The Legend of Zelda: Tears of the Kingdom: Difference between revisions

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== N ==
* [[The Needless]]: On the surface of Hyrule, it is possible to catch Bokoblins, Hoblins, and other mobs sleeping, but this never happens in the Depths. More than likely, the corrupting power of the Gloom fuels them, letting them function nonstop. Seeing as one flashback shows they were created by Ganondorf’s dark magic, this makes sense.
* [[Nerf]]: A few of the many [[Game Breaker|Game Breakers]] from ''Breath of the Wild'' were reigned in a bit here.
** Hearty meals haven't necessarily been ''nerfed'' outright, but it's way harder to track down the ingredients for them that it was before. Hearty Radishes are so rare that you can easily beat the game without finding any, and in the case of Hearty Durians? Maybe they've gone extinct between games, because they're completely ''gone'' here. Also, Gloom damage will destroy whatever bonus hearts you've gained through Hearty meals, meaning that they won't do much good in the Depths or against the Gloom Spawns/{{spoiler|Phantom Ganon}}.
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** In general, the Sage powers are a lot less useful than the Champion powers from the previous game. While Yunobo's cannonball attack is a nice way to give yourself some breathing room against hordes of enemies, it's no substitute for the powerful perfect defenses granted by Daruk's Protection. Likewise, Sidon's bubble ability is really awkward to use and doesn't even come ''close'' to being as good as Mipha's Grace. Riju and Tulin's powers are at least similar to Urbosa's Fury and Revali's Gale, but are nowhere near as useful since Tulin's version propels you forward, and Riju's has a lengthy charge time and can't be activated unless you fire an arrow at your target.
* [[Never Trust a Trailer]]: The trailers and pre-release material put a lot of focus on the sky islands that you can explore, making it seem like sky traversal would be a big part of the game. While the tutorial and a few dungeons ''are'' in the sky, there's a lot less to do up there than there is in The Depths, which had barely any attention drawn to it outside of a few out-of-context video clips that didn't even hint at the fact that there's an entire second world beneath Hyrule's surface.
* [[Nice Hat]]: The Cere Hat, created by and named after the fashion designer in Hateno Village. Link cannot gain it until the Mayoral Election questline is complete. Unfortunately, it gives no benefit, so it’s a [[Bragging Rights Reward]].
* [[No Endor Holocaust]]: Miraculously, no one was killed or even injured when the Upheaval and resulting emergence of Zonai ruins changed the landscape of Hyrule. A few unlucky people, however, have had their homes destroyed as a consequence of it.
* [[No-Gear Level]]: The Proving Grounds shrines. Remember Eventide Island back in ''Breath of the Wild?'' Well instead of being a one-off challenge, there's an entire ''series'' of shrines that force you to overcome armies of enemies while naked and armed with whatever you can find laying around.