The Legend of Zelda (video game): Difference between revisions

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** The much more optional Blue Ring costs ''250 Rupees'' - potentially worth it for an early source of halved damage, but still unreasonably expensive.
* [[Affectionate Parody]]: ''[[The Legend of Neil]]''.
* [[All There in the Manual]]: The backstory leading up to the beginning of the game is explained in the manual. The world surrounding Hyrule was in an age of Chaos, and legends of the Triforce were passed down from generation to generation; the Prince of Darkness Ganon stole the Triforce of Power, and Zelda split the Triforce of Wisdom into eight shards and hid them throughout Hyrule to save it from Ganon's clutches. Impa, her most trustworthy nursemaid, was given orders to secretly escape into the land and find a man with enough courage to destroy the evil Ganon. While fleeing from Ganon's search party, the cornered Impa was saved by a young man named Link, to whom Impa told the whole story - Link then took it upon himself to defeat Ganon and his henchmen and restore the Triforce of Wisdom.
* [[Animated Adaptation]]: The [[The Legend of Zelda (animation)|''Legend of Zelda'' cartoon]] was primarily based on this game, with elements of ''[[Zelda II: The Adventure of Link]]''.
* [[Asteroids Monster]]: Zols and Vires, which split into Gels and red Keese unless hit with a strong enough weapon. The second Digdogger in Level 7 also splits into three miniature copies when the Recorder/Flute is played.
* [[Attract Mode]]: Idling on the start screen treated you to a scrolling, [[Gannon Banned|famously misspelled]] explanation of the game's plot.
* [[Bat Out of Hell]]: Vire and Keese.
* [[Betting Minigame]]: A "money making game" NPC can be found in several locations. 3 rupees are on display in their cave, and would either give or take a certain amount when stepped on - only one of them would give you a net profit, and you had to leave and re-enter the cave if you wanted to try again. The game's [[Engrish]] made this somewhat hard to understand for players.
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* [[Boss in Mook Clothing]]: Darknuts are immune to most forms of attack from the front due to their shield, and are additionally outright immune to fire, arrows, or bolts from the Magic Rod (though not to hits with the Rod itself). They frequently appear in groups and walk around at a steady pace, making attacks from the side dangerous since they can turn towards you with no warning. Red ones take four Wooden Sword hits or two Bombs to defeat - their presence in the third dungeon is a sign for many players to seek out the White Sword. The blue ones are ''even faster'' with twice as much health in addition to the above, and start appearing in level 5.
* [[Cave Mouth]]: The entrances to the first six labyrinths are these.
* [[The Champion]]: The trend of Link being Zelda's champion throughout the serious arguably starts here - the reincarnation of the pair through timelines, as theorized by fans and later [[Word of God|confirmed]] by ''[[Hyrule Historia]]'', confirms as much.
* [[Classic Cheat Code]]:
** Naming your saved game ZELDA (or at least ''starting'' the name with ZELDA) starts you off on the second quest.
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* [[Knockback]]: Occurs with both Link and the enemies - splitting enemies are [[Punched Across the Room|sent flying all the way across the screen]] if hit with weak enough weapons. Link can actually get knocked back into another enemy, and will take damage if the [[Mercy Invincibility]] wears off while he's still in contact.
* [[Law of Chromatic Superiority]]: If a monster has a red or orange version and a blue version, the blue version is generally tougher. The only exception is the second quest's Blue Bubbles, which are far less annoying than the red versions.
* [[Legendary in the Sequel]]: Done by both the sequel itself, ''[[Zelda II: The Adventure of Link]]'', and by way of [[Reincarnation (trope)|reincarnation]] through the timelines, as detailed in ''[[Hyrule Historia]]''.
* [[Lost Forever]]:
** In both quests, there are old men who offer you a choice between a Heart Container or a red potion. You can buy red potions, but you can't buy Heart Containers, so selecting the potions means missing out on them permanently.
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** Patra is an entire ''squadron'' of these
* [[Post-Endgame Content]]: Clearing the game immediately gave you access to a harder "second quest", which starts you with the usual three hearts and Wooden Sword but remixes dungeon locations and layouts to be [[Nintendo Hard|extra-hard]].
* [[Pursued Protagonist]]: As explained by the manual, Princess Zelda's nursemaid Impa has been charged with finding a hero who can save Hyrule from Ganon. She is pursued in the forest by Ganon's mooks, only to be rescued conveniently by our soon-to-be [[Kid Hero]].
* [[Rainbow Speak]]: The introductory scrolling text qualifies.
* [[Recurring Boss]]: All of them except the final boss.
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* [[Save Game Limits]]: Sort of. You have three save slots, and unless you know the Player Up+ A code, the only way to save manually is to die. This unfortunately doesn't work in the [[Virtual Console]] re-release, which for whatever reason is ported from the ''[[Game Boy Advance]]'' re-release.
* [[Schizophrenic Difficulty]]: The game hits a major difficulty spike about halfway through the first quest with the introduction of tough enemies such as Wizzrobes and Darknuts. The beginning of the second quest is even harder, as you must deal with such enemies much earlier on and with less equipment/life at your disposal. The difficulty rapidly subsides as you near the end of the second quest, however - the immediate presence of stronger enemies means you begin to acclimate to them sooner, and after a certain point enemies can't be made much stronger. The difficulty of the second quest's late stages come more from increasingly complex/confusing dungeon layouts.
* [[Self-Imposed Challenge]]: AAs numberone of players have worked out how to get through the entireoldest gamevideo (exceptgames, forit's thebeen finalsubject boss)to withoutmany using aof swordthese.
** [[Minimalist Run]]: A number of players have worked out how to get through the entire game (except for the final boss) without using a sword.
* [[Sequence Breaking]]: Later games carefully worked out where you could find and use keys so that none were left over and no doors were left locked; this one didn't do that, so you can easily clear level 2 with about six or seven of them in reserve, making it even easier to beat some of the later dungeons.
* [[Sequential Boss]]: Level 6 in the second quest ends with a battle against Manhandla in the room immediately before Gohma at the end of the level.
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* [[Sword Beam]]: If your life meter is at maximum, you can fire these at distant enemies; notably, unlike many later ''Zelda'' titles this sword beam carries the same power level as the blade itself, and is not exclusive to higher-level swords. Even so, this makes getting the White Sword or even the Magical Sword as early as possible is a major boon.
* [[Talking with Signs]]: [[Heroic Mime|Link]] holds up a sign reading "[[Read the Freaking Manual|PLEASE LOOK UP THE MANUAL FOR DETAILS]]" in the opening title scroll.
* [[Teleport Spam]]: The Red Wizzrobes appear and disappear constantly, and are only vulnerable when partly or completely visible. Blue Wizzrobes can moves normally, but will warp short distances to phase over and through obstacles. {{spoiler|Ganon does this while invisible in the Final Boss fight, and your only clue is the spots where his fireballs come from; this was carried over into the [[Animated Adaptation]].}}
* [[Tutorial Failure]]: In the instruction manual, the Pols Voice enemy is said to "hate loud noise". Naturally, the player would assume that their weakness would be the flute, then, but that's not the case at all - the flute does absolutely nothing to the Pols Voice. What the manual is actually referring to is the built-in microphone found in the Famicom, the Japanese version of the NES, whose functionality was removed entirely for the American release. This is fixed in later games, where musical items will also kill the Pols Voices.
* [[Unfortunate Names]]: Seriously, ''Manhandla''? Its original name was even worse: ''Testitart''.