The Legend of Zelda: The Wind Waker/YMMV: Difference between revisions

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** {{spoiler|Aryll at the end. You better be back soon, Link, you big jerk. The pirates are actually pretty nice. Bring her with you!}}
** Gets even more bittersweet when you remember that {{spoiler|if Aryll went with Link, their grandmother would be alone again, and look what happened last time...}}
* [[Catharsis Factor]]: The Foresaken Fortress is both a [[No-Gear Level]] and [[Stealth-Based Mission]] (as in, the universally despised type of dungeon that so many otherwise-excellent games need to have) because due to Tetra's horrendous aim, Link loses his weapon in an undignified entrance. It is both a frustrating and tedious dungeon that seems less like an infiltration into enemy territory and more like an exersize in patience, and being caught means starting over. Even worse, the worstwhole partthing is pointless storywise, beingas caughtLink meansfails startingto overrescue his sister this time around. Catharsis, however, comes later in your ''second'' trip there, where Link ''does'' have his gear and you can dole out well-earned revenge.
* [[Contested Sequel]]: Given it's very different from the previous 3D Zelda games (''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'' in particular).
* [[Crowning Music of Awesome]]: [[The Legend of Zelda/Awesome Music|See here]]. It is probably THE best ''Zelda'' soundtrack ever.