The Lord of the Rings Online: Difference between revisions

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** "You are quite merry."
** "You are quite merry."
* [[Boss Banter]]: Bosses often have stuff to tell you before they engage, and during... and as they die.
* [[Boss Banter]]: Bosses often have stuff to tell you before they engage, and during... and as they die.
* [[Boss in Mook Clothing]]: Many of them, most of which are [[Elite Mook|Elite Mooks]] or [[King Mook|King Mooks]]. However, some of them roam around much weaker mobs, forcing many players to have to try and avoid them.
* [[Boss in Mook Clothing]]: Many of them, most of which are [[Elite Mook]]s or [[King Mook]]s. However, some of them roam around much weaker mobs, forcing many players to have to try and avoid them.
** The first example you'll probably face would be Baugarch, a level 15 elite warg in an area populated by level 8-11 Mooks which have 150-200 or so health each. As for Baugarch himself - it has over 1500 morale!
** The first example you'll probably face would be Baugarch, a level 15 elite warg in an area populated by level 8-11 Mooks which have 150-200 or so health each. As for Baugarch himself - it has over 1500 morale!
* [[Bow and Sword In Accord]]: Almost all classes get a ranged ability of some sort; the melee class Champions and Guardians can equip bows upon getting high enough in level. Wardens on the other hand have javelins. While Captains don't get a ranged weapon, they can call Archer Heralds. The notable exception to this is the burglar who gets no ranged attacks or weapons (except for the ability to stun opponents), outside of throwing knives or rocks if he is a hobbit.
* [[Bow and Sword In Accord]]: Almost all classes get a ranged ability of some sort; the melee class Champions and Guardians can equip bows upon getting high enough in level. Wardens on the other hand have javelins. While Captains don't get a ranged weapon, they can call Archer Heralds. The notable exception to this is the burglar who gets no ranged attacks or weapons (except for the ability to stun opponents), outside of throwing knives or rocks if he is a hobbit.
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* [[Damage Typing]]: Although it includes standard types like "Light" and "Fire," it also includes types such as "Westernesse" and "Ancient Dwarf."
* [[Damage Typing]]: Although it includes standard types like "Light" and "Fire," it also includes types such as "Westernesse" and "Ancient Dwarf."
* [[Dark Reprise]]: [http://www.youtube.com/watch?v=rlwsVWhc9Mo Warpipes] to [http://www.youtube.com/watch?v=60WvpPbgzLM Hills of the Shire]. Both are [[Crowning Music of Awesome|awesome.]] Also, there is a not too notable music heard in auction halls, vaults and crafting halls which gets a less boring dark reprise in Moria.
* [[Dark Reprise]]: [http://www.youtube.com/watch?v=rlwsVWhc9Mo Warpipes] to [http://www.youtube.com/watch?v=60WvpPbgzLM Hills of the Shire]. Both are [[Crowning Music of Awesome|awesome.]] Also, there is a not too notable music heard in auction halls, vaults and crafting halls which gets a less boring dark reprise in Moria.
* [[Doomed by Canon]]: A few [[NPC|NPCs]], most notably Boromir, Halbarad, and Théodred.
* [[Doomed by Canon]]: A few [[NPC]]s, most notably Boromir, Halbarad, and Théodred.
** Even though Moria (Khazad-Dum) was eventually re-settled, it didn't happen until a few years after the War of the Ring. Which means the Iron Garrison expedition is doomed to fail.
** Even though Moria (Khazad-Dum) was eventually re-settled, it didn't happen until a few years after the War of the Ring. Which means the Iron Garrison expedition is doomed to fail.
*** However, the Iron Guard's presence in Khazad-Dum is pretty serious break from canon, as there were precious few Dwarves in Khazad-Dum prior to the Fourth Age. In the canon, the Dwarves were expending almost all their resources [http://lotr.wikia.com/wiki/Battle_of_Dale fighting the Easterlings with the Men of Dale.] There's no way that King Dain would actually have authorized such a resource-intensive expedition (remember, Khazad-Dum is ''huge'') in the face of his commitments in the East. Dain would also have had to contend with the massive losses incurred by the Dwarves in their extremely [[Pyrrhic Victory]] in the [http://lotr.wikia.com/wiki/War_of_Dwarves_and_Orcs War of Dwarves and Orcs.] So, it's entirely possible that the game occurs in the context of a slight [[Alternate History]], in which the Dwarves haven't diminished as much as in Tolkien's Third Age, or at least that there are enough Dwarves in the far western Blue Mountains (which contains Thorin's Hall, one of the two starting areas) to make a re-settlement plausible, again, not the case in canon. Thus, the Iron Guard's future may not be sealed. However, given the fate of every Dwarven expedition to Khazad-Dum since they were first driven out has ended in disaster, (prior to their final victory in the Fourth Age, that is) it seems altogether likely that the Iron Guard will meet the same fate.
