The Real Man: Difference between revisions

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== Roleplaying Games ==
* ''[[Dungeons and& Dragons|D&D's]]'' 4th edition seems to be built to easily accommodate this kind of player. Mechanics favor the "awesomeness" in moves present above, with very little squishy or loner character traits. Near to a middle ground between the other archetypes.
** However, it also regulates it by more carefully standardizing the damage each class can do at each level. The class descriptions even give advice for min/maxing since they've taken steps to (in theory) ensure you can't take it too far.
*** For some people, the mechanics of DnD 4e make it hard to enjoy oneself while "Real Manning". Instant gibs have been pretty much restricted to minions, and there's nothing awesome in killing a [[One-Hit-Point Wonder]] in one hit. It would be much more fun if everyone was easier to kill.
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* Vriska from ''[[Homestuck]]'' is one of these, playing a [[Her Codename Was Mary Sue|character]] who has 'gained all the levels. All of them.' This leads her to butt heads with her RP partner, who is [[The Roleplayer]] and plays a class that's useless but fits his personality best.
* Cory of ''[[One Piece: Grand Line 3 Point 5]]'' is both this and a [[Munchkin]], who pimped out Zoro to an insane degree in order to maximize his killing ability. He's extremely frustrated when the GM bars him from playing his character at first, instead sticking him with the pre-made [[Non-Action Guy|Coby]].
* ''[[Friendship Isis Dragons]]'' has Rainbow Dash, whose player repeatedly complains about the lack of ''awesome'' action and the setting in general.
 
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