The Merchant Princes Series: Difference between revisions

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A [[Fantasy]] series by [[Charles Stross]], about a journalist named Miriam Beckstein who finds an [[Alternate Universe]] stuck in [[Medieval Stasis]] where her long-lost family are powerful traders who can travel between dimensions. There are six books so far:{{when}} ''The Family Trade'' (2004), ''The Hidden Family'' (2005), ''The Clan Corporate'' (2006), ''The Merchants' War'' (2007), ''The Revolution Business'' (2009), and ''The Trade of Queens'' (2010).
 
The series was originally planned as four very long books, but the publisher got cold feet about the length of the books and insisted [[Executive Meddling|they be broken up into multiple volumes]]. The six books published so far started out as the first two books of the original plan; the sequels [[Word of God|may or may not eventually be written]].
 
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* [[Action Mom]] (Miriam's "adopted mom" has a shotgun hidden in her wheelchair. Seriously.)
* [[Alternate History]] (each AU has a place where they diverged from normal Earth)
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* [[The Don]] (Duke Angbard fits the role)
* [[Doom Magnet]]: Dear innocent bystanders, stay the hell out of range of Miriam (or the other plot lines for that matter) if you want to live. "Within range" means {{spoiler|"on the same world."}}
* {{spoiler|[[The End of the World Asas We Know It]] (The Gruinmarkt gets carpet-bombed with hydrogen bombs at the end of Book 6, and it's implied that the result is a global nuclear winter for the rest of that version of Earth)}}
* [[Evil Chancellor]] (Matthias, {{spoiler|WARBUCKS}})
* [[Evil Matriarch]] (Miriam's grandmother)
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** [[Lampshade Hanging|Lampshaded]] when Miriam, in the second book, asks whether there's anyone in her entourage ''not'' working for the secret service. Her maid Kara responds, [[Crowning Moment of Funny|"Not me!"]]
* [[Genre Shift]]: It starts out exhibiting more fantasy tropes (noble families in [[Medieval Stasis]]; magical-seeming phenomena mediated through a Celtic-knotwork–style sigil), but by the midpoint the series is clearly economic and military science fiction. This is in part the result of [[Executive Meddling]]: one publisher already had an option on Stross's next SF novel, so he started this series as fantasy in order to be able to get it published by another company.
* [[Giving Radio to Thethe Romans]]: How Miriam gets rich in New Britain.
* {{spoiler|[[Good Girls Avoid Abortion]], though Miriam considers it.}}
** This trope is [[Zig -Zagging Trope|Zig Zagged]]. They consider it, and ultimately everyone agrees to support if that's what she wants, which is surprising in the socially conservative culture of the Gruinmarkt. That's justified by both an inversion of [[Politically-Correct History]] - people actually do understand the value of that kind of thing, because in that kind of culture it can prevent blood feuds and [[Death Byby Childbirth]] - and a possible [[Batman Gambit]]. {{spoiler|In the end Miriam decides to keep it for political reasons. But then she has a [[Convenient Miscarriage]], so it wouldn't matter. And then the Gruinmarkt is [[Nuke'Em|destroyed]], so she wouldn't need her claim to power in their political structure anyway.}}
* [[Invisible President]]—sort of. Although George Bush and Dick Cheney appear as characters on-page occasionally, their ''names'' are never used (except for on one page near the very end of Book 6 {{spoiler|after both characters are dead}}), even though names of other public figures, such as Ashcroft and Scalia, are used more or less freely. The text, and all the other characters (even those for whom it makes no sense to do so), refer to the president and vice president by their supposed CIA code names, BOY WONDER and WARBUCKS.
* [[Kissing Cousins]] (because the dimension-hopping is genetically recessive, the family is ''braided'' - people have to marry other clan members in order to ensure the children inherit it, but to avoid inbreeding, those family members can't be too closely related. There are a lot of second-cousin or first-cousin-once-removed marriages)
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* [[Medical Rape and Impregnate]]: {{spoiler|Dr. ven Hjalmar does this to Miriam with her fiance's sperm.}}
* [[Mighty Whitey]] (Miriam tries this, but her plans get repeatedly derailed because she gets caught in everyone else's byplay.)
* [[Misapplied Phlebotinum]]: A minor version is played straight at first, and a major part of the plot is ending that. The Clan has the ability to teleport between worlds, and they ''are'' using it to get rich by smuggling drugs past international boundaries and selling high-tech innovations to a low-tech setting. However, the system used at the start of the story is limited to what individuals can carry and it's unsafe to make trips more than once or twice a day, putting a sharp limit on the weight and volume of their interdimensional cargo. And trade is risky for cultural reasons (such as illegality) in both worlds. After Miriam throws a [[Spanner in Thethe Works]], people begin experimenting and work out ways to increase the amount carried, and she suggests that [[Giving Radio to Thethe Romans]] would be a much higher-profit enterprise, given starter capital and a government that enforces patents.
* {{spoiler|[[Nuke'Em]] (WARBUCKS uses a nuke against the Clan, but it misses and [[Dropped a Bridge Onon Him|drops a bridge]] [[Big Damn Villains|on the Clan's enemies]] instead.)}}
** {{spoiler|KINGPIN orders the nuclear murder of every living thing in an alternate-world New England.}}
* [[Obfuscating Stupidity]] (Olga tends to play the [[Dumb Blonde]] stereotype in social situations)
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* [[He Knows Too Much|SheKnowsTooMuch]] (Miriam is a journalist and tends to dig, which gets her in serious trouble on more than one occasion)
* [[Shout-Out]]: The end of ''The Trade of Queens'' has one to Clarke's "The Nine Billion Names of God", of all things:
{{quote| {{spoiler|Overhead without any fuss, the bombers were going out.}}}}
** On a lighter note, Miriam's friend who happens to have some legal training usually has some words of wisdom, often a bit off kilter, which she prefaces with [[Fear and Loathing Inin Las Vegas|"As your attorney I advise you to..."]]
** To ''[[The Pirates Ofof Penzance]]'': The general was the perfect model of a modern military man
* [[Squee]] (Executed and named hilariously in The Merchants' War. ("''SQUUEEEEEEEE!''"))
* [[Schizo-Tech]]: The Clan create schizo tech wherever they go. In addition, New Britain has minor elements of it all by itself.
* [[Science Cannot Comprehend Phlebotinum]]: Averted - the Clan firmly believe that their world-walking ability is a unique power that nobody else can duplicate, but {{spoiler|given tissue samples from world-walkers, the American scientists succeed in reverse engineering the ability quite easily}}.
* [[Spanner in Thethe Works]] (Miriam's very existence knocks several conspiracies out of the water, and then she brings her reform plan into play)
* [[Steampunk]]: New Britain has elements of this, with zeppelins and trains being bigger and more important than they are now in real life, but cars and planes never took off.
* [[Teleport Interdiction]] - the antagonist in ''The Merchants' War'' strings ropes all over his castle to keep out the world-walkers.
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[[Category:Science Fiction Literature]]
[[Category:The Merchant Princes Series]]
[[Category:Literature of the 2000s]]
[[Category:Literature of the 2010s]]
{{DEFAULTSORT:Merchant Princes Series, The}}
[[Category:Literature]]