The Lost Room: Difference between revisions

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{{tropework}}
''[[The Lost Room]]'' was a miniseries that aired on [[Sci Fi ChannelSyfy]] late 2006, with a continuation comic in development hell.
 
It involved the entanglement of Detective Joe Miller with [[Artifacts of Doom|the Objects,]], a collective of over 100 items, all with separate powers, and all being vied over by separate groups.
 
{{examples|Examples of tropes include:}}
 
{{tropelist}}
* [[All Your Powers Combined]]: Knife + Watch = Telepathy
** Key + Comb + Watchbox = Access to "Alternate Room 9."
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* [[Awesome Yet Impractical]][[Awesome Yet Practical|/Practical]]: A lot of the objects run along this spectrum, from hard boiling eggs, to getting ''anywhere in the world'' with an on site tumble-lock door. Even the Room itself has reality bending uses.
* [[Big No]]: Joe when Anna disappears in the Room.
* [[Blessed Withwith Suck]]: Most Objects do absolutely random things, that would only be interesting at parties. And even the genuinely useful ones seem to bring more misery than anything else to their owners, so there's two distinct subtypes of this trope present.
** The Bus Pass drops any one who touches it in Gallup, New Mexico. Wally uses it to banish people he doesn't like but it took him a long time to get the duct tape on.
** The Comb allow you to stop time for up to 10 seconds, allowing for you to dodge bullets or find a hiding place. It also freezes everything else in place, making it so that you can't physically have any effect on anything around you during those 10 seconds (no opening doors, taking things out of people's hands, etc.) and causes motion sickness with each use (this is said by its primary holder to be lessened if you remember to stop and stand still right before time resumes).
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** Didn't think to buy a drill that was cordless though.
* [[Cult]]: The Order of the Reunification, who believe the Objects are "pieces of God".
* [[Cursed Withwith Awesome]]: The Weaponized Objects however, are much more valuable. Merely possessing an Object will mess up your life. Besides people fighting over the Objects, many of them have terrible side effects, and the possessors tend to become increasingly paranoid and dysfunctional the longer they own one.
** The Objects attract or "call out to each other", tending to bring people who possess them into the lives of eachother. This can be used by one person to track other objects. Knowing that person with the pen and/or the eye could just walk up to you, kill you, and take your Object is a very disconcerting thought to have to live with.
* [[Dangerously Genre Savvy]]: Both Kreutzfeld AND Montague. Kreutzfeld has nothing but sliding doors because he knows the Key can't access them. Montague has his lackeys burn every door in the rail station before Joe arrives with the Key. (Well, almost all of them.)
* [[Deadpan Snarker]]: Joe's fairly sarcastic to everyone he meets, though being impatient he usually only snarks once before getting mad. Jennifer gets a bit of this as well.
* [[Defictionalized]]: [http://forums.scifi.com/index.php?s=&showtopic=2257173&view=findpost&p=2484633 The Sunshine Motel]{{Dead link}}
* [[The End - Oror Is It?]]: {{spoiler|At the end of the last episode, Joe tosses the key in the room and closes it from outside, hoping the reset would put the key out of anyone's reach. At first it appears to work, but then the camera pans back to the hotel and the door opens on it's own, revealing the key.}}
* [[Eye Scream]]: The Glass Eye is a powerful weapon, but only if you stick it in one of your eye sockets. For someone with a full complement of eyes, that leaves just one option...
* [[Full Set Bonus]]: The point of the series. Even just a few objects can have powerful combined abilities.
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* [[Hair of Gold]]: Anna, paired with [[Innocent Blue Eyes]].
* [[Heart Is an Awesome Power]]: The Scissors "rotate things." Joe [[What Kind of Lame Power Is Heart, Anyway?|isn't concerned]] when confronting the owner... until she sends him tumbling through the air with a twist of her wrist.
** So many Objects fall into this category, it's mind-boggling. The Pencil spawns pennies when you tap the eraser against a solid object, best "get rich" plan ever. The Bus Ticket drops you out of the sky outside of Gallup, NM from ''anywhere in the world'', no tumble lock door required, think about that. The Glasses stop combustion, The Flask lets you Vader Choke people, [[Arson, Murder, and Jaywalking|and the Watch hardboils eggs.]] Any one of these can be twisted around ala [[Death Note (Manga)|Death Note]] to achieve some pretty crazy things, even more so when [[Synchronization]] is in play.
* [[Heroic Neutral]]: Joe doesn't care so much about the fate of the objects so long as he gets his daughter back.
* [[Inverse Law of Utility and Lethality]]: On one hand, you have the Key, which can get you anywhere in the world with a tumblelock door. And then there's the Pen, which ''[[Man On Fire|microwaves whatever the tip comes in contact with.]]''
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* [[The Mole]]: The Legion has a mole {{spoiler|in Kreutzfeld's security team, ready to strike... but it turns out Kreutzfeld has a mole in the Legion.}}
* [[Mr. Smith]]: Joe's not very amused with the pseudonym Jennifer gives him.
{{quote| ''Joe:'' "[[Incredibly Lame Pun|Joe Doorman]]." Hilarious.}}
** Also, {{spoiler|The Occupant has the name "John Doe" when in the asylum.}}
* [[Mundane Utility]]: The Watch boils eggs.
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* [[Occult Detective]]: The Sood studies the Objects and their history.
* [[Papa Wolf]]: The Weasel and his mooks learned this one the hard way when they tried kidnapping Joe's daughter.
* [[Perma -Stubble]]: Joe.
* [[Physical God]]: Ruber believes he can become one if he brings all the Objects together.
* [[Pieces of God]]: Maybe.
* [[Plot-Sensitive Snooping Skills]]: Much is made of the Objects' potential significance, what might happen if they're destroyed or reunited with the Room, and what happened in the Room. {{spoiler|Despite the Photo and especially the Eye, it's comparatively late in the story before anyone stops and considers whose Room it was.}}
* [[Plot Tailored to Thethe Party]]: Unsurprisingly, this happens a few times. The most notable example was {{spoiler|Joe and Kreutzfeld's trip to the Collector's vault. The vault's "combination" was actually three Objects (Key, Scissors and Clock). Each of these were used to remove or circumvent obstacles '''specifically''' designed with those Objects in mind.}}
* [[Portal Door]]: The key can create these.
* [[Reality Subtext]]: The Googie / Streamline 1961 design of the objects, plus it's convenient (and affordable) location in the New Mexico desert, evoke associations with both the Atomic Age and golden age of space exploration. However, there is nothing to confirm or deny that [[Noodle Incident|the creation of The Room]] had anything to do with [[Sufficiently Advanced Aliens]], [[Negative Space Wedgie]], or [[I Love Nuclear Power]].
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* [[Ret-Gone]]: Room 10 of the Sunshine Motel was brought out of time and space {{spoiler|along with the person inside.}}
* [[Secret War]]: Members of rival cabals have been known to fight over Objects, and according to [[Occult Detective|the Sood]] there have been full-out cabal ''wars'' in the past.
* [[Shout-Out]]: Sort of hard to see, but when Joe {{spoiler|discovers proof of the Occupant, he talks to a librarian who says he appeared out of nowhere, claiming to be her husband, and he presented her with a photo of their wedding as proof. Similar to the sequence from [[ItsIt's a Wonderful Life]] when George runs up to Mary in Pottersville, screaming that they're married.}} [[Shout-Out]]? Maybe...
** The [[Noodle Incident]] behind the entire premise of the series bears a close resemblance to [[The Twilight Zone]] episode "And When the Sky Was Opened."
** ''[[The Holders Series]]'' may be inspired in part by this series.
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* [[Well-Intentioned Extremist]]: {{spoiler|Kreutzfeld, who wants to recreate the Room 9 experiment to bring his son back to life.}}
* [[What Kind of Lame Power Is Heart, Anyway?]]: When the watch isn't with the knife, it can hard boil eggs.
** Although that particular object might actually be a ridiculous [[Stealth Pun|stealth]] [[Visual Pun|visual pun]]. Consider that a watched kettle never boils...does a watched clock?
*** Surely it's actually a watch-kettle? And it never has to boil...
** Joe has this reaction to the Scissors (they rotate things) when he first hears about them. [[Heart Is an Awesome Power|He learns otherwise.]]
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* [[Weirdness Censor]]: Despite having been around for forty years, having caused countless deaths, and having several organizations dedicated to tracking / collecting them, the media, the authorities, and the general public seem completely oblivious to their existence. Very little is said as to whether an actual [[Masquerade]] is in effect; in fact, Wally seems ''outright annoyed'' that Joe doesn't know about the other objects yet. Joe, Ruber, and Det. Bridgewater all work for the police department, but never get their higher-ups involved for various reasons. All that being said, it's no small wonder the government hasn't swooped down and locked everything up for scientific (or military) research.
* [[Wrong Genre Savvy]]: Joe just walks {{spoiler|into an encounter with the holder the Scissors, thinking their ability to rotate is another useless power. He's nearly killed as a result.}} There's also a funny moment early on where one of Montague's cronies (who is well aware of the Objects' powers) wonders what Joe's gun does.
{{quote| ''Joe:'' [[Shaped Like Itself|It shoots bullets really fast.]]}}
* [[Your Mind Makes It Real]]: {{spoiler|With the help of The Quarter.}}
** But only if you swallow it. {{spoiler|And only for the time it's in your digestive tract.}}
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[[Category:American Series]]
[[Category:The Lost Room]]
{{DEFAULTSORT:Lost Room, The}}
[[Category:TV Series]]