The Legend of Zelda: Tears of the Kingdom: Difference between revisions

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== E ==
* [[Early Game Hell]]: Just like in ''Breath of the Wild'', even the lower-tier enemies do a ''ton'' of damage to you thanks to the meager equipment you have access to. The higher-tier ones, as a consequence, will most definitely one-shot you the second you walk into their line of fire. But once you get your hands on better gear, craft better weapons, and get used to making Zonai constructs, you'll even the odds before you know it.
*[[Easter Egg]]:
** {{spoiler|Wearing the Yiga Mask around Kara Kara Bazaar will result with unique dialogue from the Gerudo in the area. Wearing it inside Gerudo Town will result with Link getting arrested.}}
**Shooting a Zonai Beam Emitter into a Zonai Stake will create a sound effect whose pitch can be changed by altering the stake's orientation, how deep it's inserted, and attaching/removing another stake. Arrange them right and Link can play a song!
**The Lightning Helm is a duplicate of the Gerudo Thunder Helm created by {{spoiler| the Yiga Clan}}; after Link wins it in a mini-game, if he enters Riju’s throne room while wearing it, she says, “That helmet…”
 
* [[Eldritch Abomination]]: The terrifying Malice hands that will seek you out and try to kill you when you visit certain areas. {{spoiler|Their true form, Phantom Ganon, is more of a [[Humanoid Abomination.]]}}
*[[Elemental Rock-Paper-Scissors]]: Like in Breath of the Wild, enemies with a fire element are weak to a weapon with an ice element and vice-versa. This is pretty much required for fighting Gleeoks, as one hit from an arrow of the opposite element will instantly disable that head.
*[[Escort Mission]]: Several sidequests, most notably the quests to unlock the Great Fairies, will have Link having to use a horse to pull a cart with Hylian NPCs in order to get them to their destination. The Stable Trotters sidequests mainly involve their troupe's horse cart (which they seem unable to keep from wrecking), where Link has to fix it, hitch it to horse and/or modify it with Zonai Devices. Unfortunately, the Trotters tend to get motion sick very easily…
** Some Koroks can be found wearing huge backpacks that make them exhausted and unable to move on their own. Each of them is trying to reach another Korok a fair distance away from where they're found and often in dangerous territory. Seeing as there is no way to kill or otherwise harm the little guys, and you can stick them to your vehicle with Ultrahand to make it much easier to bring them to the other Korak’s camp; doing so earns Link two Korak seeds. (Fuse does not work on them, however, so you cannot simply Fuse them to your shield to carry them that way.) Unfortunately, this imperviousness has also resulted in quite a lot of [[Video Game Cruelty Potential]]…
*[[Eternal English]]: Zigzagged. While the Zonai clearly had a different language than the one spoken in modern Hyrule (which Link is unable to read), some of the millennia-old steles are inscribed with modern Hyrulean. This is easy to explain, as Zelda probably wrote them in order to leave messages for Link. What is not explained however, is how Zelda was so easily able to communicate with the ancient Zonai herself.
*[[Ethereal Choir]]: Much like the previous games in the franchise, the soundtrack in the trailers use this to perform the series original theme
*[[Every Ten Thousand Points]]: In the Depths, Link can collect crystallized charges, either via drops, chests, or trading Zonaite to forge constructs; gather 100 of these charges, and you can add a new energy well to the battery he uses to power The zone I devices. The battery can hold a total of 27 energy walls maximum (including the three you start with) but after maxing it out, the crystallized charges can be treated for Zonai devices directly.
*[[Everything's Deader with Zombies]]: The Gerudo section of the regional phenomena quest line involves defending Garuda Town from Gibdos, strange lumbering zombie-like creatures that seem to be made partially from sand.
*[[Evil-Detecting Dog]]: Or in this case, a horse. One of the “Potential Princess Sightings” side quests has Link tracking down Zelda's Golden Horse. According to the stable hands, Zelda's beloved and usually loyal steed was terrified when she approached it, breaking free of the stall and running out into a blizzard. {{spoiler|This is one of many hints that the Zelda who has been seen around Hyrule may not be what she seems. She is, in fact, Phantom Ganon in disguise.}}
*[[Evil Makes You Monstrous]]: While Ganondorf's evil creations were pretty monstrous to begin with, they become far more so this time around. Many of them have sharp, twisted horns on their skulls, which seem to have been put there through self-mutilation. The ones in the depths are far more savage and scary, due to gloom literally growing on their skin like a horrible rash.
** And of course, {{spoiler| Ganondorf becomes monstrous reflection of himself at the end of the game by consuming his secret stone and turning himself into the Demon Dragon, as his pride cannot endure being defeated.}}
*[[Exact Words]]: A side quest you can take involves a Seward construct on the roof of the Temple of time, challenging Link to light four bonfires in the Sky Kingdom, without eating anything or touching any part of the ground except that roof. {{spoiler| The solution is to use the waterfalls and Zora Armor to fly from Island to island, and light the bonfires with arrows. It does not say you can't touch water.}
*[[Expansion Pack World]]: Hyrule is much bigger this time around, but rather than literally expanding it, new maps are added above and below the surface, with the Depths underneath and the Sky Kingdom above.
*[[Exploding Barrels]]: Much like the previous game, these red barrels are often found in enemy encampments, causing damage to Link (or the enemies) if they explode. In addition to throwing them or triggering them with arrows, Link can Fuse them to his shield, giving any of the mobs trying to strike him in melee combat a nasty surprise. There are also cube-shaped explosives that go off after a few seconds after being struck by a weapon.
 
{{reflist}}