The Legend of Zelda: Tears of the Kingdom: Difference between revisions

Line 413:
 
== G ==
* [[Gameplay and Story Integration]]:
** The grave injury Link suffers at the beginning of the game is the reason he cannot use the Master Sword, and his Heart Containers are reduced to three. {{spoiler|During the third phase of the final battle, much later, Ganondorf's gloom attacks are more lethal than normal, as they completely destroy Link’s heart containers, rather than render them unusable, meaning this damage cannot be healed at all. Fortunately, those lost Hearts are restored before the 4th phase of the battle.}}
** Should the player encounter a fight that is too tough for him to handle, the most reliable way to escape is by using the teleporting feature of the Purah Pad. In one of the memory flashbacks, this is exactly what Zelda does when confronted by Gaondorf utilizing his power of the Demon King for the first time.
** In ''BotW'', the mechanic where the Master Sword had limited amount of energy and needed time to recharge after losing it was mostly added for the sake of gameplay to keep the player from permanently losing the [[Sword of Plot Advancement]] by using it too much on common enemies. Here, it is formally established that the sword can regenerate damage over time, although the most severe of damage can take years, or even centuries to repair.
** {{spoiler|Master Kohga claims that after he and Link fought in the previous game, he was thrown into the Depths. Sure enough, if you go to the spot where that fight took place, the [[Bottomless Pit]] that was there the last time is now a chasm that leads to the Depths.}}
* [[Gemstone Assault]]: While the gemstones were either used to upgrade certain pieces of gear or sold to merchants for a ton of money in the previous game, in this one, they can be fused to weapons in order to create makeshift Fire/Water/Lightning/Ice Rods. In fact, these Gem-fused weapons replace the elemental rods wielded by the Wizzrobes outright.
* [[Getting Crap Past the Radar]]: