The Legend of Zelda: Tears of the Kingdom: Difference between revisions

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* [[Making a Splash]]: Water is now a type of elemental damage, and you can fuse Opals to weapons in order to create Water Rods, while you can also throw Splash Fruits or attach them to arrows in order to create platforms of hardened rock in lava or clean up sludge. Sidon is also the Sage of Water, and his ability envelops you in a protective bubble that can also be used as a weapon against your foes.
* [[Maniac Monkeys]]: While the rest of this game's Blins are more piglike, the newly-introduced Horriblins take a lot of cues from primates. They move around by clinging to ceilings with their ridiculously long arms, and make hooting noises similar to those of monkeys and baboons. When you knock one flat on his ass, he'll even clasp his hands over his buttcheeks and cry just like Ook, a monkey miniboss from ''[[Twilight Princess]]''.
* [[May Contain Evil]]: The higly addictive marblesmarbled rock roast that is making the gorons selfish and lethargic {{spoiler| eventually turns out to be what the Marbled Gohma is made of, meaning the gorons have been eating the flesh of a giant demon rock spider. Not only does it contain evil, it's... actually kind of gross.}}
* [[Mayincatec]]: Zonai fashion and architecture is inspired by ancient Mesoamerican civilizations, and the Geoglyphs you track down as part of the Tears of the Dragon sidequest are the Hylian equivalent to the Nazca Lines in real-world Peru.