The Legend of Zelda: Tears of the Kingdom: Difference between revisions

m
mNo edit summary
Line 53:
**If Link opens a chest with a weapon but lacks inventory space to take it, the game now presents an option to discard an item in the inventory to make room.
** Autobuild is an unlockable ability that lets you construct any Zona–made contraption you have previously built. You can even conjure up the parts by using Zonaite, but items created this way only last a few minutes.
** Zonai devices require Zonaite charges to function, but fortunately, the ones you use in Shrines have unlimited power, so there’s no chance of failing the puzzle by running out of juice.
** In the previous game, there were a wide variety of arrows Link can buy for specific situations, like Fire Arrows for ice-based enemies, Freeze Arrows for the opposite, Lightning Arrows to deal damage to foes in water, and Bomb Arrows for, well, blowing things up. In this game, only regular Arrows are used, but Link can use the Fusion power to attack resources to arrows for those effects and more. Plus, arrows respawn much faster than they did in the previous game, and stores always restock them rather than wait until Link is low on ammo.
** Also, Elemental weapons in Breath of the Wild tended to be the hardest weapons to obtain, making them Too Awesome to Use; the fire and ice weapons were useful not just for instantly killing enemies of the opposite element but also making it through hot and cold climates. The same can be said for any special arrows. With the Fuse power this time around, Link can quickly turn any weapon into an elemental weapon, with the proper materials. Elemental enemies drop parts that can add an effect to your weapon, gemstones now lend their stated elemental powers to your weaponry when Fused on, and certain fruits can be used as arrowheads to give them an elemental kick.