The Three Trials: Difference between revisions

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[[These Questions Three]] uses questions in place of challenges. Compare [[Plot Coupon]] and [[Threshold Guardians]].
[[These Questions Three]] uses questions in place of challenges. Compare [[Plot Coupon]] and [[Threshold Guardians]].
{{examples|Examples:}}
{{examples}}


* Trope namer, the Three Trials in ''[[The Secret of Monkey Island (Video Game)|The Secret of Monkey Island]]'': Swordplay, thievery and treasure-huntery.
* Trope namer, the Three Trials in ''[[The Secret of Monkey Island (Video Game)|The Secret of Monkey Island]]'': Swordplay, thievery and treasure-huntery.
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** At Redcliffe specifically, you have to 1) save the village's ass, 2) save the lord's son's ass, then 3) save the lord's ass.
** At Redcliffe specifically, you have to 1) save the village's ass, 2) save the lord's son's ass, then 3) save the lord's ass.
* [[Crimson Skies]]: High Road to Revenge has the Three Trials of Soloho - Marksmanship, Courage and Skill.
* [[Crimson Skies]]: High Road to Revenge has the Three Trials of Soloho - Marksmanship, Courage and Skill.
* In [[Mortal Kombat (Film)|Mortal Kombat: Annihilation]] Nightwolf tells Liu Kang he must pass three tests before he can defeat Shao Kahn. The first test is courage, which apparently involves having a hatchet thrown at your head to induce a "dream-state." [[What Happened to The Mouse|We never learn what the other two tests were.]]
* In [[Mortal Kombat (Film)|Mortal Kombat: Annihilation]] Nightwolf tells Liu Kang he must pass three tests before he can defeat Shao Kahn. The first test is courage, which apparently involves having a hatchet thrown at your head to induce a "dream-state." [[What Happened to The Mouse?|We never learn what the other two tests were.]]
* The main quest of ''[[The Elder Scrolls]] III: Morrowind'' can be solved after acquiring three things - the two artifacts the sword Keening and the hammer Sunder and a means of wielding them for more than a second without dying.
* The main quest of ''[[The Elder Scrolls]] III: Morrowind'' can be solved after acquiring three things - the two artifacts the sword Keening and the hammer Sunder and a means of wielding them for more than a second without dying.
** The straightforward path to the third requirement is getting [[A God Am I|Vivec]] to give you the gauntlet Wraithguard; the backdoor method is [[Did You Just Punch Out Cthulhu|killing Vivec]], stealing the item, and asking [[Last of His Kind|Yagrum Bagarn]] to fashion the Left Wraithguard (sometimes called the "Backhand"); generally, as the seven minute [[Speed Run]] of ''Morrowind'' proves, the game isn't picky about how you can hold the weapons for any realistic length of time as long as you live through it.
** The straightforward path to the third requirement is getting [[A God Am I|Vivec]] to give you the gauntlet Wraithguard; the backdoor method is [[Did You Just Punch Out Cthulhu?|killing Vivec]], stealing the item, and asking [[Last of His Kind|Yagrum Bagarn]] to fashion the Left Wraithguard (sometimes called the "Backhand"); generally, as the seven minute [[Speed Run]] of ''Morrowind'' proves, the game isn't picky about how you can hold the weapons for any realistic length of time as long as you live through it.
* ''[[Nethack]]'' has many sets of three trials. First you must acquire the Bell of Opening, the Candelabrum of Invocation, and the Book of the Dead; to collect these items, you have to visit and kill special monsters - your role's Quest Nemesis, Vlad the Impaler, and the Wizard of Yendor. Secondly, you must travel to the bottom of the dungeon, find the vibrating square, and perform the three-part Invocation Ritual with these items. Lastly, to complete the over-arcing [[The Three Trials]] you must take the Amulet of Yendor up to the Astral Plane, identify your alignment's High Altar, and sacrifice it up to your deity.
* ''[[Nethack]]'' has many sets of three trials. First you must acquire the Bell of Opening, the Candelabrum of Invocation, and the Book of the Dead; to collect these items, you have to visit and kill special monsters - your role's Quest Nemesis, Vlad the Impaler, and the Wizard of Yendor. Secondly, you must travel to the bottom of the dungeon, find the vibrating square, and perform the three-part Invocation Ritual with these items. Lastly, to complete the over-arcing [[The Three Trials]] you must take the Amulet of Yendor up to the Astral Plane, identify your alignment's High Altar, and sacrifice it up to your deity.
* ''[[Turgor]]'' has one of the brothers announce you will be given three trials to determine your worthiness, given one after another. However, the second trial is failed before you even start it.
* ''[[Turgor]]'' has one of the brothers announce you will be given three trials to determine your worthiness, given one after another. However, the second trial is failed before you even start it.