The Law of Conservation of Detail: Difference between revisions

 
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== WebcomicsWeb Comics ==
* In ''[[El Goonish Shive]]'' the author had intended for a one-off character (the principal of a school) to have a massive scar and eyepatch. Due to this law he chose not to since he had no explanation planned for them.
* ''[[Goblins]]'' - A strip introduces a prominent glass [http://www.goblinscomic.com/02092010/ window] on an inn. Prominent and shiny. MinMax is forbidden to smash it. There is exactly zero chance the window will remain intact.
* Invoked by Gabe in a ''[[Penny Arcade (Webcomic)|Penny Arcade]]'' strip where, while playing Skyrim, he insists on carrying 270 pounds worth of BROOMS because he didn't "[http://penny-arcade.com/comic/2011/11/14 want to get to the fucking Broom Dungeon and be, like, "why didn't I pick up all those brooms?]"!"
* ''[[Homestuck]]''. Every detail is either important or will later get reused for a [[Call Back]] or [[Running Gag]]. ''Every. One.'' And there are a lot of them.
 
 
== [[Western Animation]] ==