*** However, the Iron Guard's presence in Khazad-Dum is pretty serious break from canon, as there were precious few Dwarves in Khazad-Dum prior to the Fourth Age. In the canon, the Dwarves were expending almost all their resources [http://lotr.wikia.com/wiki/Battle_of_Dale fighting the Easterlings with the Men of Dale.] There's no way that King Dain would actually have authorized such a resource-intensive expedition (remember, Khazad-Dum is ''huge'') in the face of his commitments in the East. Dain would also have had to contend with the massive losses incurred by the Dwarves in their extremely [[Pyrrhic Victory]] in the [http://lotr.wikia.com/wiki/War_of_Dwarves_and_Orcs War of Dwarves and Orcs.] So, it's entirely possible that the game occurs in the context of a slight [[Alternate History]], in which the Dwarves haven't diminished as much as in Tolkien's Third Age, or at least that there are enough Dwarves in the far western Blue Mountains (which contains Thorin's Hall, one of the two starting areas) to make a re-settlement plausible, again, not the case in canon. Thus, the Iron Guard's future may not be sealed. However, given the fate of every Dwarven expedition to Khazad-Dum since they were first driven out has ended in disaster, (prior to their final victory in the Fourth Age, that is) it seems altogether likely that the Iron Guard will meet the same fate.
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** Not to mention that boars can get quite annoying with their disease-causing bite, which lowers your damage output for two long minutes...
** Not to mention that boars can get quite annoying with their disease-causing bite, which lowers your damage output for two long minutes...
* [[Ghibli Hills]]: Most of the game world, but especially the Shire (which is the damn king of that trope) the Trollshaws, Bree-land, Ered Luin and Eregion.
* [[Ghibli Hills]]: Most of the game world, but especially the Shire (which is the damn king of that trope) the Trollshaws, Bree-land, Ered Luin and Eregion.
* [[Giant Spider|Giant Spiders]]: And ''lots'' of them indeed!
* [[Giant Spider]]s: And ''lots'' of them indeed!
** They seem to get much larger on the eastern side of the Misty Mountains. Compare the dog-sized giant spiders in the Lone-Lands or North Downs with the much larger ones in Mirkwood, or especially the Limlight Gorge, where the spiders have to be the size of a ''house''.
** They seem to get much larger on the eastern side of the Misty Mountains. Compare the dog-sized giant spiders in the Lone-Lands or North Downs with the much larger ones in Mirkwood, or especially the Limlight Gorge, where the spiders have to be the size of a ''house''.
* [[Glass Cannon]]:
* [[Glass Cannon]]:
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** Subverted with the Rise of Isengard, where there are kids running around in the Dunland village of Galtrev. Some of whom give quests. And sound like the wrinkly old women when you talk to them. Yes, even the boy.
** Subverted with the Rise of Isengard, where there are kids running around in the Dunland village of Galtrev. Some of whom give quests. And sound like the wrinkly old women when you talk to them. Yes, even the boy.
* [[Homage]]: One hobbit and his questline is directly based on [[J. R. R. Tolkien|the professor]] himself, and some of his stories. Of particular note is the quest where he asks you to find a piece of paper, upon which he had begun to write a story:
* [[Homage]]: One hobbit and his questline is directly based on [[J. R. R. Tolkien|the professor]] himself, and some of his stories. Of particular note is the quest where he asks you to find a piece of paper, upon which he had begun to write a story:
{{quote|'''Lost leaf of paper:''' In a hole in the ground there lived a boar. No, [[The Hobbit|that's not it]].}}
{{quote|'''Lost leaf of paper:''' In a hole in the ground there lived a boar. No, [[The Hobbit (novel)|that's not it]].}}
* [[A Homeowner Is You]]: Once they hit level 15, players can buy and decorate a house in one of four regions, based on the style of housing used by the four playable races.
* [[A Homeowner Is You]]: Once they hit level 15, players can buy and decorate a house in one of four regions, based on the style of housing used by the four playable races.
* [[Honor Before Reason]]: A villainous example. Elves on the outskirts of Lothlorien ask you to kill an Orc Chieftain, protected by a big Troll bodyguard too strong for you alone. The solution is to mock the Chieftain in front of his lackeys - he then orders the Troll to stand back while he charges you alone, desperate to earn back the respect of his subordinates. Needless to say, the player easily defeats him.
* [[Honor Before Reason]]: A villainous example. Elves on the outskirts of Lothlorien ask you to kill an Orc Chieftain, protected by a big Troll bodyguard too strong for you alone. The solution is to mock the Chieftain in front of his lackeys - he then orders the Troll to stand back while he charges you alone, desperate to earn back the respect of his subordinates. Needless to say, the player easily defeats him.
