The Legend of Zelda: Tears of the Kingdom: Difference between revisions

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* [[Bat Out of Hell]]: The Keese still aren’t very formidable, but swarms of them will often fly out of caves when Link approaches them, giving the player quite a scare.
*[[The Beastmaster]]: One of the Dragon Tear scenes shows that one of Ganondorf’s Gerudo accomplices used a horn to summon Moldugas.
 
== C ==
Call Back:
Like the previous game, Link wakes up in an unknown area at the start of the game location after nearly being killed by Ganondorf.
Using a Tunic of Memories and Old Hairband makes Link look like he did in the previous game, the only (unavoidable) difference being his arm.
As the flashbacks show, Zelda appears in a strange past version of Hyrule, looking out from the same cliffs as Link was in the opening of BotW.
When Ganondorf transforms into the Demon Dragon, he becomes a smoky being of darkness, covered with yellow eyes that look more like the Malice from the previous game than the Gloom.
Link can change his appearance into the design from BotW using the Old Hairband and the old version of the Champion's Tunic, now called Tunic of Memories.
 
Came Back Strong: Link is, in effect, Brought Down To Normal at the beginning as a result of nearly being killed, losing all his Heart Containers but 3, all his Stamina Vessels but one, barely surviving the assault. However, if he does all the Shrines, he’ll be entering the Final Battle with both of these surpassing what he gained in BotW.
The Master Sword too, at least by an in-story standpoint. Ganondorf effortlessly destroys it in the opening scene; Link then sends it 10,000 years into the past where Zelda, after becoming the Dragon of Light, attaches it to her scales and takes The Slow Path to return it to Link. The Sword previously took 100 years to repair itself on its own after the Calamity, and now it has spent ten-thousand years absorbing her power. When Link finally confronts Ganondorf, those Gloom attacks aren’t going to work as well the second time around.
Cartoon Cheese: A new food ingredient, Haterno Cheese, a typical wedge of cheese with holes. It isn’t exactly the most useful ingredient, but one of the more interesting, as you can use it to make things like pizza and cheesecake.
Cast From Hit Points: Gloom Weapons, dropped by Phantom Ganon, can be used by Link and are among the strongest in the game for base attack power. However, they not only damage Link, they inflict Gloom Damage, meaning you cannot heal said damage while using the weapon and apply the usual methods to cure Gloom.
Catch a Falling Star:
At the start of the game, Link tries to catch Zelda with his wounded arm, but fails. At the end of the game after defeating Ganondorf, the last playable part has him try again while both are in free-fall. This time he succeeds, taking the brunt of the impact by splashing into a lake below.
Nearly literal example, you can catch star fragments while they are in free-fall when Link is skydiving.
Cave Behind the Falls: Many examples. In fact, you find the Van Ruta Divine Helm behind a waterfall in a cave that is behind another waterfall!
 
 
Cherry Blossoms: There is one cherry tree for each region, with an empty bowl at the base. Put any sort of fruit in, and Satori will appear and put large glowing wisps by all of the map region's cave entrances to show where they are.
 
Clipped Wing Angel: Gloom Spawn are terrifying enemies, and the first few times you encounter them, the best strategy is to get the hell out of there before they literally squeeze the life out of Link. But if you are confident enough to stand your ground and skilled enough to defeat one, it spawns a Phantom Ganon. While this is a shock the first time it happens, you gradually start to realize he’s a lot easier to deal with than the Gloom Spawn was. Don’t get too confident though, the set encounters with Phantom Ganon are harder.
The Final is this too. While the four-tier fight is (to the opinion of most longtime fans) the best Ganondorf battle in the entire franchise, the fourth tier (while a visually thrilling battle that lets Link utilize his skydiving skills in a fun way) it’s much easier than the previous three. The Demon Dragon has very little in the way of offensive moves, and Link, for the most part, simply has to use the Dragon of Light as a launching platform to leap onto his foe’s back to destroy the patches of Malice, enabling him to deliver the final strike in a QTE.
 
