The Last Days (of the Third Age of Middle Earth): Difference between revisions

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''[[The Last Days (of the Third Age of Middle Earth)]]'' is a [[Game Mod]] for ''[[Mount and& Blade]]'', a [[Strategy Game]] with tactical action and [[RPG Elements]]. Its draws its inspiration from ''[[The Lord of the Rings (Literature)|The Lord of the Rings]]'', especially the books (although some clothings and city appearances come from [[The Lord of the Rings (Filmfilm)|the movies]]). It puts the player in the middle of the War of the Ring, with a lot of factions, units, and towns.
 
It features three sides (Good, Sauron, Saruman - Sauron and Saruman begin as allies) divided in several smaller factions (Gondor, Rohan, Mirkwood, Harad, Rhun, Mordor, Moria, etc). The player creates a character and begins alone near a camp / town of the mini faction that he chose, already attached to it (lowest rank), and equiped with bad quality gear and a few food. Then, like in the original ''[[Mount and& Blade]]'', the character will have to hire soldiers, buy gears, and do quests to gain fame with the factions of his side. When he reachs the level 8, the War of the Ring begins.
 
The playable factions are :
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The mod can be found [http://www.moddb.com/mods/the-last-days here].
 
{{tropelist}}
 
----
=== The mod features the following tropes: ===
 
* [[Action Girl]]: Elves and most Human player characters can choose to be one, although this isn't adviced because of graphical issues (see [[Obvious Beta]] below). There are also a few female commanders and hired blade among the Elven and Human NPC:
** Hirable companions feature Faniul from Dale, Luevanna from Mirkwood, and Galmyne from Rohan
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* [[Affably Evil]]: Some parts of dialogs (especially all which is related to quests common to all sides) are the same for every factions. It makes some conversations sounding a bit [[Out of Character]], when the leader of an evil faction asks the player politely to do a random quest and nearly apologizes when the player answers that he won't be able to do it.
* [[Alien Blood]]: Averted. Although Orc blood is described as black in the books, all the blood in the game is red.
* [[Always ChaoticExclusively Evil]]: It comes from ''[[The Lord of the Rings (Literature)|The Lord of the Rings]]''...
* [[Animal Theme Naming]]: Harad, Rhun, and Dunlendings use this trope.
* [[Arbitrary Headcount Limit]]: Averted, like in the original game the maximal size of an army based on charisma, fame<ref>Each faction have a hierarchy, doing quests for one or winning a battle near one of its party or settlement grants rank points, gaining enough of them makes the player climb in the hierarchy. It is possible to climb in the ranks of several armies. Each time the player climbs in the hierarchy in any faction, it increases his total [[Arbitrary Headcount Limit]]</ref>, and one the leadership skill ; to allow the formation of larger hordes for the evil factions, each Orc unit hired makes the cap a bit hight (something like "two more units for three Orcs").
* [[Arcadia]]: Most of the setting (apart from [[Mordor|the south-eastern parts of the map]] and a few Orc settlements build in a deforested spot).
* [[Army Scout]]:
** Three skills of the core of ''[[Mount and& Blade]]'' ("spotting": increase field of view on the world map; "tracking": studying the tracks on the ground; "path-finding": increase the speed of travel on the world map) are scout-oriented; they still can be used in the mod
** There are a lot of scouting parties wandering everywhere on the map, some random quests even require to dispatch some or personnally recon a specific area
** There are also some units which name implies this role ("Orc tracker of Mordor", "Ranger of Ithilien", etc)
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* [[Artistic License Geography]]: [[Word of God|As explained in the FAQ]], the developpers choose to put the citadel of Minas Tirith on the top of a black carved rock instead of the white one, because they fell it would look cooler.
* [[Authority Equals Asskicking]]
* [[Back Fromfrom the Dead]]: When the player character is knocked out during a battle, the text displayed implies this.
* [[Beauty Equals Goodness]]: Mostly played straight. Elves are beautiful, Dwarves and Men of the Good side are average. Orcs looks like mutant demons, and Men of the Evil sides looks mostly diseased (Black Numenoreans, the Mouth of Sauron), chaotic savage (Dunlendings), or cruel (Khand). YMMV for the women of these factions and for the whole Umbar corsairs and Harad factions, who look rather average.
* [[The Berserker]]: Isengard has a few units of this kind. There is also some berserker footmen in the Beornings faction.