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*** Swarm: Green (These guys are weak, they have 1/2 the hp and do about 1/2 the damage of a normal enemy of the same level. They tend to [[Zerg Rush|appear in groups, though]])
*** Swarm: Green (These guys are weak, they have 1/2 the hp and do about 1/2 the damage of a normal enemy of the same level. They tend to [[Zerg Rush|appear in groups, though]])
*** Normal: Blue (These guys are regular old Mooks, nothing special.
*** Normal: Blue (These guys are regular old Mooks, nothing special.
*** Signature, Elite and above: Red (These guys are [[Elite Mook|Elite Mooks]], ranging from 2x to over 10x as strong as compared to a normal Mook)
*** Signature, Elite and above: Red (These guys are [[Elite Mook]]s, ranging from 2x to over 10x as strong as compared to a normal Mook)
* [[Lethal Joke Character]]: The Lore-Master. At low levels, they don't seem much and can't do much. At higher levels, they are capable of whooping a Guardian with the right strategy, with melee attacks. From the front. With light armour. And a stick.
* [[Lethal Joke Character]]: The Lore-Master. At low levels, they don't seem much and can't do much. At higher levels, they are capable of whooping a Guardian with the right strategy, with melee attacks. From the front. With light armour. And a stick.
* [[Level-Locked Loot]]: Very frustrating when you're trying to send your level 8 character some legendary weapons [[Game Breaker|so they can fly through the game]].
* [[Level-Locked Loot]]: Very frustrating when you're trying to send your level 8 character some legendary weapons [[Game Breaker|so they can fly through the game]].
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* [[Meaningful Name]]: In Skirmishes, the enemy lieutenants which act as mini-bosses:
* [[Meaningful Name]]: In Skirmishes, the enemy lieutenants which act as mini-bosses:
** Bearer of Blights attack with physical poison, disease, wound and fear attacks.
** Bearer of Blights attack with physical poison, disease, wound and fear attacks.
** Brood-Queens are [[Giant Spider|Giant Spiders]] that lay an egg in a targeted character, which then hatches into a spider mook.
** Brood-Queens are [[Giant Spider]]s that lay an egg in a targeted character, which then hatches into a spider mook.
** Brothers of Destruction [[Wolfpack Boss|will summon copies of itself to attack the fellowship]], the number of which depends on the fellowship size. Thankfully they're not found in solo skirmishes.
** Brothers of Destruction [[Wolfpack Boss|will summon copies of itself to attack the fellowship]], the number of which depends on the fellowship size. Thankfully they're not found in solo skirmishes.
** Chaos-Fiends use a plethora of deadly debuffs on your characters.
** Chaos-Fiends use a plethora of deadly debuffs on your characters.
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** An example from the original book is Narsil / Anduril. Turns out a special mineral is required to reforge such an epic sword and the player is sent on a quest to get a piece of it (which composes the longest non-epic quest chain in the game by the way).
** An example from the original book is Narsil / Anduril. Turns out a special mineral is required to reforge such an epic sword and the player is sent on a quest to get a piece of it (which composes the longest non-epic quest chain in the game by the way).
* [[Taking Over the Town]]: The introductory questline for Men and Hobbits involves an effort to protect the village of Archet which is having this done to them by the Blackwolds, a vicious brigand gang that has cut a deal with the evil forces of Angmar. After blockading the gate to Combe, the neighboring town, to prevent the people of Archet from going there for aid, they proceed to launch an assault against the town that is only stopped by the intervention of the village leader's son, his band of hunters, and the player.
* [[Taking Over the Town]]: The introductory questline for Men and Hobbits involves an effort to protect the village of Archet which is having this done to them by the Blackwolds, a vicious brigand gang that has cut a deal with the evil forces of Angmar. After blockading the gate to Combe, the neighboring town, to prevent the people of Archet from going there for aid, they proceed to launch an assault against the town that is only stopped by the intervention of the village leader's son, his band of hunters, and the player.
* [[Time Skip]]: Made possible by elves and dwarves having longer lifespans than humans and hobbits, their tutorials takes place a long time before the rest of the game's storyline (which beguns just as Frodo leaves Bag End). The dwarf tutorial begins just as [[The Hobbit|Thorin Oakenshield and Company are leaving for the Lonely Mountain]]. The elven tutorial takes place six-hundred years prior to the main storyline!
* [[Time Skip]]: Made possible by elves and dwarves having longer lifespans than humans and hobbits, their tutorials takes place a long time before the rest of the game's storyline (which beguns just as Frodo leaves Bag End). The dwarf tutorial begins just as [[The Hobbit (novel)|Thorin Oakenshield and Company are leaving for the Lonely Mountain]]. The elven tutorial takes place six-hundred years prior to the main storyline!
* [[The Pirates Who Don't Do Anything|The Rangers Who Don't Do Anything]]: While they do join you and take a more active role on a few occasions, most of the time the Rangers of the North, who are said to be protecting the lands of Eriador from dangers, will send you to do most of their work for them. [[Justified Trope|Of course, it wouldn't really make for a fun game if they did all the work.]]
* [[The Pirates Who Don't Do Anything|The Rangers Who Don't Do Anything]]: While they do join you and take a more active role on a few occasions, most of the time the Rangers of the North, who are said to be protecting the lands of Eriador from dangers, will send you to do most of their work for them. [[Justified Trope|Of course, it wouldn't really make for a fun game if they did all the work.]]
* [[Tragic Monster]]: Poor Amdir.
* [[Tragic Monster]]: Poor Amdir.