Thermal Dissonance: Difference between revisions

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== [[Video Games]] ==
== [[Video Games]] ==
* In ''[[Dwarf Fortress]],'' the deepest level of the caverns has some giant mushrooms called nether-caps which have the property of always being cold, to add to their creepyness. Interestingly, this means that it is impossible to set nether-cap logs on fire-- they stay just as cold even when they're at the bottom of a pool of magma.
* In ''[[Dwarf Fortress]],'' the deepest level of the caverns has some giant mushrooms called nether-caps which have the property of always being cold, to add to their creepyness. Interestingly, this means that it is impossible to set nether-cap logs on fire—they stay just as cold even when they're at the bottom of a pool of magma.
** Quite a lot of creatures have the "fixed body temperature" tag, which does exactly what it says, including Magma Men and Fire Men. Interestingly they can still affect the temperature of other things even while their own stays the same, letting them [[No Conservation of Energy|spontaneously create or destroy and potentially infinite amount of heat.]]
** Quite a lot of creatures have the "fixed body temperature" tag, which does exactly what it says, including Magma Men and Fire Men. Interestingly they can still affect the temperature of other things even while their own stays the same, letting them [[No Conservation of Energy|spontaneously create or destroy and potentially infinite amount of heat.]]
* In ''[[Ultima Underworld]] II'', one of the keys is described as feeling "unnaturally cold to the touch".
* In ''[[Ultima Underworld]] II'', one of the keys is described as feeling "unnaturally cold to the touch".