Chaos Architecture: Downplayed. Most of Hyrule does look the same as it did in the previous game, but the Upheaval has caused quite a bit of its geography to change due to the falling debris from the Sky Islands. There is also the matter of the complete absence of the Sheikah Shrines and Towers, an issue that is not addressed in the game.
 
Chekhov’s Gun:
The most vital example, in the beginning of the game, where Link and Zelda delve into the tomb, there is an area of breakable rock, but Link lacks the means to break them. If he goes back there later and does so, it reveals new paintings that detail everything Zelda has been involved in due to her Stable Time Loop, including her failure to slay Ganondorf the first time and turning herself into the Dragon of Light.
When you first use the Pura Pad’s Camera function, there are already three saved photos - the ones Zelda took in the opening cutscene.
Also, in the opening cutscene, Zelda can be seen dropping her torch when she falls into the abyss. If Link returns to that spot later and para-glides into the Depths, the torch is still there.
* [[Collection Sidequest]]: For starters, the Korak Seeds and Spirit Orb quests return (the latter called Lights of Blessing now, which are pretty much the same) but there is a lot more of both.
** Bubbul Gems, dropped by Bubblefrogs, and there is one for every cave. Gather them and give them to Koltin to get unique items. Eventually, he will run out of items to give you, and the only reason to collect them is for completion’s sake. Get them all and Koltin can fulfill his lifelong goal to turn himself into a Blupee. (Why? He must have his reasons…)
** Poes. These odd wisps are located in the Depths, and can be given to Bargainer Statues for rare items, making them a sort of alternate currency.
** The Old Maps found in the Sky Islands. There are 31 of them, and when each is found, the map is marked with the locations of the bandit Misko’s treasure, all of it special and rare armor.
Link can also find a total of 12 Schema Stones and 34 Yiga Schematics, all of which aid in the construction of devices using the Autobuild skill. Getting all of them unlocks two more schematics that can be found on the surface.
** There are 20 Sage’s Wills to find in the Sky Islands, four of which can increase one of the Sage Avatar’s powers.
** There are 228 unique recipes to find to register in Link’s cookbook.
** Link can increase the power of Zonai devices by collecting energy cells, to increase his battery gauge from 3 to 24, with each cell costing 100 crystallized charges. He can then double that power by collecting 47 upgrades.
** There are also similar quests to be done that involve going to several locations. An NPC named Fera wants you to investigate and survey every Well in Hyrule (there are 58) and she will pay 10 rupees for each. Also, there are 46 locations where you can help Addison secure his signs; there is a small reward for each, but no reward for getting them all.
* [[Color-Coded Timestop]]: Using Recall causes all items not affected by it to become a desaturated beige color.
* [[Color Motif]]: In ''Breath of the Wild'', blue was symbolic of heroism, with red a sign of evil. This game, however, uses Green as the benevolent color. The Constructs and Zonai devices are all green, Link’s arm and standard clothing designs have green trim, and all the Champions have some green incorporated into their appearance.
* [[Combinatorial Explosion]]: This game takes the concept of [[Wide Open Sandbox]] [[Up to Eleven]] as the developers seemed to encourage the player to take advantage of loopholes and rewards ingenuity. With the amazingly versatile power of the Ultrahand, Link can create whatever crazy contraption the player desires to explore Hyrule, from magical cars, boats, flying machines, and even a [[Mini-Mecha]].
* [[Composite Character]]: The Frox is a boss that seems to combine aspects of the Stone Talox and a Dondago from the previous games. Like the Dondago, it is a huge frog with incredible leaping ability, and can, like the Dondago, be stunned by throwing any sort of explosive into its maw. Like the Talox, it has a large ore deposit on its back, which is the only part of it that is vulnerable to damage.
* [[Confused Question Mark]]: Get close enough to enemies that they might notice you and this indicates they are on alert. You will know if they actually see Link, as it then changes to an exclamation point.
