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* [[Humanity Ensues]]: You can make an [[Imaginary Friend]] into a real human with the help of a [[Applied Phlebotinum|potion]]. The Imaginary Friend turned human will become a part of the household and get moodlets for doing "human things" for the first time such as eating or using the toilet.
* [[Humanity Ensues]]: You can make an [[Imaginary Friend]] into a real human with the help of a [[Applied Phlebotinum|potion]]. The Imaginary Friend turned human will become a part of the household and get moodlets for doing "human things" for the first time such as eating or using the toilet.
** You can also gather several canopic jars in World Adventures to get a mummy to join your house, and then have them sleep in a Blessed Coffin of the Kings until they become human again.
** You can also gather several canopic jars in World Adventures to get a mummy to join your house, and then have them sleep in a Blessed Coffin of the Kings until they become human again.
* [[Half-Human Hybrid]]: One can have two different types of Sims to produce and offspring that's a hybrid. This is further expanded in ''Supernatural'', where one can have a create a vampire, werewolf, ghost, or a fae and have them mate with a sim of either of a different since it's seems to be the only way to create a hybrid offspring.
* [[Hybrid Overkill Avoidance]]: [[Robot Buddy|SimBots]] cannot become vampires. Mummies cannot become vampires. SimBots and vampires cannot become mummies, although one of their traits [[Discard and Draw|turns into the Evil trait]] if they try anyway. Any of the above, however, can be turned into ghosts and then made playable with an opportunity. Of course, this can be averted somewhat with a core mod.
* [[Hybrid Overkill Avoidance]]: [[Robot Buddy|SimBots]] cannot become vampires. Mummies cannot become vampires. SimBots and vampires cannot become mummies, although one of their traits [[Discard and Draw|turns into the Evil trait]] if they try anyway. Any of the above, however, can be turned into ghosts and then made playable with an opportunity. Of course, this can be averted somewhat with a core mod.
* [[Ineffectual Sympathetic Villain]]: Any Sim with a combination of evil and loser/unlucky traits.
* [[Ineffectual Sympathetic Villain]]: Any Sim with a combination of evil and loser/unlucky traits.