The Elder Scrolls V: Skyrim/YMMV: Difference between revisions

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** The ''Dawnguard'' announcement trailer and other material. Frost Giants, dragons that can dive under ice, master vampires, crossbows, spears, and a fascinating slew of new locations (including Oblivion!). In addition, there are also new perk trees, including ones for both werewolves and vampires, as well as options to change character appearance, new Thu'um shouts, and dragonbone weaponry.
** The ''Dawnguard'' announcement trailer and other material. Frost Giants, dragons that can dive under ice, master vampires, crossbows, spears, and a fascinating slew of new locations (including Oblivion!). In addition, there are also new perk trees, including ones for both werewolves and vampires, as well as options to change character appearance, new Thu'um shouts, and dragonbone weaponry.
* [[Anticlimax Boss]]: Bethesda Boss Syndrome hits twice in during the main quest. The only plot relevant Dragon Priest (extremely powerful undead sorcerer) is easily the weakest of them all and Alduin only appears to differ from the elite Ancient Dragons by having a few more hitpoints. Its even worse during the final battle {{spoiler|in the afterlife}}, since you are assisted by {{spoiler|the souls of three legendary Nord warriors}}
* [[Anticlimax Boss]]: Bethesda Boss Syndrome hits twice in during the main quest. The only plot relevant Dragon Priest (extremely powerful undead sorcerer) is easily the weakest of them all and Alduin only appears to differ from the elite Ancient Dragons by having a few more hitpoints. Its even worse during the final battle {{spoiler|in the afterlife}}, since you are assisted by {{spoiler|the souls of three legendary Nord warriors}}
** At the end of the [[Thieves Guild]] questline, a big deal is made about how powerful {{spoiler|Mercer Frey}} is and why you won't be able to fight {{spoiler|him}} alone. But the final battle ironically ends up as a one-on-one fight against someone who's no different than any regular old mook aside from the ability to briefly turn invisible.
** At the end of the [[Thieves' Guild]] questline, a big deal is made about how powerful {{spoiler|Mercer Frey}} is and why you won't be able to fight {{spoiler|him}} alone. But the final battle ironically ends up as a one-on-one fight against someone who's no different than any regular old mook aside from the ability to briefly turn invisible.
* [[Base Breaker]]:
* [[Base Breaker]]:
** The Civil War campaign is the catalyst for a few of these. Jump in ''any'' forum topic about it and expect to see a [[Flame War]]. Are the Empire the last, best hope for ensuring [[Guilt Free Extermination War|humanity's prosperity and survival]] against the genocidal [[A Nazi By Any Other Name|Thalmor]], or brutal [[The Empire|oppressors]] holding on to a [[The Remnant|shadow of their former glory]] and [[What the Hell, Hero?|crossed the line]] trying to [[Stupid Surrender|appease the Thalmor]]? Are the Stormcloaks a bunch of heroic freedom fighters pushing a brutal empire out of their land and the [[Only Sane Man|Only Sane Men]] who know [[Screw You Elves|the only real way to deal with the Thalmor]], or are they a bunch of bull-headed, [[Fantastic Racism|racist]] idiots that are [[Unwitting Pawn|unwittingly]] giving the Thalmor [[Divide and Conquer|exactly what they want]] and ultimately are [[Not So Different|just as bad]] [[He Who Fights Monsters|as the Thalmor]]?
** The Civil War campaign is the catalyst for a few of these. Jump in ''any'' forum topic about it and expect to see a [[Flame War]]. Are the Empire the last, best hope for ensuring [[Guilt-Free Extermination War|humanity's prosperity and survival]] against the genocidal [[A Nazi By Any Other Name|Thalmor]], or brutal [[The Empire|oppressors]] holding on to a [[The Remnant|shadow of their former glory]] and [[What the Hell, Hero?|crossed the line]] trying to [[Stupid Surrender|appease the Thalmor]]? Are the Stormcloaks a bunch of heroic freedom fighters pushing a brutal empire out of their land and the [[Only Sane Man|Only Sane Men]] who know [[Screw You Elves|the only real way to deal with the Thalmor]], or are they a bunch of bull-headed, [[Fantastic Racism|racist]] idiots that are [[Unwitting Pawn|unwittingly]] giving the Thalmor [[Divide and Conquer|exactly what they want]] and ultimately are [[Not So Different|just as bad]] [[He Who Fights Monsters|as the Thalmor]]?