* [[Console Cameo]]: The Purah Pad is obviously a Nintendo Switch with Magitek enhancements. Using it to start scanning from a tower even resembles plugging it into a USB-C cable charging port.
* [[Conspiracy Theorist]]: The Rito journalist Penn seems to suspect Zelda herself might be the mastermind behind the Upheaval - most of the Potential Princess Sightings quest line consists of Link investigating rumors of her showing up in odd situations (like a siren trying to convince travelers to follow her or a blonde woman riding a monstrous steed) or giving strange orders to the Hyrulian army (like giving them a recipe that makes them sick or telling them to do their jobs in their underwear) and seemingly malicious acts (like spooking the circus performers’ horse and making their wagon crash when they were trying to reach the Great Fairy to convince her to come out of her flower). Fortunately, Penn isn’t the type to publish such rumors without confirming them.
* [[Continuity Nod]]:
** Purah, who in the previous game was a child due to an accident that reversed-aged her, has now grown into a teenager via the [[Time Skip]].
** Tulin has grown from a child into a teenager, having fully developed his Wind powers that he started to develop in Hyrule Warriors Age of Calamity.
** If you go back to the Temple of Time on the Great Plateau at the spot in ''Breath of the Wild'' where King Rhoam (Zelda’s father) gave you the paraglider, you will find a custom cloth that changes the paraglider to the original design. Also, Rhoam’s headstone is still where it was before, with a Royal Claymore (the weapon he had in ''Age of Calamity'') stuck in the ground marking the site. No clue as to who put it there, but most fans surmise it was Zelda, placing it there to pay her respects.
** ''Breath of the Wild'' a child named Shanae told Link a story about a kingdom in the sky; this was initially meant as a [[Mythology Gag]] regarding ''Skyward Sword'', but now that the Sky Islands have been included to this game, Shanae is very happy when Link tells her she was right.
* [[Continuity Snarl]]: Some weapons in the previous game could only be obtained via the amiibo; they still can in this game, but those same weapons can be found in-game, so whether they can be considered canon to Tears of the Kingdom is debatable. The worst example is the Goddess Sword, which, in Skyward Sword, is the weapon that eventually evolved into the Master Sword, but in this game can be obtained in addition to the Master Sword.
* [[Contrasting Sequel Character]]: much like the Guardians from ''Breath of the Wild'', the Constructs are [[Mecha Mook]]s built by ancient artificers (in this case, the Zonai) and like them, they have a single large eye and [[Tron Lines]]. But that is where the similarity ends. Guardians were huge, massive, hulking, robots with smooth, rounded designs, who fought with [[Magitech]] energy weapons and walked on multiple long legs. Constructs, on the other hand, are human-sized (other than those that qualify as bosses) use mostly improvised weapons, and have no legs, hovering rather than walking. Also, while the Guardians were corrupted by Ganon’s dark magic, the Constructs are still following their original orders, which unfortunately, causes them to view Link as a trespasser.
* [[Conveniently Interrupted Document]]: In the opening scene of the game, Zelda and Link are exploring a cavern deep beneath Hyrule Castle and find elaborate carved hieroglyphics detailing the origins of the royal line of Hyrule and the rise of the Demon King. However, a big part of it has been covered by a rockslide, meaning they cannot read the second half of the story. When Link eventually returns here he can break the stone and read them, although by then the player has likely already seen the whole tale in much greater detail.
* [[Cool Airship]]: The Zonai had ''an entire fleet'' of them, resembling Viking longships that surround and circle the Wind Temple. Surrounding them and the cyclone are smaller ships with sails that Link can use like trampolines to bounce into the air and board the larger vessels. The Temple itself is a huge, flying battleship.
* [[Cool Horse]]: The unique horses from ''Breath of the Wild'' are back, and a few new ones, including Zelda’s Golden Horse (which was Zelda’s mount before she disappeared), and the Giant White Stallion, which is like the Royal White Horse but bigger.
* [[Cool Sword]]: Well, the Master Sword, of course, but there are others:
