The Musketeer: Difference between revisions

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== [[Anime]] and [[Manga]] ==
== [[Anime]] and [[Manga]] ==
* Guts of ''[[Berserk]]'' has a [[Arm Cannon|gunpowder cannon built into his arm]] as a surprise weapon for enemies who think they have him beat. He also fits [[Bow and Sword In Accord]], using a repeating crossbow and a set of throwing knives along with his [[BFS]]. He deviates from the general profile of both wielder types by being heavily armored (since he's a mercenary who mainly favors melee).
* Guts of ''[[Berserk]]'' has a [[Arm Cannon|gunpowder cannon built into his arm]] as a surprise weapon for enemies who think they have him beat. He also fits [[Bow and Sword In Accord]], using a repeating crossbow and a set of throwing knives along with his [[BFS]]. He deviates from the general profile of both wielder types by being heavily armored (since he's a mercenary who mainly favors melee).
* Setsuna F. Seiei from [[Gundam 00]] pilots a Gundam that specializes in close quarters combat; Exia and 00 are armed with massive swords that also have integrated beam rifles. The GN Sword on the Exia and the GN Sword III wielded by 00 Raiser are essentially massive switchblade-type broad sword that can rapidly cycle between rifle mode and sword mode. The GN Sword II is used in conjunction with another sword II and also doubles as rifle with a range of firing modes. Setsuna was less proficient with the rifle mode earlier in his career, but eventually becomes a better marksman (to the point where Graham Aker notes that Setsuna's ranged attacks are far more accurate than they were).
* Setsuna F. Seiei from [[Mobile Suit Gundam 00]] pilots a Gundam that specializes in close quarters combat; Exia and 00 are armed with massive swords that also have integrated beam rifles. The GN Sword on the Exia and the GN Sword III wielded by 00 Raiser are essentially massive switchblade-type broad sword that can rapidly cycle between rifle mode and sword mode. The GN Sword II is used in conjunction with another sword II and also doubles as rifle with a range of firing modes. Setsuna was less proficient with the rifle mode earlier in his career, but eventually becomes a better marksman (to the point where Graham Aker notes that Setsuna's ranged attacks are far more accurate than they were).
** [[Humongous Mecha]] often follow this trope, and ''[[Gundam]]'' is no exception. Most of the Gundams piloted by the various protagonists, starting with the original series, have historically been armed with a highly effective ranged weapon (typically an energy-based rifle) and a highly effective close-combat weapon (typically a beam saber). For that matter, a substantial number of the [[Mecha Mooks]] in the series also carry and use effective (well, effective as far as mooks go) weapons of both varieties.
** [[Humongous Mecha]] often follow this trope, and ''[[Gundam]]'' is no exception. Most of the Gundams piloted by the various protagonists, starting with the original series, have historically been armed with a highly effective ranged weapon (typically an energy-based rifle) and a highly effective close-combat weapon (typically a beam saber). For that matter, a substantial number of the [[Mecha-Mooks]] in the series also carry and use effective (well, effective as far as mooks go) weapons of both varieties.


== [[Comic Books]] ==
== [[Comic Books]] ==
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== [[Literature]] ==
== [[Literature]] ==
* In [[Edgar Rice Burroughs]]' ''[[Barsoom]]'' stories, John Carter often carried (and used) both his long sword and a radium pistol (the bullets of which had explosive warheads).
* In [[Edgar Rice Burroughs]]' ''[[Barsoom]]'' stories, John Carter often carried (and used) both his long sword and a radium pistol (the bullets of which had explosive warheads).
* ''[[The Three Musketeers (Literature)|The Three Musketeers]]'' do this, though they're better known for using swords. Since swords were the standard sidearm of the day, most of the book isn't spent in line combat, and guns of the day were single-shot weapons, it's quite understandable.
* ''[[The Three Musketeers (novel)|The Three Musketeers]]'' do this, though they're better known for using swords. Since swords were the standard sidearm of the day, most of the book isn't spent in line combat, and guns of the day were single-shot weapons, it's quite understandable.
* In the ''[[Old Kingdom]]'' books, military stationed in the Perimeter are armed with guns, swords, and sometimes bows and arrows. The guns are their normal weapon of choice; the swords are for when technology fails due to the proximity of magic. The most experienced soldiers become proficient with both.
* In the ''[[Old Kingdom]]'' books, military stationed in the Perimeter are armed with guns, swords, and sometimes bows and arrows. The guns are their normal weapon of choice; the swords are for when technology fails due to the proximity of magic. The most experienced soldiers become proficient with both.
* [[Solomon Kane]]'s usual tactic when confronting multiple attackers is to discharge both his pstols, then draw his rapier and dagger.
* [[Solomon Kane]]'s usual tactic when confronting multiple attackers is to discharge both his pstols, then draw his rapier and dagger.
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* From the second ''[[Halo]]'' game on, both Master Chief and the Arbiter were capable of wielding the plasma sword and later gravity hammer in addition to their ranged weapon.
* From the second ''[[Halo]]'' game on, both Master Chief and the Arbiter were capable of wielding the plasma sword and later gravity hammer in addition to their ranged weapon.
* ''[[Ratchet and Clank]]'' is mostly known for its bigger weapons, but the wrench is not to be lightly discarded, especially in the early game. There's also the plasma whip, basically a vamped up, longer ranged version of the wrench.
* ''[[Ratchet and Clank]]'' is mostly known for its bigger weapons, but the wrench is not to be lightly discarded, especially in the early game. There's also the plasma whip, basically a vamped up, longer ranged version of the wrench.
