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{{trope}}
[[File:350px-
{{quote|''[[Hypocritical Humor|''Gentlemen, you can't fight in here! This is the War Room!'']]''
|'''President Merkin Muffley''', ''[[Dr. Strangelove]]''}}
Take [[The Bridge]] off the [[Cool Ship]], and put it in [[The White House]] or an [[Elaborate Underground Base]], and what you get is
#A dark, cavernous room filled with rows and rows of consoles with monitors, radar scopes, [[The Big Board|Big Boards]] and other sorts of technology, staffed by an entire warren of [[Bridge Bunnies]].
#A dark and not-quite-so-cavernous boardroom, with a long central table with chairs around it, lit by a spotlight. If located in a [[Supervillain Lair]], the seats around the table (except for the [[Big Bad|head one]]) may have [[Trap Door|trap doors]] under them.
#A, once again, dark room with a large, circular table in the middle, a la ''[[
Every version will prominently feature an enormous monitor that fills one entire wall. If
The [[Invisible President]], the [[Supporting Leader]], [[The Brigadier]] and the [[Big Bad]] (all may or may not be part of [[The Omniscient Council of Vagueness]]) tend to spend a lot of time in rooms like these. [[Mission Control]] is invariably based here. If it's for the good guys, expect a lot of cheering coupled with a circular camera pan when The Hero reports his success.
Many naval vessels have a "ward room", the officer's mess, which is often misheard as
{{examples
== General ==▼
* Any [[Supervillain Lair]] worth its salt (except when the [[Big Bad]] doesn't care to hear what his [[Evil Minions]] say).▼
== [[Anime]] and [[Manga]] ==
* Central Dogma, the NERV command center in ''[[Neon Genesis Evangelion]]''.
* The [[Absurdly Powerful Student Council|student council]] room in ''[[
* The NASA control center at Cape Canaveral in ''[[Kashimashi: Girl Meets Girl]]''
* Dornkirk's throne room in ''[[Vision of Escaflowne]]''.
* ''[[Zipang]]'' had the combat information center, below-decks aboard the ''Mirai''.
== [[Film]] ==
* The movie ''[[Fail Safe]]''.
* ''[[Apollo 13]]''.
* Ur-example: ''[[Dr.
* Pier 24 in San Francisco from ''[[The Rock]]'' was the location of a mobile FBI War Room. The equipment and staffers were brought in on trucks.
* ATAC in ''[[Under Siege
* In the movie ''[[
** But for some reason, the NORAD war room you see in the movies never has any Canadians present, even though it's the North American Air Defence alliance.
* Undoubtedly what the new President Ronald Reagan was thinking of when, on his first tour of his new home, he asked to be shown the White House's War Room.
** The [[Real Life]] version is rather impressive too, and probably inspired most of the 'rows of consoles' examples here.
** Though not impressive enough for ''[[Armageddon]]'' which designed a new one.
* In ''[[Star Wars]]'', the Rebel Alliance keeps multiple War
* ''[[Monsters vs. Aliens]]'' has type 1 of the [[Crazy Awesome]] variety, where you need your tongue, both elbows, feet and your {{spoiler|rear-end}} scanned just to get in.
* Nixon's War Room in the ''[[Watchmen]]'' movie is based on that in ''Dr. Strangelove'
* Averted in the 2008 spy film ''[[Body of Lies]]''.
{{quote|
* ''[[
▲== General ==
▲* Any [[Supervillain Lair]] worth its salt (except when the [[Big Bad]] doesn't care to hear what his [[Evil Minions]] say).
== [[Literature]] ==
* The navies in the ''[[Lensman]]'' series have entire ships devoted to being
** [[Truth in Television]]. The US Navy does in fact have a pair of ships specfically designed and built to act as command and control vessels for major amphibious assaults - the [[wikipedia:Blue Ridge-class command ship|''Blue Ridge''-class]].
== [[Live-Action TV]] ==
* Ur-example, type 1: the real-life Cheyenne Mountain Operations Center (CMOC) command and control complex in Colorado, and its counterparts in ''[[Stargate SG-1]]'' and ''[[Jeremiah (TV series)|Jeremiah]]''.
** Home of NORAD. However, [[Reality Is Unrealistic]] and the real Command Center is much smaller than in the movies. When most shows and films were made it was even less impressive than it is today. [http://upload.wikimedia.org/wikipedia/commons/5/5d/NORADCommandCenter.jpg Here is what it looks like] today.
** NORAD itself was based off of the earlier [
** SAGE was in turn based off of the British sector stations and [
* [[The White House]] Situation Room in ''[[The West Wing]]'' and [[Government Procedural|other series set there]], which is usually considerably bigger than the real life version.
* The Army of Light's War Room on ''[[
* CTU Los Angeles in ''[[
** In an example of [[Life Imitates Art]], a new Counter-terrorism center in Washington DC was modeled on the layout of the ''24'' set.
* The main area of the [[
* Astrometrics serves this function in the later seasons of ''[[Star Trek: Voyager]]''.
