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(Import from TV Tropes TVT:Main.ThereAreNoTents 2012-07-01, editor history TVTH:Main.ThereAreNoTents, CC-BY-SA 3.0 Unported license) |
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In recent times the use of "inns" has decreased in some games, especially if the game's save points have the same effect. See also the multiple exceptions below; the trope isn't a very common one, although it occurs enough to cause headaches.
{{examples
== [[Action Adventure]] ==
* Quite possibly every ''[[
** Zigzagged in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''. Link only needs a campfire to pass the night, but in order to restore his health, he needs an inn.
* [[Quest for Glory]] I. The Hero had a hidden fatigue meter, usually based on the time of day, and if he didn't stay in the inn, the castle stables or got locked out in the woods during nighttime, he just slept on the ground. If not in a protected area, he could even be attacked. Later games gave him a permanent room at the Inn, which was either free or forced a weekly charge on him.
== [[Massively Multiplayer Online Role Playing Game|MMORPG]] ==
* ''[[Kingdom of Loathing]]'' has a Noobsport Tent that's available from the Market Demon. It's the first step up from Sleeping on the Ground. (There are better options up to and including a full-size house), but you have to find them.) However, due to the fact that you can reach all unlocked locations ''from'' all unlocked locations without much trouble, you're not exactly wandering the earth, so a personal place for you to rest is all you need.
* Averted in the old ''[[
== [[Platform Game]] ==
* The NES classic ''Legacy of the Wizard'' basically consisted of [[Building of Adventure|one giant underground dungeon]], and it was littered with shops and inns in nonsensical places.
== [[Role
* Averted with ''[[Kingdom Hearts]]''...sort of. You get "Tent" items which heal the party. However, each world's adventure is presented as a non-stop series of events that would only take a day or less, and Sora and the party have a space ship and hub world where they can rest their heads. The "tent" items seem to be a hold-over from the Final Fantasy series.
* ''[[Neverwinter Nights 2|Storm of Zehir]]'' allows your party to rest for the night anytime in the wilderness (complete with tent icon),at the risk of being disturbed by wandering monsters.
* In ''[[Paper Mario:
** This is actually made insulting by the fact that Mario was charged with leading the ship as captain, and everyone still refers to him as such and has him solve all the problems while shipwrecked.
** Subverted in the first game though, where all of the Toad Houses are free. When storming Bowser's castle, there are a few beds in prison that Mario can take a kip in.
* ''[[
** ...a system which began five years before with the PlayStation ''[[
** Also fully averted in ''[[
* Exception: The ''[[Final Fantasy]]'' games have a "Tent" item, which heals your whole party and can usually only be used on the [[World Map]] or at a [[Save Point]]. RPGs that take their cues from ''Final Fantasy'' (and there are more than can be counted) follow suit. You wonder, though, how the party manages to "use up" a tent after one rest.
** Unusually for the series, ''[[
** ''[[
** ''[[
** ''[[Final Fantasy XI]]'' plays the trope straight:
** ''[[Final Fantasy X]]'' did away with Tents since now just touching the save point heals you. In fact, the relationship between sleeping, healing and saving in Final Fantasy games has evolved in a curious way: In the first game you could only save if you slept. Then, in II, you could only save where you could set up a tent, but you were not required to actually set it up. Then with the invention of save points, the impression gradually evolved to "you can only set up a tent where you can save". Then, with X and XII, save points healed you directly. And XIII just renders the whole point moot by healing you automatically after each battle.
* ''[[
* The ''[[Shadow Hearts]]'' series follows in ''Final Fantasy'' tradition with the tent, but like so many other things, it pokes fun at the concept: the tents are described as "fully biodegradable," and the reason given for their single-use nature is that "no one can figure out how to fold them back up."
* Another Exception: In ''[[Ultima IV|Ultima 4]]'' and ''[[Ultima V|5]]'' one could pitch camp in hostile territory, but you had to risk monster attack. Having a guard stay awake meant they didn't get any healing. Having everyone asleep during a monster attack resulted in very bad odds.
* Further exception: ''[[Breath of Fire]] 3'' actually has a "Camp" option that lets you put up a tent and camp overnight. The only drawback is that reduced maximum HP (the game's penalty for [[Non
** The fourth one had a camping system too.
** ''Dragon Quarter'' is also an exception to this
** In Breath of Fire II, it's partially subverted. You cannot pitch a tent, but you can, in at least one point, rest outside. It's like an in, but you don't have to pay. Partially justified in the fact that when roaming a field full of monsters, manipulating time, become a dragon, and probably magic exposure helps the need to not sleep, and the outside encounter is somebody inviting you to rest with him, meaning it's most likely safe.
* One more exception: ''[[Valkyrie Profile]]'' allows you to spend "periods" of allotted time to heal your party on the world map.
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** Likewise in ''[[Arcanum]]'', although monsters may attack you (waking you up and generally being a minor inconvenience.)
** Although in ''[[Fallout 3]]'', the only rest points that actually restore your condition are mattresses or piles of makeshift bedding, and the game won't let you rest if there are enemies nearby. So as long as somebody abandoned a mattress in the middle of nowhere two hundred years ago, you're just fine.
* In the ''[[
** And if you try to sleep in the streets of Athkatla, a guard wakes you up and tells you to use an inn instead.
*** That happens in most cities,
** Its [[Spiritual Successor]] ''[[Dragon Age]]'' thoroughly averts this trope. You have a party camp, implied to be set up near wherever you happen to be (though always the same map), and the game depicts a complete camp with tents, bedrolls, campfires, food, a pit latrine, and even a merchant and his autistic enchanter son who camp near you for protection and sell you stuff. Hell, your [[Player Character]] and his/her significant other can even use a tent for. . .other activities besides sleeping. . .with funny comments from other companions who've [[Right Through the Wall|overheard]] later.
* ''[[Wasteland (
* ''[[Grandia II]]'' partly averted this where the characters will set up a camp site when on a long journey, however they're scripted events that happen maybe three times. So it plays the trope straight most of the time.
** This originated in the first ''Grandia'' game, where the party would oftentimes have excursions over large landmasses and would set up camp.
* ''[[
** Said inn also shows you that [[Adam Smith Hates Your Guts]]; the owner's prices are the second highest in the game.
* ''[[
** [[Sarcasm Mode|Of course not]], [[Fridge Logic|the air is too thin up there, you could suffocate in your sleep when your breathing slowed!]]
* ''[[Mount
* Averted in ''[[Opoona]]''. You can carry pocket tents around and sleep in them outside whenever you want.
* In ''[[Gothic]]'' series you can rest only on a bed.
* ''[[
* Somehow averted and [[Exaggerated Trope|exaggerated]] at the same time in [[Ar
* No tents in ''[[Dragon Quest]]'', and very few dungeons have healing spots (which are strictly for healing, they are not save points). Healing must be done in inns, which tend to be much cheaper than in some other games.
** Some dungeons do contain ordinary inns, but these are exceptionally rare and usually cost a lot more than inns at a town.
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** Due to underwhelming use by the players, the sleeping bags and camping skill were taken out in [[Rune Factory 3]].
== [[Turn
* Exception: ''[[Ogre Battle]] 64'' has a Camp option, that allows you to gradually restore energy (but not HP), but this option is only available if a unit is fatigued (ie. can't fight as well as they normally can), and also resting means fighting any enemies encountered with your unit asleep (unless you have Golems).
** Strongholds would gradually restore HP, but not energy.
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{{reflist}}
[[Category:Hotel Tropes]]
[[Category:There Are No Indexes]]
[[Category:Video Game Difficulty Tropes]]
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