The Legend of Zelda: Tears of the Kingdom: Difference between revisions

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** Whistle-sprinting doesn't work anymore. In fact, the game actively ''punishes'' you for trying it by causing your stamina to drain even faster than normal.
** In general, the Sage powers are a lot less useful than the Champion powers from the previous game. While Yunobo's cannonball attack is a nice way to give yourself some breathing room against hordes of enemies, it's no substitute for the powerful perfect defenses granted by Daruk's Protection. Likewise, Sidon's bubble ability is really awkward to use and doesn't even come ''close'' to being as good as Mipha's Grace. Riju and Tulin's powers are at least similar to Urbosa's Fury and Revali's Gale, but are nowhere near as useful since Tulin's version propels you forward, and Riju's has a lengthy charge time and can't be activated unless you fire an arrow at your target.
** The Horse God Inverts this Trope. In the previous game, he could only revive a dead horse. Here, he can also enhance them, increasing its stats in exchange for certain cooked foods.
* [[Never Trust a Trailer]]: The trailers and pre-release material put a lot of focus on the sky islands that you can explore, making it seem like sky traversal would be a big part of the game. While the tutorial and a few dungeons ''are'' in the sky, there's a lot less to do up there than there is in The Depths, which had barely any attention drawn to it outside of a few out-of-context video clips that didn't even hint at the fact that there's an entire second world beneath Hyrule's surface.
* [[Nice Hat]]: The Cere Hat, created by and named after the fashion designer in Hateno Village. Link cannot gain it until the Mayoral Election questline is complete. Unfortunately, it gives no benefit, so it’s a [[Bragging Rights Reward]].
* [[No Endor Holocaust]]: Miraculously, no one was killed or even injured when the Upheaval and resulting emergence of Zonai ruins changed the landscape of Hyrule. A few unlucky people, however, have had their homes destroyed as a consequence of it.
* [[No-Gear Level]]: The Proving Grounds shrines. Remember Eventide Island back in ''Breath of the Wild?'' The game’s developers seem to think a majority of players loved that part of the game ([[Sarcasm Mode| spoiler alert]], [[Scrappy Level| they ''didn’t'']]) so instead of being having a one-off challenge, there's an entire ''series'' of shrines and one Monster Forces scenario that require you to overcome armies of enemies while naked and armed with whatever you can find laying around.
* [[Nonstandard Game Over]]: During the invasion of Gerudo Town, Link not only has to defeat the Gibdo and destroy the hives, he has to prevent too many of them from reaching Riju; should she be defeated, a game over results.
* [[Not So Harmless Villain]]: The Zonai Constructs are about as interesting and formidable as any other group of [[Mecha-Mooks]], and fighting them is actually kind of fun. Except that is, in the Proving Grounds Shrines. With no armor and only improvised weapons at Link’s disposal, these laughable mooks suddenly become deadly.
* [[Not the Intended Use]]: The Ultra Hand lets you pick up certain (well, most) objects and weld them to other objects. Players can have WAY too much fun with this; YouTube videos exist of dozens of players building tanks, giant artillery, and even [[Humongous Mecha]]s using Ultra Hand and the Zorai technology.
* [[Nothing Is Scarier]]: If you go to Hyrule Castle early in the game - which you can do with the help of the Lookout Landing Tower and some Stamina elixirs - the ruined, deserted castle is creepy, with wisps of Gloom and eerie, ominous music. However, there is nothing dangerous inside the Sanctuary area - yet.