The Legend of Zelda: Tears of the Kingdom: Difference between revisions

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* [[Video Game Cruelty Potential]]:
** Related to the above? While it's nice and beneficial to help Koroks trying to reach their friends' campsites, it's even more fun to create elaborate torture devices to torment them with. Crucifying them, spit-roasting them over open flames, drowning them, and wrecklessly swinging them around on deadly carnival rides gives you the same reaction: a pained "Oof!" that really makes the little guys feel like victims of cartoonish slapstick violence.
** A non-violent example would be {{spoiler|wearing the full Yiga outfit around the Sheikah and Gerudo, who have their own reasons to hate them. They always react with disgust or annoyance, and doing so in Gerudo Town will get you thrown in jail until you take it off. Talking to Dorian (whose wife, if you remember from the previous game, was murdered by the Yiga) while wearing it is just plain mean, ''especially'' if you wear it entering his house while his children are asleep. Suffice to say, he shows ''remarkable'' restraint. }}.
** Many players have tried to make games to see how fast they can trap an NPC in an Ultrahand-built cage. Seeing as they tend to scream and run from you when you try it, it only fits the trope more. Be warned, however, this will not work on horses [[Video Game Cruelty Punishment|and trying it will make them angry.]]
*** Be warned, however, this will not work on horses [[Video Game Cruelty Punishment|and trying it will make them angry.]]
** A notable aversion is in the opening cutscene of the game; the player can have Link swing his sword at Zelda, but it doesn’t hurt her and she doesn’t even notice.
** Once you master the selfie mode of the Purah Pad's camera, it's almost too much of a temptation to take them after delivering the final blow to a boss, giving Link a picture of himself with a "say cheese" grin with a dying Lynel, Gleeox, Talos, or Hinox behind him.