** [[A Nazi By Any Other Name|The Thalmor]]: Players either hate them to the point where they go out of their own way to kill every single Thalmor member out there even for no reason or are seen as [[Draco in Leather Pants]].
** [[A Nazi By Any Other Name|The Thalmor]]: Players either hate them to the point where they go out of their own way to kill every single Thalmor member out there even for no reason or are seen as [[Draco in Leather Pants]].
* [[Beam Me Up, Scotty]]: The [[Memetic Mutation|famous]] quote from the guards actually goes "Then I took an arrow ''in'' the knee", not "''to'' the knee" as it's often quoted.
* [[Beam Me Up, Scotty]]: The [[Memetic Mutation|famous]] quote from the guards actually goes "Then I took an arrow ''in'' the knee", not "''to'' the knee" as it's often quoted.
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** In barrows, the mummified corpses that rise up to attack you and the ones that just sit in their tombs and sarcophagi look very similar. In an early playthrough, it's almost impossible to be sure which ones are undead and which aren't. It gets better as become more savvy and level up, but then you run into the problem of enemies and sarcophagi that don't "trigger" because your Sneak is too high, and suddenly find yourself surrounded because you made just a ''tiny bit'' of noise...
** In barrows, the mummified corpses that rise up to attack you and the ones that just sit in their tombs and sarcophagi look very similar. In an early playthrough, it's almost impossible to be sure which ones are undead and which aren't. It gets better as become more savvy and level up, but then you run into the problem of enemies and sarcophagi that don't "trigger" because your Sneak is too high, and suddenly find yourself surrounded because you made just a ''tiny bit'' of noise...
** During the quest "A Cornered Rat," you might notice an oddity in Riften; there's a Khajiit named Shavari wandering around the city proper, something you won't find anywhere else. Other than that, she doesn't seem very noteworthy, doesn't have much to say, and isn't particularly friendly. But if you pay special attention to her, you'll notice she's both watching and following you from a safe distance. {{spoiler|When you escape the Ratways with Esbern, you'll find out she's working with the Thalmor.}} You can also {{spoiler|pickpocket her and find a note that specifically says that the Thalmor are tracking ''you'' and that you'll lead them to Esbern.}}
** During the quest "A Cornered Rat," you might notice an oddity in Riften; there's a Khajiit named Shavari wandering around the city proper, something you won't find anywhere else. Other than that, she doesn't seem very noteworthy, doesn't have much to say, and isn't particularly friendly. But if you pay special attention to her, you'll notice she's both watching and following you from a safe distance. {{spoiler|When you escape the Ratways with Esbern, you'll find out she's working with the Thalmor.}} You can also {{spoiler|pickpocket her and find a note that specifically says that the Thalmor are tracking ''you'' and that you'll lead them to Esbern.}}
** [[Gaias Vengeance|Spriggans]] appear literally out of nowhere, right next to you, and hit hard when they do. As a result, you'll never feel safe in wooded grottoes.
** [[Gaia's Vengeance|Spriggans]] appear literally out of nowhere, right next to you, and hit hard when they do. As a result, you'll never feel safe in wooded grottoes.
* [[Porting Disaster]]:
* [[Porting Disaster]]:
** While the Xbox and PC versions are relatively stable for a Bethesda game, the [[Play Station 3]] version of ''Skyrim'' is plagued with massive slow-downs, almost to the point of being unplayable. This is especially frustrating for gamers who utilize larger saving files, since they will have to wait for Bethesda to release a patch, although it is unclear how effective the patch will be.
** While the Xbox and PC versions are relatively stable for a Bethesda game, the [[Play Station 3]] version of ''Skyrim'' is plagued with massive slow-downs, almost to the point of being unplayable. This is especially frustrating for gamers who utilize larger saving files, since they will have to wait for Bethesda to release a patch, although it is unclear how effective the patch will be.