Automoderated users, Autopatrolled users, Bureaucrats, Comment administrators, Confirmed users, Moderators, Rollbackers, Administrators
214,537
edits
m (clean up) |
No edit summary |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1:
{{trope}}
{{Video Game Examples Need Sorting}}
[[File:3trials 4993.png|link=The Secret of Monkey Island|right]]
Line 9 ⟶ 10:
[[These Questions Three]] uses questions in place of challenges. Compare [[Plot Coupon]] and [[Threshold Guardians]].
{{examples}}▼
▲{{examples}}
* Trope namer, the Three Trials in ''[[The Secret of Monkey Island]]'': Swordplay, thievery and treasure-huntery.
** Done twice in ''[[The Curse of Monkey Island]]''. Find a map, a ship, and a crew in the second act, then a ring, a diamond and hand lotion in the fourth act. Each object demands a lengthy expedition and perilous adventure - yes, even the hand lotion.
Line 56 ⟶ 57:
* In ''[[Lost in Oz]]'', to open Horn's Gate, the heroes must answer three riddles. Selina answers the first two and Alex answers the third.
* In almost every ''[[Xanth]]'' book, someone will go to the Good Magician's castle to get information, where they will have to get past three challenges of varying nature before he will see them.
* The first [[Discworld]] videogame turned this [[Up to Eleven]] with ''five'' items you had to acquire for an NPC in order to assemble a [[Plot Coupon That Does Something]]... And then added a bit of [[Fake Difficulty]] on top of the ridiculous-even-for-its-genre [[Moon Logic Puzzles]] you had to solve to get them by being needlessly cryptic about what said items even ''were''.
{{reflist}}
[[Category:
[[Category:Alice and Bob]]
[[Category:
{{DEFAULTSORT:Three Trials, The}}
|