The Fair Folk: Difference between revisions

Rescuing 2 sources and tagging 0 as dead.) #IABot (v2.0.8.7
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(Rescuing 2 sources and tagging 0 as dead.) #IABot (v2.0.8.7)
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** Flavor text for the original Alpha Llanowar Elves: "One bone broken for every twig snapped under foot." Pretty brutal for 1/1 druids that give you green mana.
** There are also Faeries in the Lorwyn setting; they're mostly mischievous and disrupting, if not outright evil. Though they went from being simply mischievous in Lorwyn/Morningtide to being outright evil in Shadowmoor/Eventide. The [[Big Bad]] for that block was {{spoiler|Oona, Queen of the Fae}}. And [[Game Breaker|exceptionally overpowered]].
** This isn't altogether limited to Lorwyn, although the 'fairytale' nature of the setting certainly emphasized the various creatures' relevant traits. It's pretty much canon that the elves of Llanowar on the 'default' plane of Dominaria consider the life of a tree more important than that of a human, and while Magic's faeries may be the small winged pixie type in general, well, see the flavor text on [httphttps://ww2web.wizardsarchive.comorg/gathererweb/CardDetails20200327152454/https://status.aspx?&id=171wizards.com/ Scryb Sprites] if you think they're in any way, shape, or form harmless.
** In most Magic sets, Elf creatures are very Tolkien-sian. A bit more xenophobic, but Tolkien's elves could be pretty xenophobic to anyone who wasn't the [[Chosen One]] too. They're still basically creatures of order and "live and let live", as shown by the fact that (until the Lorwyn block) the color of mana they are most likely to use, after green, is white. Lorwyn, though, is consciously based on faerie tales, so the predatory, capricious and aristocratic aspects of The Fair Folk got emphasized, and for the duration of the block elves were black secondarily to green instead of white. A tribe switching colors is rare, and switching to a rival color like that is almost unheard of.
* In ''[[Dungeons & Dragons]]'' cosmology, the Seelie Court, ruled by Queen Titania, are arrogant elitists who refuse to consider non-Fey people. The Unseelie Court, ruled by the Queen of Air And Darkness, are simply [[Exclusively Evil|monstrous]]. Of course, since the Dungeon Master has final say what goes on in his/her world, fey in individual campaigns can vary from one end of the spectrum to the other.
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*** Even the conventional "sylvan fey" of the Land of Mists can be nastier than elsewhere, due to the ambient influence of the Dark Powers throughout the setting.
** ''[[Forgotten Realms]]'' used to have few true fairies, but in ''[[Counselors and Kings]]'' Unseelie are presented as one of the very few things that can truly scare Drow, as opposed to irritate them or cause to back off for now.
*** Some fairies get along with others well, but still are fairly weird. The trio of Glouras (cute singing Underdark sprites with mothlike wings) runs a festhall in Sshamath, de-facto dancing club and concert hall known even to many human bards on the surface. In [[Side-Story Bonus Art|spin-a-yarn]], the Bloody Fist tavern (Waterdeep) has as barmaids and [[Fairy Sexy|sort of]] [[Fan Service]] "the Laughing Sisters", named so because they always giggle, who like to bite people's ears just for the sweet taste of blood. [httphttps://web.archive.org/web/20120722130819/https://ww2.wizards.com/Books/mirrorstone/Article.aspx?doc=fr_spinayarn2004main They help] to deal with "[[Bar Brawl|problem customers]]" too.
** In ''[[Pathfinder]]'', a game based on a modified version of D&D 3.5, elves are aliens.
*** Though it is is the ''gnomes'' who are the Fey-connected people with a more alien perspective on things. The elves may have their quirks, but in comparison their mentality tends to be a tad bit closer to humans (as befits a race native to a Pulp Venus analogue).