The Last Days (of the Third Age of Middle Earth): Difference between revisions

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** Not a true civil war according to the setting and plot, but the wandering always hostile parties are independant Orcs and deserters from the various evil factions. Fighting them when playing a servant of Sauron or Saruman will looks a bit like this
** Not a true civil war according to the setting and plot, but the wandering always hostile parties are independant Orcs and deserters from the various evil factions. Fighting them when playing a servant of Sauron or Saruman will looks a bit like this
** {{spoiler|It can end like this. If the Good side is defeated, the Sauron and Saruman factions will turn against each other until there is only one left standing}}
** {{spoiler|It can end like this. If the Good side is defeated, the Sauron and Saruman factions will turn against each other until there is only one left standing}}
* [[Color Coded Armies]]: The colors don't affect the uniforms themselves, but the texts and numbers affected to each faction on the map. The number next to each party on the map<ref>it indicates the number of soldiers and the number of prisoners in it</ref> and the name of towns / castles / settlements allows to identify their owner from a single sight thank to their color.
* [[Color-Coded Armies]]: The colors don't affect the uniforms themselves, but the texts and numbers affected to each faction on the map. The number next to each party on the map<ref>it indicates the number of soldiers and the number of prisoners in it</ref> and the name of towns / castles / settlements allows to identify their owner from a single sight thank to their color.
** Or at least it should. Infortunatly, some different factions have very similar color. The worst are all those which have a shade of white / very light grey as official color. They are: Gondor, Erebor, Dale, all the wandering always-hostile parties, the player party (whatever side he is)
** Or at least it should. Infortunatly, some different factions have very similar color. The worst are all those which have a shade of white / very light grey as official color. They are: Gondor, Erebor, Dale, all the wandering always-hostile parties, the player party (whatever side he is)
* [[Dangerous Deserter]]: After the beginning of the War of the Ring, there is a lot of deserters from the armies of evil factions, which are hostile against all the sides.
* [[Dangerous Deserter]]: After the beginning of the War of the Ring, there is a lot of deserters from the armies of evil factions, which are hostile against all the sides.
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* [[Endless Game]]: Averted, it is the most important change from ''[[Mount and Blade]]''. The game ends when two of the sides have been annihilated (by siege of all the factions capital towns). The Good side wins when all the Sauron and Saruman factions are destroyed. For the evil ones, if the Good factions disappear then {{spoiler|Sauron and Saruman will fight against each other until one crushs the other.}}
* [[Endless Game]]: Averted, it is the most important change from ''[[Mount and Blade]]''. The game ends when two of the sides have been annihilated (by siege of all the factions capital towns). The Good side wins when all the Sauron and Saruman factions are destroyed. For the evil ones, if the Good factions disappear then {{spoiler|Sauron and Saruman will fight against each other until one crushs the other.}}
* [[Escort Mission]]: There are two kinds. One of them consists in bringing a messenger to camp / town X, the messenger becoming part of the party during the travel. The other consists in opening the way to a caravan of supply travelling to a specific place, protecting it if attacked.
* [[Escort Mission]]: There are two kinds. One of them consists in bringing a messenger to camp / town X, the messenger becoming part of the party during the travel. The other consists in opening the way to a caravan of supply travelling to a specific place, protecting it if attacked.
* [[Everyone Calls Him Barkeep]]: Each settlement/town has at least one of this NPC (usually more, sometimes even all of them): a smith, a supply master, a manager for the barracks, and a kind of super supply master. Most of them (except the smiths, who have a real name, and a couple of the super supply master<ref>the one of Isengard is Grima Wormtongue himself, the one of the Beornings town "Woodman village" is named Pierre Woodman</ref> who are refered by a job name depending on the town).
* [[Everyone Calls Him "Barkeep"]]: Each settlement/town has at least one of this NPC (usually more, sometimes even all of them): a smith, a supply master, a manager for the barracks, and a kind of super supply master. Most of them (except the smiths, who have a real name, and a couple of the super supply master<ref>the one of Isengard is Grima Wormtongue himself, the one of the Beornings town "Woodman village" is named Pierre Woodman</ref> who are refered by a job name depending on the town).