** The Hero Sword, part of the Hero set (that gives Link his iconic green tunic and cap) is found in a chest in the Depths, and once you gain it, it is available from the evil statue after finishing a quest line, and is purchased for 100 Poe (in case it breaks).
** The Dusk Claymore is this and a BDS, it has 50 durability, does 32 base damage, and even the scabbard it comes with looks badass. Unfortunately, the questline that you must finish to get it requires completing all four Temples.
* [[The Corruption]]: Gloom is like Malice, but is poisonous and corrupting to both living beings and objects. The opening of the story sees it destroying the Master Sword and reducing Link’s Heart Containers from 30 to 3, literally causing his right arm to rot. Rauru later tells Link that had he not grafted the prosthetic limb to Link’s body the Gloom would have spread until it consumed him. As Link obtains Heart Containers and Stamina Wheels in the game, the dark corruption is shown being purged from his body, suggesting he is, in fact, gaining back what he already had.
* [[Cosmetic Award]]: Many well-hidden chests contain fabric that can be used to change the pattern on Link’s glider.
* [[Crate Expectations]]: Any time you find a box, barrel, or crate, it’s a good idea to break it open, as there tend to be objects inside, often arrows or fruit.
* [[Critical Status Buff]]: Weapons with the “Knight” nomenclature grant more attack power when Link has only one Heart Container remaining.
* [[Curb Stomp Cushion]]: The opening scene is a Curb-Stomp in Ganondorf’s favor, wrecking the Master Sword and mauling Link. ''However'', it seems Ganondorf did not escape unscathed, as a shard of the Master Sword is embedded in his arm, possibly the reason he could not kill the two heroes right there.
* [[Cutting Off the Branches]]: Many implications in the game show that questlines that were optional in the previous game are considered canon:
** It is possible in ''Breath of the Wild'' to fight Calamity Ganon immediately after leaving the Great Plateau - the developers even confirm that it is possible. This game, however, confirm that Link canonically fought all four of the Divine Beasts and freed the Champions’ spirits before doing so.
** The Korok have new puzzles and are in different places, implying Link found all of them in the previous game.
** Building a house in Hateno, helping construct Tarrey Town, and helping a couple plan their wedding are all part of an optional questline. The house and Tarrey Town are there, with Hudson and Rhondson still happily married, so the questline has canonically been finished.
** Wabbin and Perdo are now also married with a young child, meaning the sidequest where Link reunited them at Lovers’ Pond was canonically completed. Finley and Sasan are still together, indicating that sidequest was completed too.
** One odd aversion is the group photo that Link receives if the player completes the "Champion's Ballad" DLC in Breath of the Wild. In this case, it is tied to an [[Old Save Bonus]] and is only in his house if the player has completed the DLC.
* [[Cutscene Power to the Max]]: Used many times:
** At the end of the opening act, {{spoiler|Link uses the Recall ability to send the Master Sword thousands of years into the past to Zelda. In the actual game, it can reverse localized time by about 30 seconds, maximum. Possibly justified, as he is borrowing power from an outside source. One of the flashback scenes shows Zelda using it on multiple objects at once, something Link cannot do in-game. At the end of the game, Link uses it to restore Zelda to her human form, something Mineru previously said was impossible, although this is again possibly justified as Rauru and Sonia are channeling their (incredibly powerful) magic through Link and the device.}}
** Also, in one flashback scene, Zelda uses the Purah Pad to teleport herself, Rauru, and Sonia to escape Ganondorf. In the actual game, Link can only use it to teleport himself.
*[[Cutting the Knot]]:
** There are many examples of ways the player can take shortcuts with some challenges:
** Whenever you meet Addison trying to hold up one of President Hudson's signs, you are supposed to aid him by fixing it so it stays up right, ostensibly by using the nearby building material to construct something to brace it. However, if you have a Zonai Float Stone on hand, this can race most of the signs much easier.
** While you cannot use any Zonai device inside a shrine, you can use Octorok balloons. Fusing one of those on Link’s shield can let him get to a high place easily, bypassing many puzzles that require doing so.
 
 
{{reflist}}