* While not a gun per se, Link of ''[[The Legend of Zelda (Franchise)|The Legend of Zelda]]'' is known for using gunpowder weapons like bomb-chu's and bombs effectively. Considering that guns aren't invented yet, its as close as a character can get to the trope in the game.
* While not a gun per se, Link of ''[[The Legend of Zelda]]'' is known for using gunpowder weapons like bomb-chu's and bombs effectively. Considering that guns aren't invented yet, its as close as a character can get to the trope in the game.
* ''[[Left 4 Dead]]'' allows you to swap between a small weapon and a large one. Its sequel allows you to make this selection to be between a melee weapon and a large gun instead.
* ''[[Left 4 Dead]]'' allows you to swap between a small weapon and a large one. Its sequel allows you to make this selection to be between a melee weapon and a large gun instead.
* In the first two ''[[Fallout]]'' games, it was possible to switch quickly between two weapons without AP costs if equipped for that. Too close? [[Drop the Hammer|Drop The Sledgehammer]]. It's still possible, but not as intuitive, in the [[Fallout 3|third]] and [[Fallout New Vegas|fourth]] games (you have to assign weapons to number keys, like in traditional FPS games, and ''New Vegas'' takes away one possible slot to use its key for an entirely different mechanic instead).
* In the first two ''[[Fallout]]'' games, it was possible to switch quickly between two weapons without AP costs if equipped for that. Too close? [[Drop the Hammer|Drop The Sledgehammer]]. It's still possible, but not as intuitive, in the [[Fallout 3|third]] and [[Fallout: New Vegas|fourth]] games (you have to assign weapons to number keys, like in traditional FPS games, and ''New Vegas'' takes away one possible slot to use its key for an entirely different mechanic instead).
* ''[[Arcanum]]'' permits this combination.
* ''[[Arcanum]]'' permits this combination.
* The Hunter class of [[World of Warcraft]] is mostly made for using their ranged weapons and pets, but are the most effective ranged-based class in melee ranged due to mail armour and some weapon abilities; they also have some abilities that can help them get out of melee for a bit, such as Wing Clip (a melee attack that deals no damage but slows the target), Frost Trap (basically the area version that has its own upgrades), and Disengage (causing the Hunter to jump backwards quickly, further if s/he jumped first).
* The Hunter class of [[World of Warcraft]] is mostly made for using their ranged weapons and pets, but are the most effective ranged-based class in melee ranged due to mail armour and some weapon abilities; they also have some abilities that can help them get out of melee for a bit, such as Wing Clip (a melee attack that deals no damage but slows the target), Frost Trap (basically the area version that has its own upgrades), and Disengage (causing the Hunter to jump backwards quickly, further if s/he jumped first).
* ''[[Warhammer 40000]]: [[Dawn of War]] 2'' has Tactical Marines which are durable units that shoot at enemies by default, but actually achieve a better damage per second with melee attacks, and have a 'Melee Resistance' aura for themselves that reduces melee damage taken (all other melee units in the game has this).
* ''[[Warhammer 40000]]: [[Dawn of War]] 2'' has Tactical Marines which are durable units that shoot at enemies by default, but actually achieve a better damage per second with melee attacks, and have a 'Melee Resistance' aura for themselves that reduces melee damage taken (all other melee units in the game has this).
** A number of units in the ''Dawn of War'' series are like this, in fact, armed with both a long-range firearm and some form of melee weapon, with the player given the choice to make them use one or the other depending on the situation.
** A number of units in the ''Dawn of War'' series are like this, in fact, armed with both a long-range firearm and some form of melee weapon, with the player given the choice to make them use one or the other depending on the situation.
* ''[[Age of Empires III (Video Game)|Age of Empires III]]'' had musketeer units - true to the trope, their ranged attack is useful against melee-based units, but their melee attack is what makes them good against cavalry and had a better damage per second statistically.
* ''[[Age of Empires III]]'' had musketeer units - true to the trope, their ranged attack is useful against melee-based units, but their melee attack is what makes them good against cavalry and had a better damage per second statistically.
* ''[[Call of Duty]]: [[Modern Warfare]] 2'' has the Commando perk that make your knife attack from farther away at no cost to your ability to shoot down range, and the 'Tactical Knife' attachment for [[Handguns]] that allow you to hold your knife while using a handgun to make your knife hit faster, also at no cost to your ability to shoot with it. ''World at War'' allows for bayonets with most rifles, and the trench gun.
* ''[[Call of Duty]]: [[Modern Warfare]] 2'' has the Commando perk that make your knife attack from farther away at no cost to your ability to shoot down range, and the 'Tactical Knife' attachment for [[Handguns]] that allow you to hold your knife while using a handgun to make your knife hit faster, also at no cost to your ability to shoot with it. ''World at War'' allows for bayonets with most rifles, and the trench gun.
** These are actually part of the reason for some players' dislike of ''Modern Warfare 2'', where the knife has an infamous reputation for being ''[[Guns Are Worthless|better]]'' than firearms, due to the knife's instant-kill property no matter where it hits on an opposing player's body, whereas almost all firearms take multiple hits to kill unless they hit the head, which is rather difficult to do intentionally.
** These are actually part of the reason for some players' dislike of ''Modern Warfare 2'', where the knife has an infamous reputation for being ''[[Guns Are Worthless|better]]'' than firearms, due to the knife's instant-kill property no matter where it hits on an opposing player's body, whereas almost all firearms take multiple hits to kill unless they hit the head, which is rather difficult to do intentionally.