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** The Troubador Discipline was good for this, with Talents like First Impression, Lasting Impression and Haggle. |
** The Troubador Discipline was good for this, with Talents like First Impression, Lasting Impression and Haggle. |
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** Characters with other Disciplines can fill this role by choosing General Skills such as Acting, Bribery, Conversation, Engaging Banter, Etiquette, Fence, Flirting, Seduction, Streetwise and Trading. |
** Characters with other Disciplines can fill this role by choosing General Skills such as Acting, Bribery, Conversation, Engaging Banter, Etiquette, Fence, Flirting, Seduction, Streetwise and Trading. |
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* ''[[Call of Cthulhu]]''. The Field Manual of the Theron Marks Society (in the supplement Terror from the Stars) recommended having one of the [[ |
* ''[[Call of Cthulhu]]''. The Field Manual of the Theron Marks Society (in the supplement Terror from the Stars) recommended having one of the [[PCs]] be a Communication Specialist - a charismatic character who is a good talker. They would have a high Appearance and high percentages in the skills Bargain, Credit Rating, Fast Talk and Persuade. |
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* In ''[[Legend of the Five Rings]]'' Courtiers are explicitly designed to play this role, as even though most [[ |
* In ''[[Legend of the Five Rings]]'' Courtiers are explicitly designed to play this role, as even though most [[PCs]] should have basic social skills to survive Rokugan's complicated system of etiquette and conversation, it helps to have someone who can recruit allies and deal with gossip and slander. In a pinch, Air Shugenjas and more politically oriented Magistrates and Bushi (particularly from the Scorpion or Crane Clans) can fill this role. |
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* In ''[[Warhammer 40000]]'', a group of Tau will often have [[Fantastic Caste System|a member of their diplomat caste]] around that can do all the talking when they have to meet with members of another species. |
* In ''[[Warhammer 40000]]'', a group of Tau will often have [[Fantastic Caste System|a member of their diplomat caste]] around that can do all the talking when they have to meet with members of another species. |
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* In the ''[[BattleTech]]'' RPG one of the premade character archetypes is called the Faceman, basically a mix between a public relations manager and a lawyer, who works for a mercenary company. While he is next to useless in any fight it is mentioned that merc commands that don't have one of these guys usually go under within a year, often before seeing a single battle, thanks to legal, bureaucratic and monetary issues. |
* In the ''[[BattleTech]]'' RPG one of the premade character archetypes is called the Faceman, basically a mix between a public relations manager and a lawyer, who works for a mercenary company. While he is next to useless in any fight it is mentioned that merc commands that don't have one of these guys usually go under within a year, often before seeing a single battle, thanks to legal, bureaucratic and monetary issues. |