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** Or at least it should. Infortunatly, some different factions have very similar color. The worst are all those which have a shade of white / very light grey as official color. They are: Gondor, Erebor, Dale, all the wandering always-hostile parties, the player party (whatever side he is)
* [[Dangerous Deserter]]: After the beginning of the War of the Ring, there is a lot of deserters from the armies of evil factions, which are hostile against all the sides.
* [[Death Byby Adaptation]] / [[Spared Byby the Adaptation]]: Whether each NPC commander and faction leader lives or die only depends on if the player activates / deactivates the option, and then how did the battles went.
* [[Elaborate Underground Base]]:
** Mines of Moria, the capitale city of the Moria's Orc faction
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** The caves under Orthanc
** Erebor capitale city
** Thranduil Halls (Mirkwood capitale city) is described like this in ''[[The Hobbit (Literaturenovel)|The Hobbit]]'', but the only room that the player can reach is the throne room, which must be at surface level (the sky can be seen through a hole in the ceiling)
** Henneth Annun, the hidden settlement which serves as headquarter for the Ithilien rangers of Gondor
* [[Elves Versus Dwarves]]: Dialogs of the Dwarf companion Kili Goldfinger shows he does not like Elves. He especially does not like the Elve companion Luevanna (and vice-versa).
* [[Endless Game]]: Averted, it is the most important change from ''[[Mount and& Blade]]''. The game ends when two of the sides have been annihilated (by siege of all the factions capital towns). The Good side wins when all the Sauron and Saruman factions are destroyed. For the evil ones, if the Good factions disappear then {{spoiler|Sauron and Saruman will fight against each other until one crushs the other.}}
* [[Escort Mission]]: There are two kinds. One of them consists in bringing a messenger to camp / town X, the messenger becoming part of the party during the travel. The other consists in opening the way to a caravan of supply travelling to a specific place, protecting it if attacked.
* [[Everyone Calls Him "Barkeep"]]: Each settlement/town has at least one of this NPC (usually more, sometimes even all of them): a smith, a supply master, a manager for the barracks, and a kind of super supply master. Most of them (except the smiths, who have a real name, and a couple of the super supply master<ref>the one of Isengard is Grima Wormtongue himself, the one of the Beornings town "Woodman village" is named Pierre Woodman</ref> who are refered by a job name depending on the town).
* [[Evil Counterpart Race]]: Dunedains and Black Numenoreans. [[All There in the Manual|According to the lore]], there both descend from the [[httpwikipedia://en.wikipedia.org/wiki/N<!-- C3BAmenor %C3%BAmenor|Numenor]] people[[hottip:*:<ref>Dunedains are descendants of Numenor survivors who remained in the Good side, Black Numenoreans descend from the Numenoreans who followed Sauron and eventually provoked the destruction of their island by the gods]]</ref>. In the game, Dunedains and Black Numenoreans are both Human troops and commanders attached to a non-Human faction, the former being linked to Imladris and the latter to Mordor; same thing when a player choose to be a character from one of those races. -->
* [[Evil Versus Evil]]: {{spoiler|If all the Good factions are defeated, Sauron and Saruman will fight against each other until one crushs the other.}}
* [[Exactly What It Says Onon the Tin]]:
** The mod is set in the Middle Earth and allows to take part in the big war which was the end of the Third Age
** The Troll cave settlement is a small Orc camp built next to a cave where a troll is standing
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** Mordor and Dol Guldur are red
** Considering the field itself instead of the map, Orcs have a dark grey skin and wears black armors (as Black Numenoreans)
* [[Good Weapon, Evil Weapon]]: In the same spirit that [[The Lord of the Rings (Filmfilm)|the movies]] and the various videogames.
* [[Have a Gay Old Time]]: Beornings refer themselves as the "[[httpwikipedia://en.wikipedia.org/wiki/Bear_<!--Bear 28gay_culture29(gay culture)|Bear people]]". -->
* [[High Fantasy]]
* [[Hint System]]: Usually, a loadingScreen displays a randomly chosen hint.
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* [[I'm a Humanitarian]]: Dialog of Orcs make several reference to eating human flesh and prepared half-eaten bodies can be found in some castles of evil factions. There is also a food item for the evil factions named "human flesh", it is the food which gives them the highest morale bonus. A (non-working) option for the factions even allows the player to butcher himself prisoners.
* [[Irrelevant Sidequest]]: Mostly averted. The sidequests (capturing enemy lords, bringing letters to allied lords, training X soldiers to a specific level, escorting supply caravan, etc) make perfect sense in the context of a huge war, although some of them (bring X number of metal scraps or food supply to Y, find and execute a fugitive) aren't very pertinent for a warlord.
