The Legend of Zelda: Tears of the Kingdom: Difference between revisions

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* [[Awesome But Impractical]]:
** Fusing Zonai devices to your shield can create some cool accessories, like a flamethrower, or high-power flashlight, but it also expends the durability of the shield quickly.
** The Sage spirits provide much-needed backup in combat, especially against large groups, but other than that, their abilities are situational and often get in the way, their abilities often quite cumbersome in some areas.
** The White Sword of the Sky, which is gained via the quest "The Mother Goddess Statue" or the Skyward Sword akimbo. This weapon gives improved Sneakstrike Ability, and let's be honest, using the original version of the Master Sword is pretty cool. However, unless you use the akimbo, you can only have one at a time, and fixing it once it breaks (you must offer a claw from each of the dragons to all three springs again and then pray at the Mother Goddess statue) is a big headache that is just not worth it. Most players simply use it as a decorative trophy for Link’s new house.
** Ancient Arrows (the OTK weapons from the previous game) can be crafted by Fusing an Ancient Blade to an arrow; unfortunately, even one Ancient Blade requires giving 50 Zonite to a Smith Construct at the Spirit Temple, a location that is (assuming the player doesn’t do any Sequence Breaking) only two steps before the endgame, On top of it, while they instantly kill any enemy they hit, the slain monster drops no loot, so it’s ultimately pointless.
** A few Armor sets count:
*** The Charge Set makes Link look like some anime thunder god, making him glow with electric energy. It increases his Attack power during thunderstorms, makes his attacks faster, and causes his attacks to do Lightning damage at the end of a combo or charged attack. Each piece has a base Defense of 3 and a maximum of 20 with the final upgrade. Unfortunately, this is very situational, as it depends on a weather condition and as such, only works outdoors. There are a few ways to force that condition, but they aren’t very practical. The bonus combo damage isn’t as much a benefit as it seems, and the set gives you no resistance to electricity, something you kind of need in a thunderstorm.
*** The Ember Set is similar to the Charge Set, again with the design of an anime deity, but with a fire theme. It increases his Attack Power in hot weather and causes his attacks to do Fire Damage at the end of a combo or charged attack. The biggest difference is, each piece has a base Defense of 2 and a maximum of 16 with the final upgrade, making it less than the Charge Set and slightly less than average. Not as situational as the Charge Set though, it’s slightly better, but not by much.
Rounding out the anime deity armor is the Frostbite Set. As a god of winter, Link’s attack power increases in cold weather, and his attacks do Cold Damage at the end of a combo or charged attack. Like the Ember set, it has Defense of 2 and a maximum of 16 with the final upgrade, and no actual immunity from Cold. Seeing as cold weather is common in two regions, it’s the least situational of the three, but still not very good.
*** The Desert Voe set, which makes Link look like a Gerudo Distaff Counterpart, gives some Heat Resistance (essential for surviving the Gerudo Desert), and once you have the whole set, some Shock damage. Unfortunately it gives no offensive capabilities and its defense is only mediocre, so outside the Desert it’s not very remarkable.