Thermal Dissonance: Difference between revisions

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Simply put, an object or person exhibits Thermal Dissonance when its not the temperature it should be. It's true that some objects have a very low thermal conductivity, but these objects don't heat up or cool down no matter how long they spend in a hot or cold environment. They somehow seem able to defy conventional thermodynamics and ''choose'' what temperature they want to be, because of this the object can be a piece of hyper advanced [[Phlebotinum]], an [[Ancient Artifact]] or stranger fare. When touched or held it is either much warmer or colder than the ambient temperature would indicate, with no obvious reason for this temperature difference. A sufficiently powerful Thermally Dissonant object may also be able to change the temperature of its surroundings, freezing an active volcano or melting a glacier if dropped in.
Simply put, an object or person exhibits Thermal Dissonance when its not the temperature it should be. It's true that some objects have a very low thermal conductivity, but these objects don't heat up or cool down no matter how long they spend in a hot or cold environment. They somehow seem able to defy conventional thermodynamics and ''choose'' what temperature they want to be, because of this the object can be a piece of hyper advanced [[Phlebotinum]], an [[Ancient Artifact]] or stranger fare. When touched or held it is either much warmer or colder than the ambient temperature would indicate, with no obvious reason for this temperature difference. A sufficiently powerful Thermally Dissonant object may also be able to change the temperature of its surroundings, freezing an active volcano or melting a glacier if dropped in.


Since temperature doesn't transmit well through [[Show, Don't Tell|visual media]], characters who come in contact with the Thermally Dissonant object have to [[Luckily, My Powers Will Protect Me|outright state]] that it's unusually hot, cold, or body temperature. The character will touch the object and either rapidly pull away their hand commenting on it being too hot or cold, or incredulously grab it since it ''isn't'' as hot or cold as it should be. If the object is worn or carried, it ''never'' changes temperature either.
Since temperature doesn't transmit well through [[Show, Don't Tell|visual media]], characters who come in contact with the Thermally Dissonant object have to [[Luckily, My Powers Will Protect Me|outright state]] that it's unusually hot, cold, or body temperature. The character will touch the object and either rapidly pull away their hand commenting on it being too hot or cold, or incredulously grab it since it ''isn't'' as hot or cold as it should be. If the object is worn or carried, it ''never'' changes temperature either.


Related to [[Evil Is Deathly Cold]] and [[Convection, Schmonvection]].
Related to [[Evil Is Deathly Cold]] and [[Convection, Schmonvection]].


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{{examples}}
{{examples}}


== [[Film]] ==
== [[Film]] ==
* The DeLorean in ''[[Back to The Future]]'' follows this, though you can see the effect a little bit.
* The DeLorean in ''[[Back to The Future]]'' follows this, though you can see the effect a little bit.
* in ''[[Spy Kids]] 3D,'' they jump into lava, but it's freezing cold
* in ''[[Spy Kids]] 3D,'' they jump into lava, but it's freezing cold
* In ''[[The Waterboy]]'', Bobby gives Vicky Valencourt a bottle of water that is extremely cold at all times, even though it's kept in a room-temperature environment. Supposedly this is because it was blessed by an Eskimo medicine man.
* In ''[[The Waterboy]]'', Bobby gives Vicky Valencourt a bottle of water that is extremely cold at all times, even though it's kept in a room-temperature environment. Supposedly this is because it was blessed by an Eskimo medicine man.
* The machine room door in ''[[Forbidden Planet]]''.
* The machine room door in ''[[Forbidden Planet]]''.
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== [[Live Action TV]] ==
== [[Live Action TV]] ==
* Used in Classic series of ''[[Doctor Who]]'' where Timelord healing can involve developing a frost on your skin (Jon Pertwee adventure "The Daemons" and "Planet of the Daleks"), the Doctor's inhumanly low body temp also gives him away in the Colin Baker adventure "Mark Of The Rani".
* Used in Classic series of ''[[Doctor Who]]'' where Timelord healing can involve developing a frost on your skin (Jon Pertwee adventure "The Daemons" and "Planet of the Daleks"), the Doctor's inhumanly low body temp also gives him away in the Colin Baker adventure "Mark Of The Rani".
* In ''[[Farscape]]'', John (human) has a completly different body temperature than the outwardly human Peacekeepers (who have something of a weakness to heat), which gives him away since [[Big Bad|Scorpius]] has infrared vision.
* In ''[[Farscape]]'', John (human) has a completly different body temperature than the outwardly human Peacekeepers (who have something of a weakness to heat), which gives him away since [[Big Bad|Scorpius]] has infrared vision.
* In a typical live action [[Superhero]] series, such as ''[[Batman (TV series)|Batman]]'' or ''[[The Flash (TV series)|The Flash]]'', someone on a hot day suddenly finds some slick or crusty white material in a non-refrigerated environment and as they are feel it, they say in disbelief, "Ice??" Of course, that means there is a [[An Ice Person|cold themed supervillain]] on the loose for that story.
* In a typical live action [[Superhero]] series, such as ''[[Batman (TV series)|Batman]]'' or ''[[The Flash (TV 1990)||The Flash]]'', someone on a hot day suddenly finds some slick or crusty white material in a non-refrigerated environment and as they are feel it, they say in disbelief, "Ice??" Of course, that means there is a [[An Ice Person|cold themed supervillain]] on the loose for that story.


== [[Video Games]] ==
== [[Video Games]] ==
* In ''[[Dwarf Fortress]],'' the deepest level of the caverns has some giant mushrooms called nether-caps which have the property of always being cold, to add to their creepyness. Interestingly, this means that it is impossible to set nether-cap logs on fire—they stay just as cold even when they're at the bottom of a pool of magma.
* In ''[[Dwarf Fortress]],'' the deepest level of the caverns has some giant mushrooms called nether-caps which have the property of always being cold, to add to their creepyness. Interestingly, this means that it is impossible to set nether-cap logs on fire—they stay just as cold even when they're at the bottom of a pool of magma.
** Quite a lot of creatures have the "fixed body temperature" tag, which does exactly what it says, including Magma Men and Fire Men. Interestingly they can still affect the temperature of other things even while their own stays the same, letting them [[No Conservation of Energy|spontaneously create or destroy and potentially infinite amount of heat.]]
** Quite a lot of creatures have the "fixed body temperature" tag, which does exactly what it says, including Magma Men and Fire Men. Interestingly they can still affect the temperature of other things even while their own stays the same, letting them [[No Conservation of Energy|spontaneously create or destroy and potentially infinite amount of heat.]]
* In ''[[Ultima Underworld]] II'', one of the keys is described as feeling "unnaturally cold to the touch".
* In ''[[Ultima Underworld]] II'', one of the keys is described as feeling "unnaturally cold to the touch".
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[[Category:Paranormal Tropes]]
[[Category:Paranormal Tropes]]
[[Category:These Tropes Were Frozen Today]]
[[Category:These Tropes Were Frozen Today]]
[[Category:Thermal Dissonance]]
[[Category:Heat Index]]
[[Category:Heat Index]]
[[Category:{{PAGENAME}}]]