* [[Killed Off for Real]]: Contrary to the original ''[[Mount and& Blade]]'', NPC can be permanently killed during a battle. This can be deactivated, though. There is the same option for the player, although its default state is "Off".
* [[Lazy Backup]]: Averted, contrary to the original game. If the player is knocked out, the party keep on fighting until they win, they lose or the player hits Tab (which makes them retreat).
* [[Loading Screen]]: They features a random artwork, usually coming with tips about the game.
* [[Loads and Loads of Characters]]: There are eighteen factions, each of them has a leader, several army commanders, and sometimes at least one potential companion which can be hired.
* [[Loads and Loads of Loading]]: Fortunatly, it only shows when launching the game. This problem is even lampshaded in the progress bar, which says near the end of the loading "Texture loading (Be patient)".
* [[Luck -Based Mission]]: Quests are [[Timed Mission|Timed Missions]], and a lot of them require to find something specific (the map is really huge) and bring it to the quest giver before expiration of the timer. It includes:
** "Bring this letter to X": When the War of the Ring has begun, armies begins to move and they are usually commanded by a lord. Like in the original ''[[Mount and& Blade]]'', the player can ask another lord of the faction where is the lord searched, though
** "Train X soldiers until they reach level Y": The levelling speed with the trainer skill is rather random. Training by battle is less, but it has its own risks (losing the units for the quest and having to recruit some other low-level ones, making the quest longer to achieve)
** "Bring me X [[Vendor Trash|metal scraps]] of Y quality": They are found on the battlefield after a victory, but their number, their quality, and their mere presence is random (although influenced by the "looting" skill)
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** "Make X prisoners": The player need to meet an enemy party before expiration of the timer and remember to knock out some of them
** "Free X prisoners from the enemy": The player must find enemy parties which are carrying prisoners and defeat them
** "Capture a lord from any enemy faction": The worst among all the [[Luck -Based Mission]]. It requires to meet an enemy lord, defeat his army (they usually travel in a big party, a lot of time they travel in group formed of several lords party), and after the fight there is still the totally luck-based probability that he will manage to escape instead of being captured; like in the original game, this probability is very high
* [[Mass Monster Slaughter Sidequest]]: Like defeating X parties of Y units.
* [[The Medic]]: Faniul was an healer at the court of the king of Dale when hired, and start with a few points in medical skills (and absolutly none in fighting skills). Depending on how the player makes her evolve when gaining levels, she can end as a [[Combat Medic]].
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** Each time Saruman orders the player to capture a Troll, he gives him a wheeled-cage, not verifying if the player already has one. Note also that completing the quest does not make the item diseappear
** With the evil factions, when reviewing prisoners, there is a dialog option which allows to kill, butcher, and convert to food any prisoner. It does nothing, except displaying a (false) text saying that the prisoner has been butchered
* [[One-Gender Race]]: Dwarves, Orcs, Uruk, Uruk-Hai, and Dunlendings have only male player characters. The other Men factions and the Elves can be played as male or female characters, and they features a few female [[NPNon-Player CsCharacter|NPCs]].
* [[One Size Fits All]]: Averted.
** The Good factions have two sizes of clothing: Dwarf and Human-Elvish. All can wear the same helmets, but not the same boots and armors. Dwarves also can't ride horses.
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* [[Quicksand Box]]: Maybe more than the unmodded game (although there is an actual long-term goal).
** There is eighteen factions, up to half of them could be joined in the same game, depending on the side chosen at the creation of the character
** The map is bigger than the ''[[Mount and& Blade]]'' one and contains a lot more empty spaces
* [[Rage Helm]]: Non-vilainous example, they are the kind of helms worn by Dwarves.
* [[Rat Stomp]]: One of the first received quests is to destroy a (rather huge for a lone level 1 character) party of goblins.
* [[Real Life Writes the Plot]]: The FAQ explains that the lack of Mumakil in the armies of Harad (although a couple of them can be seen in the background of their base) and the height of Elves (the same of the Men ingame, although Tolkien's Elves are supposed to be bigger) are consequences of technical issues, both elements would require a lot more time and work to be installed and work perfectly.
* [[Red Sky, Take Warning]]: Around Mordor the sky is partly black.
* [[Royals Who Actually Do Something]]: Zigzagged. Among the factions, some faction leaders lead themselves a part of their army to war, some other don't.