* [[Evil Counterpart Race]]: Dunedains and Black Numenoreans. [[All There in the Manual|According to the lore]], there both descend from the [[http://en.wikipedia.org/wiki/N<!-- C3BAmenor Numenor]] people[[hottip:*:Dunedains are descendants of Numenor survivors who remained in the Good side, Black Numenoreans descend from the Numenoreans who followed Sauron and eventually provoked the destruction of their island by the gods]]. In the game, Dunedains and Black Numenoreans are both Human troops and commanders attached to a non-Human faction, the former being linked to Imladris and the latter to Mordor; same thing when a player choose to be a character from one of those races. -->
* [[Evil Counterpart Race]]: Dunedains and Black Numenoreans. [[All There in the Manual|According to the lore]], there both descend from the [[http://en.wikipedia.org/wiki/N<!-- C3BAmenor Numenor]] people[[hottip:*:Dunedains are descendants of Numenor survivors who remained in the Good side, Black Numenoreans descend from the Numenoreans who followed Sauron and eventually provoked the destruction of their island by the gods]]. In the game, Dunedains and Black Numenoreans are both Human troops and commanders attached to a non-Human faction, the former being linked to Imladris and the latter to Mordor; same thing when a player choose to be a character from one of those races. -->
* [[Evil Versus Evil]]: {{spoiler|If all the Good factions are defeated, Sauron and Saruman will fight against each other until one crushs the other.}}
* [[Evil Versus Evil]]: {{spoiler|If all the Good factions are defeated, Sauron and Saruman will fight against each other until one crushs the other.}}
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* [[Gameplay and Story Segregation]]: After the crushing of a mutiny (see [[The Mutiny]] below), there is a short text saying that the soldier starting it has been executed, but the number of soldiers stays the same. The area of the fight will not be created from the place where it happened but will always be the foothills of the mountains surrounding Mordor
* [[Gameplay and Story Segregation]]: After the crushing of a mutiny (see [[The Mutiny]] below), there is a short text saying that the soldier starting it has been executed, but the number of soldiers stays the same. The area of the fight will not be created from the place where it happened but will always be the foothills of the mountains surrounding Mordor
* [[Global Currency]]: Averted. Each faction gives its own money ("resources") to the player and can only be paid with it. In fact, there is no way to convert it from a faction to another (except buying items from a faction to sell them to another), the resource is theorically not supposed to be an actual currency but an abstract value determining which things (soldiers, objects) each faction would allow you to claim; to be more explicit, the more you help a faction, the more stuff you can get from it.
* [[Global Currency]]: Averted. Each faction gives its own money ("resources") to the player and can only be paid with it. In fact, there is no way to convert it from a faction to another (except buying items from a faction to sell them to another), the resource is theorically not supposed to be an actual currency but an abstract value determining which things (soldiers, objects) each faction would allow you to claim; to be more explicit, the more you help a faction, the more stuff you can get from it.
* [[Good Colors Evil Colors]]: Zigzagged.
* [[Good Colors, Evil Colors]]: Zigzagged.
** Imladris is dark blue
** Imladris is dark blue
** Lothlorien is light blue
** Lothlorien is light blue
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** Each time Saruman orders the player to capture a Troll, he gives him a wheeled-cage, not verifying if the player already has one. Note also that completing the quest does not make the item diseappear
** Each time Saruman orders the player to capture a Troll, he gives him a wheeled-cage, not verifying if the player already has one. Note also that completing the quest does not make the item diseappear
** With the evil factions, when reviewing prisoners, there is a dialog option which allows to kill, butcher, and convert to food any prisoner. It does nothing, except displaying a (false) text saying that the prisoner has been butchered
** With the evil factions, when reviewing prisoners, there is a dialog option which allows to kill, butcher, and convert to food any prisoner. It does nothing, except displaying a (false) text saying that the prisoner has been butchered
* [[One Gender Race]]: Dwarves, Orcs, Uruk, Uruk-Hai, and Dunlendings have only male player characters. The other Men factions and the Elves can be played as male or female characters, and they features a few female [[NP Cs]].
* [[One-Gender Race]]: Dwarves, Orcs, Uruk, Uruk-Hai, and Dunlendings have only male player characters. The other Men factions and the Elves can be played as male or female characters, and they features a few female [[NP Cs]].
* [[One Size Fits All]]: Averted.
* [[One Size Fits All]]: Averted.
** The Good factions have two sizes of clothing: Dwarf and Human-Elvish. All can wear the same helmets, but not the same boots and armors. Dwarves also can't ride horses.
** The Good factions have two sizes of clothing: Dwarf and Human-Elvish. All can wear the same helmets, but not the same boots and armors. Dwarves also can't ride horses.
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[[Category:Action RPG]]
[[Category:Action RPG]]
[[Category:The Last Days Of The Third Age Of Middle Earth]]
[[Category:The Last Days Of The Third Age Of Middle Earth]]
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