The Legend of Zelda: Tears of the Kingdom: Difference between revisions

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** The ends of the minecart rails in the Fire Temple feature turntables and simple switches that allow the player to instantly flip the minecart the other way on the track to return without having to manually rotate the cart with Ultrahand.
** Aerocuda parts will be automatically collected if they happen to fall towards the surface while traversing the Sky, making it worthwhile to take them down even while gliding between islands.
** The sensor feature now beeps downward and says a target is "nearby below" when you're walking directly over the target, if it’s inside a mountain, hill or cave; this prevents the player walking in circles trying to determine where the shrine, creature, monster, or item they're tracking is. Conversely, it also beeps upward with a "nearby above" note for a target that's over your head somewhere.
** It can be very useful to understand how the three map layers relate to each other, and even to navigate with one map while in the layer of another, so the game doesn't lock the map display to wherever you are and you can switch to the map of another layer quickly on the minimap. This is particularly useful with the Depths, where Lightroots are always right below some Shrinesand some map structures are replicated. Using the surface map as the minimap in the Depths can help you navigate even completely dark areas of the underground once you know how the two maps relate.
** Shooting arrows in midair has been reworked to be more manageable: Instead of rapidly draining your stamina while aiming like in Breath of the Wild, the stamina meter essentially stops draining entirely during aiming, instead having a chunk of the meter highlighted that will be spent once the arrow is fired. This way, players no longer have to feel rushed when lining up their shots, although Link still slowly falls during midair aiming.
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* [[Art Evolution]]:
** Many returning monsters have more horns on their heads than before (or have them now if they didn’t before); this is not simply cosmetic, as the horns are included with drops and can be used to make Link’s weapons stronger.
** Tulin was a hatchling in BotW, and his now an early adolescent, with “hair” tufts that make him resemble his father, larger wings, and larger eyes with noticeable sclera.
** The Blood Moon has an entirely different cutscene this time around, but outside of the cutscene, it is much larger in the sky and far more detailed. Consequently, the normal moon is also larger
* [[Artistic License Chemistry]] Complete the “Message in a Bottle” quest and give the recipe for Hateno Cheese to Kojin, and she will have a batch at the dairy farm for sale as soon as you next arrive there. While it is possible to make homemade cheese in as short a time as an hour, fine cheese (which it supposedly is) can take anywhere from three weeks to two years to make as aging is required for best taste.
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** The Ascend feature of the Pad (ironically) was originally a glitch, but the developers loved the idea so much, they made it an actual game mechanic.
* [[Assist Character]]: Much like the last game, Link has a sidekick for each Temple mission, but after completing each Temple, the sidekick is bestowed with the powers of an Elemental Sage, meaning he is accompanied by a spiritual avatar for the rest of the game. (Except in the Final Battle where they show up in person.) The sidekicks are:
** Tulin, a Rito and the Wind Sage. He can fight alongside Link with his bow and arrows and can create a powerful gust, letting Link fly farther with his glider without losing altitude.
** Yunobo (Link’s partner in the Goron chapter of the last game) is this for the Fire Temple; a decent close quarters fighter, his charge attack can smash through breakable stone, including tough bedrock that cannot be broken by anything else.
** Prince Sideon (again from the previous game) is this for the Water Temple, his ability covers Link in a bubble of water, which augments any Zorua weapon, making Link's attacks with them stronger and doing Water damage (more useful than it sounds). It also protects him from one attack for use, no matter how strong that attack is.
** Riju returns and is this for the Lightning Temple. As Sage of Lightning, she can call lightning down from the heavens to smite bows, but she needs linkLink help her aim by using his arrows. It's a slow attack, but very powerful.
** Mineru is, by far, the most useful Sage. A [[Badass Bookworm]] of the Zonai whose soul is downloaded into a mini mecha, Link can Fuse any weapon or Zonai device to her arms and ride on her back into battle against foes.
** {{spoiler|The Dragon of Light (as in, Zelda herself) helps Link in the final battle as he takes to the skies to combat the Demon Dragon. }}
* [[Attack Its Weak Point]]: Many, seeing as this Trope is a staple of the franchise:
Like the previous game, Hinoxes can be stunned by aiming for their single eye, Stalox (the undead variants) can only be defeated by destroying their eyes once it is separated from its body, and Talos can only be harmed by striking the ore deposits on their backs,
** Like-Likes are nearly invulnerable most of the time, but if you get close enough to it for it to use its melee bite attack, it will expose its “tongue” with a bulb-like protrusion; hitting this tongue once will stun the Like-Like and leave it vulnerable. With Rock Likes, even achieving that requires destroying the rocky armor that shields it.
** A Frox shares traits of both a Hinox and Talos, it can be stunned by striking it in the eye or throwing an explosive into its maw, and the ore deposit on its back must be then be destroyed.
** The Marbled Gohma from the Fire Temple can only be harmed by striking its huge, single eye; this requires Link to first use Yanabo’s charge attack to destroy two of its legs, which stuns it and makes it vulnerable
** The Colgera from the Wind Temple cannot be harmed except by striking the three icy disks on its body. Link can either shoot them with arrows or position himself above it and skydive through them (more dangerous, but far more fun).
* [[A Twinkle in the Sky]]: Once Link defeats Master Khaga for the fourth time, he tries to attack with a missile weapon, only for it to backfire and send him rocketing out of the Depths with A Twinkle In the Sky, and again, his fate is left uncertain.
* [[Audience Surrogate]]: The Yiga Clan seem to have a lot in common with the player regarding their experimentation with Zonai technology. The devices they have built are… unsubtle, but practical, and they tend to give their invention odd names that would not seem out of place among fandom. Also, their bases in the Depths have journals detailing their discoveries, much the same way a dedicated player would take notes on the exploration.