** The faction leaders who lead themselves armies on the battlefield are Lord Elrond (Imladris), King Thranduil (Mirkwood), King Brand (Dale), King Dain II Ironfoot (Erebor), King Theoden (Rohan), Chief Grimbeorn the Old (Beornings), Master Burza Krual (Mt Gundabad), Master Bolg the Lesser (Moria), Jarl Elcaroth (Rhun), Shibh Krukmahur (Khand), Admiral Tumlir (Umbar), Chief Ul-Ulcari (Harad), and Master Fuinur (Dol Guldur).
** The faction leaders who stay in there capitale city are Steward Denethor (Gondor), Lady Galadriel (Lothlorien), Saruman (Isengard), and the Mouth of Sauron (Mordor)
* [[Shout -Out]]: With an evil character, when travelling before the starting of War of the Ring, the player can meet a one-unit party called "lonesome rider". The unit has the same appearance as a Nazgul from the [[The Lord of the Rings (Filmfilm)|movie]] and asks "The Shire? Baggins?"
* [[Shown Their Work]]: The mod features ''a lot'' of factions, places, and NPC from the Middle-Earth, including very minor ones.
* [[The Siege]]: Taking towns and castles by force is necessary to win. Contrary to the original game, the player cannot do it himself, he can only join sieges which have been begun by his allies.
* [[Standard Fantasy Setting]]: Justified, it is adapted from [[The Lord of the Rings (Literature)|the book]] which is the [[Trope Maker]].
* [[Storming the Castle]]
* [[Suicidal Overconfidence]]: From time to time, a commander tries to break a siege (of several hundred units) by charging the enemy when leading a few dozen units.
* [[Take That]]: From the FAQ, probably aiming the fans of ''[[The Battle for Middle Earth (Video Game)|The Battle for Middle Earth]] II'', which includes Goblins riding giant spiders, among a lot of other changes from the original setting.
{{quote| '''Q''': Why aren’t there any spider riding orcs?<br />
'''A''': Because punch yourself. }}
* [[Timed Mission]]: All the quests, except "follow the leader of your faction army".
* [[Troll]]: The Troll cave settlement contains a cave where a troll is standing. Its dialog lines contains real references to Internet trolling.
* [[Unfortunate Names]]: One of the Beornings NPC is called "Pierre Woodman". It is also the name of [http://en.[wikipedia.org/wiki/Pierre_Woodman:Pierre Woodman|a French porn moviemaker]]...
* [[Unusable Enemy Equipment]]: Opposite to the original game, Good faction characters can't use gear from the evil ones and vice-versa (Sauron and Saruman factions can share their gear). Weapons of the enemy can be picked up on the battlefied but not kept after the fight. In fact, after a battle, most of the loot consists in metallic pieces only useful for selling, food, and mounts. There are exceptions: in battles between an evil party and a deserter / wandering Orcs party, both are non-aligned Orcs or Men from evil factions, with the same weapons and armors.
* [[Useless Useful Non -Combat Abilities]]: The engineer skill is still present in the mod but, because the player is himself unable to set siege to towns and manage fiefs, the skill is completly useless.
* [[Vendor Trash]]: The most common loot is made of several kinds of "metal scraps", which are items totally useless apart for being sold.
* [[Victory Pose]]
* [[Video Game Cruelty Punishment]]: An option allows the player to stop outside a city to review the troops and the prisoners of the party. Then, it is possible to slay prisoners, but any experience gained this way will be cancelled when exiting this mod.
* [[You All Meet in An Inn]]: Averted. Contrary to the original ''[[Mount and& Blade]]'', companions are not met in taverns but stay anywhere in a city or settlement (typically, in the castle). Note that the mod does not even have taverns.
* [[You Have Failed Me...]]: Not actually shown, but for the evil factions, failing a quest or explaining to the quest giver that you won't be able to fulfill it will make him answering something like "not everyone who failed me lived long enough to regret it".
* [[We Have Reserves]]: Implied from dialogs when recruiting soldiers in the Mordor barracks.
* [[Warrior Prince]]: Theoden and Eomer for Rohan, Thranduil for Mirkwood, Elrond, Elladand and Elrohir for Imladris, Celeborn for Lothlorien, Faramir for Gondor. All of them are commanders who really lead armies to war. Theoden, Thranduil and Elrond are even faction leaders.
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{{reflist}}
[[Category:{{PAGENAME}}]]
[[Category:Game Mod Index]]
[[Category:Strategy RPG]]
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[[Category:Wide Open Sandbox]]
[[Category:Action RPG]]
[[Category:TheVideo Last Days Of The Third Age Of Middle EarthGame]]
[[Category:VideoMount Game]][[Category:Pages& with comment tagsBlade]]
{{DEFAULTSORT:Last Days of the Third Age of Middle Earth, The}}