discuss this as a possibility, and there's no evidence otherwise. Maybe they live in Skyrim, maybe not even inside ''Tamriel'', but he or she exists.
* The Akaviri prophecy associated with Alduin's return (which accurately foretold not only the chronology of events leading to his return but also the events preceding it no uncertain terms) does in fact state that you are the last.
{{quote|When misrule takes its place at the eight corners of the world
When the Brass Tower walks and Time is reshaped
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It is ''Dawn''guard, after all. Also considering the items on vampires discovered in data-mining recent patches, it syncs up with her hate of the undead, as well as vampires cooking in the nice daylight. Here's hoping for some of those super ice vampires.
* The question (if we assume Meridia's involvement -- Dawn can mean ''a lot'' of things, especially considering the meaning of Tamriel, but the point about undead and Meridia is a good one), then, would be if it is Bloodmoon-esque (IE, she's at opposing ends to your goal in the DLC and responsible for the events) or Shivering Isle-esque (she recruits you to help her).
** Surprisingly plausible - after all, there are hinted to be two mutually-exclusive questlines in the trailer, one for the Dawnguard and one for the faction of vampires (An evil-vampire-sounding speaker says "You are either [[With Us or Against Us]]"). The Vampire questline could be this generation's Bloodmoon, while the Dawnguard questline could be the Shivering Isles.
 
== Recharging weapons with a soul gem doesn't destroy the soul ==
It just destroys the ''gem''. Trapping a soul inside a soul gem causes some bizarre chemical or nuclear reaction that imparts prodigious energy to the gem (the Dwemer powered their automatons with the thermal energy from soul gems). When you recharge or enchant a weapon, you destroy the gem and use the power that the presence of a soul has given it to create the enchantment. The soul returns to Oblivion.
 
There's really no reason to think this other than the fact that it makes you less evil for using Black Soul Gems.
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(For those not familiar with the lore: The first Big Stompy Robot was powered by Talos' battlemage and almost single-handedly defeated the First Aldmeri Dominion. The second one was supposed to be powered by the heart of Lorkhan but its construction was halted in the final battle of ''Morrowind'')
 
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