* ''[[UFO]]''. SHADO's art deco war room is located [[Front Organisation|underneath a film studio]].
== [[Music]] ==
* [[Muse (
== [[Video Games]] ==
* ''[[Call of Duty]] 4'' features a level called "No Fighting in the War Room." However, ''lots'' of fighting ''does'' happen in the titular war room later on. The title of the level itself is a nod to the quote from Dr. Stranglove.
* In ''[[
* In the ''[[Sam and Max]]'' game episode ''Abe Lincoln Must Die'', the War Room in the White House serves three purposes: drink coffee, eat cookies, and launch missiles.
* ''[[Evil Genius]]'' has a control room, which looks like war room and acts like one. Except you dispatch mooks instead of conquering territories. It also has Inner Sanctum with Type 2 conference table.
* [[Magnificent Bastard|Maleficent]] and [[Kingdom Hearts|her Disney villain allies]] had a war room in their HQ in Hollow Bastion. There they kept a close eye on Sora through a hologram, while thinking out strategies on how to find the Princessess of Hearts or how to conquer the worlds around the universe. [[Dr. Strangelove|The fighting in the war room]] happens when Sora, Donald, Goofy and their new ally Beast took down Maleficent.
** The Organization XIII has their own war room in Castle That Never Was, which is complete white with white, extremely tall chairs standing beside each other as in a circle. There they sit on those chairs and discuss their plans, figuring out new plans or comment on the several setbacks Sora pulls on them.
** Merlin's house is basically the Hollow Bastion Restoration Committee's war room. There they also discuss strategies on how to combat the MCP, the Heartless and the Nobodies, on how to rebuild Hollow Bastion to its former glory and they share information with Sora, Donald and Goofy from there. It's also there Cid control Hollow Bastion's defence system called Claymores.
** Hades has his own personal war room at his chamber, which has a large chessboard in the middle of the room. With the chessboard he use chess pieces, taking the form of his allies and his enemies, to planning out moves, tactics and strategies.
* Both ''Normandys'' of ''[[Mass Effect]]'' have these instead of the [[The Bridge|normal design]]. The SR1's is more of a Communication room that your crew uses as a meeting place. The SR2 has a more classic design, with a large table in the center, though the view-screen in replaced with a nifty holographic display.
** The revamped ''Normandy'' SR-2 in ''[[Mass Effect 3]]'' has a full-fledged War Room with the actual name as it's where the war against the Reapers is being planned out and directed. It has another nifty holographic display that displays {{spoiler|the progress of the Crucible superweapon}} and a console that shows your War Assets and how ready you are for the final battle.
* In the ''[[Knights of the Old Republic]]'' series, the central compartment of the ''Ebon Hawk'' serves as this.
* Crossroad Keep in ''[[
== [[Web Comics]] ==
* The Lancers in ''[[Project 0]]'' meet here after one of their naval ships goes down. Complete with [https://web.archive.org/web/20111211215820/http://www.centralcitytower.com/2011/05/project-0-page-213-radical-notions.html wall sized monitor], and a [https://web.archive.org/web/20111211100937/http://www.centralcitytower.com/2011/05/project-0-page-211-situation-room.html hologram projector in the middle of the table].
* Parson's HQ in ''[[Erfworld]]''. His staff consists of himself, telepath Maggie, and his [[Battle Butler]] Bogroll. [[Dark Action Girl]] Wanda and [[Squishy Wizard]] Sizemore appear there from time to time but operate primarily in the field.
* In ''[[Sinfest]]'', Hell's control room is shown in [
== [[Western Animation]] ==
* The Hall of Justice from ''[[
* The Watchtower space station has one on ''[[Justice League]]''.
* WOOHP Headquarters in ''[[Totally Spies!]]''
* The [[A Nazi
== [[Real Life]] ==
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* [[Truth in Television]]: Militaries and other Armed (and sometimes even unarmed, see political campaigns) factions tend to have these for a reason, as they generally serve as a large, central meeting area for conferences with underlings and field leaders to talk things through, plan out future moves and contingencies, and anticipate future developments.
** This is one of the reasons generals in World War One stayed in large chateaux - not because they desired the luxury but because these were convenient places to house the large planning staff a corps or division needed, and they were frequently (though not always) already wired up to the telephone and telegraph network and serviced by decent roads. They were also generally (but again not always) beyond the range of enemy artillery.
* The White House Situation Room, as seen in the [https://web.archive.org/web/20140303001544/http://farm6.static.flickr.com/5226/5680724572_d4696d593d_b.jpg historic photo] of President Obama's National Security team watching the raid on
* Modern warships have a "combat information center" or "action information centre" where the area around the ship is monitored. Declassified images of these CICs and AICs tend not to show a [[The Big Board|Big Board]] anywhere.
{{reflist}}
[[Category:Settings]]
[[Category:Military and Warfare Tropes]]
{{DEFAULTSORT:War Room, The}}
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