There Are No Tents: Difference between revisions
Content added Content deleted
(Import from TV Tropes TVT:Main.ThereAreNoTents 2012-07-01, editor history TVTH:Main.ThereAreNoTents, CC-BY-SA 3.0 Unported license) |
m (Mass update links) |
||
Line 3: | Line 3: | ||
In recent times the use of "inns" has decreased in some games, especially if the game's save points have the same effect. See also the multiple exceptions below; the trope isn't a very common one, although it occurs enough to cause headaches. |
In recent times the use of "inns" has decreased in some games, especially if the game's save points have the same effect. See also the multiple exceptions below; the trope isn't a very common one, although it occurs enough to cause headaches. |
||
{{examples |
{{examples}} |
||
== [[Action Adventure]] == |
== [[Action Adventure]] == |
||
Line 34: | Line 34: | ||
* The ''[[Shadow Hearts]]'' series follows in ''Final Fantasy'' tradition with the tent, but like so many other things, it pokes fun at the concept: the tents are described as "fully biodegradable," and the reason given for their single-use nature is that "no one can figure out how to fold them back up." |
* The ''[[Shadow Hearts]]'' series follows in ''Final Fantasy'' tradition with the tent, but like so many other things, it pokes fun at the concept: the tents are described as "fully biodegradable," and the reason given for their single-use nature is that "no one can figure out how to fold them back up." |
||
* Another Exception: In ''[[Ultima IV|Ultima 4]]'' and ''[[Ultima V|5]]'' one could pitch camp in hostile territory, but you had to risk monster attack. Having a guard stay awake meant they didn't get any healing. Having everyone asleep during a monster attack resulted in very bad odds. |
* Another Exception: In ''[[Ultima IV|Ultima 4]]'' and ''[[Ultima V|5]]'' one could pitch camp in hostile territory, but you had to risk monster attack. Having a guard stay awake meant they didn't get any healing. Having everyone asleep during a monster attack resulted in very bad odds. |
||
* Further exception: ''[[Breath of Fire]] 3'' actually has a "Camp" option that lets you put up a tent and camp overnight. The only drawback is that reduced maximum HP (the game's penalty for [[Non |
* Further exception: ''[[Breath of Fire]] 3'' actually has a "Camp" option that lets you put up a tent and camp overnight. The only drawback is that reduced maximum HP (the game's penalty for [[Non-Lethal KO]]) can only be healed in inns. The camping tent is the site of several cut scenes, as well. |
||
** The fourth one had a camping system too. |
** The fourth one had a camping system too. |
||
** ''Dragon Quarter'' is also an exception to this rule -- there are no tents nor inns anywhere in the game. There are a few spots where the characters will "take a break" and talk for a while, but no health is restored afterwards. This is [[Justified Trope|justified]] because your characters don't have time to sleep {{spoiler|since Nina needs to get to the surface before her lungs completely collapse and Ryu has to escort her there before his soul is completely taken over by the Wyrm}}. |
** ''Dragon Quarter'' is also an exception to this rule -- there are no tents nor inns anywhere in the game. There are a few spots where the characters will "take a break" and talk for a while, but no health is restored afterwards. This is [[Justified Trope|justified]] because your characters don't have time to sleep {{spoiler|since Nina needs to get to the surface before her lungs completely collapse and Ryu has to escort her there before his soul is completely taken over by the Wyrm}}. |