The Legend of Zelda: Link's Awakening: Difference between revisions

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[[File:Links Awakening box.jpg|framed]]
{{quote|''SEA BEARS FOAM, SLEEP BEARS DREAMS. BOTH END IN THE SAME WAY--[[Dream Apocalypse|CRASSSH!]]''}}
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Interestingly, according to [[Word of God|Takashi Tezuka and Eiji Aonuma]], David Lynch's ''[[Twin Peaks]]'' [http://kotaku.com/5457701/which-legend-of-zelda-game-was-inspired-by-twin-peaks was apparently the main inspiration for this game.]
 
The game has two [[Updated Rerelease]]s.
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*** It is, however, implied in the secret ending animation (unlocked by completing the game without dying) that Marin survived in some fashion and that her wish to be a seabird was granted.
**** Even worse in the manga since Link {{spoiler|[[Did Not Get the Girl]] after inviting Marin to return to Hyrule with him and he even tried to leave the island early with her.}}
* [[Bodyguard Betrayal]]: Richard was driven out of his castle by his treacherous guards.
* [[Bonus Dungeon]]: The DX version has a color-themed dungeon. Completing it allows you to choose a colored tunic to increase either your '''{{color|red|offensive}}''' or '''{{color|blue|defensive}}''' power.
* [[Bowdlerize]]: They changed cross-shaped grave markers into "RIP" rounded-block gravestones. Also, the bikini top of the Mermaid became a... [[Accidental Innuendo|pearl necklace.]]
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* [[The Cameo]]: Yoshi doll ([[Lampshade Hanging|"Lately, he's been showing up in a lot of games!"]]), a picture of Peach, a pet Chain Chomp<ref> Referred to here as "BowWow", which is closer to his Japanese name "WanWan"</ref>, [[Super Mario Bros.|Goombas, Piranha Plants, Thwomps]], and an evil [[Kirby]] as enemies, Wart from [[Super Mario Bros. 2]] appears as an NPC, along with Pokeys and Shyguys as additional enemies, and Richard from the Japan-only game ''[[Kaeru no Tame ni Kane wa Naru|For the Frog The Bell Tolls]].''
* [[Cardboard Obstacle]]: The game ''loves'' throwing these at you, like blocking paths with stones... in areas that you can only get to if you can lift stones. And unlike in [[A Link to The Past]], you have to actively equip a different inventory item for every bit of lifting, jumping, or dashing you do.
* [[Card-Carrying Villain]]: The Genie boss openly proclaims to be a bad guy before the fight begins.
* [[Chain of Deals]]: Starts with the Yoshi doll in the Trendy Game (which you need 10 rupees to play). A few places, it's actually required to proceed further in the game.
* [[Comic Book Adaptation]]: By Ataru Cagiva, who later did a manga adaptation of ''[[A Link to The Past]]''.
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** Entering "ZELDA" as the player's name on the file selection screen changes the music for that screen until it is exited (and only once unless it is entered again).
** Kazumi Totaka worked on the soundtrack, and this time there are three versions programmed into the game, though one never plays in-game and the other required entering "Totakeke" (Totaka's nickname) as the player's name in the Japanese version using kana, after which it would play in the same manner as the other file selection screen [[Easter Egg]]; due to the writing system change this was [[Dummied Out]] in most international versions [[Regional Bonus|except for the German translation]], whose script writer, Claude Moyse, added it back by making it play when his last name is entered in all caps as the player's name in that version.
* [[Epic Flail]]: Obviously, the Ball & Chain Trooper wield this type of weapon.
* [[Escort Mission]]: A large steel ball in the seventh dungeon. It's entirely possible to get the thing stuck in such a way that the game becomes [[Unwinnable]]. Also used when Link escorts Marin around the island, although she's invulnerable to damage.
* [[Exactly What It Says on the Tin]]: It's a game {{spoiler|about Link waking up}}
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* [[Jump Physics]]: When using the feather.
** [[Not Quite Flight]]: The Flying Rooster required to access the seventh dungeon can be picked up with the Power Bracelet to fly pretty much indefinitely, though he doesn't accompany you into the actual dungeon, and he leaves you after it's completed.
* [[King Mook]]: King Moblin, a mini-boss encountered in the Moblin cave that isn't only the largest but also leads the the moblins that captured Bow-Wow.
* [[Lost Forever]]: Some secret seashells if you don't go to the mansion at the right times, and another one only accessible while you have the Flying Rooster. But there are more than enough to get the level 2 sword, even without those.
* [[Magic Music]]: Your Ocarina has special powers starting in this game. Also, your goal in the game is to collect magical instruments to play along with the Ocarina.
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* [[One-Winged Angel]]: The final boss pulls a mild version of this, in a last ditch effort to beat Link.
* [[Only Shop in Town]]: Mabe Village only has one store. Confusingly, though, the crane-minigame building also has "SHOP" written on the roof in giant letters, but you can't actually buy anything there.
* [[Playing With Fire]]: The Genie boss is able to launch fireballs at Link.
* [[Power-Up Motif]]: The Piece of Power and Guardian Acorn work exactly this way; they change the background music for a short time, and when the song stops the powerup is over.
* [[Recurring Riff]]: The Color Dungeon in ''DX'' uses the dungeon theme from the original ''Legend of Zelda'' game.
* [[Recycled Soundtrack]]: The music in the 4th dungeon is a mildly remixed version of the "generic cave" music from this same game.
* [[Regional Bonus]]: As mentioned above, the German translation re-added an [[Easter Egg]] that most other Western translations removed.
* [[Sealed Evil in A Can]]: The Mad Batter apparently thinks he is this, but considering all we see him doing is helping Link, he's at best a [[Minion with an F In Evil]].
* [[Sequence Breaking]]: Although it's a far more minor example compared to the boatloads of [[Sequence Breaking]] possible in [[The Legend of Zelda: A Link to the Past|the previous installment]] as well as [[The Legend of Zelda: Ocarina of Time|the next installment]] (mostly due to the way dungeons are accessed in this installment), in Turtle Rock, there's a bombable wall on the other side of a small pool of lava. Using the bomb arrow trick allows Link to simply bomb said wall from across the lava (and thus from the opposite side of the wall from what the designers intended) and then equip the Roc's Feather and jump over the pool of lava from either side. The fact that this gives Link access to a few keys makes the dungeon much easier.
** There's also a glitch in the original black and white version which allowed the player to "warp" from his current location to the exact same location--one screen away. Not only did this allow for a lot of extra exploration, but could occasionally lead to "Glitch Rooms" that contain later items, and allowed one to clear the second dungeon without either obtaining the power bracelet or beating the boss.
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* [[Spiritual Successor]]: To ''Kaeru no Tame ni Kane wa Naru'' ("For the Frog the Bell Tolls") an earlier action-adventure game for the [[Game Boy]]. The main character from ''Kaeru'', Richard, makes a cameo in ''Link's Awakening''
* [[Spoiler Title]]: In the US version, about two-thirds of the way through the game you make the (very unexpected) realization that {{spoiler|the whole of Koholint Island is just a dream of the Wind Fish}}. Meanwhile, the Japanese version of the game's name is ''The Legend of Zelda: {{spoiler|Dream Island}}''. Well that certainly ruins the tension.
* [[Too Dumb to Live]]: The Genie practically yells his weakness to Link.
* [[Trick Arrow]]: Equipping both the bow and the bombs allows Link to fire a [[Rule of Cool|bomb arrow.]]
** Finally duplicated again [[The Legend of Zelda: Twilight Princess|nine games later.]]
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[[Category:Video Games of the 1990s]]