This is the Only Level (Adventures in Singularity): Difference between revisions
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A sequel, titled ''This is the Only Level TOO (The Heroic Quest to Complete Another Level)'' has since been released, featuring Level 2 and thirty new stages. It can be played [http://armorgames.com/play/5351/this-is-the-only-level-too over here]. A third game, ''This is the Only Level 3'', has also been released. You can play it [http://armorgames.com/play/12745/this-is-the-only-level-3/ right here]. |
A sequel, titled ''This is the Only Level TOO (The Heroic Quest to Complete Another Level)'' has since been released, featuring Level 2 and thirty new stages. It can be played [http://armorgames.com/play/5351/this-is-the-only-level-too over here]. A third game, ''This is the Only Level 3'', has also been released. You can play it [http://armorgames.com/play/12745/this-is-the-only-level-3/ right here]. |
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The same elephant stars in ''[[ |
The same elephant stars in ''[[Achievement Unlocked]]'' and its sequel, as well as ''[http://armorgames.com/play/1719/elephant-rave Elephant Rave]'', ''[http://armorgames.com/play/3102/run-elephant-run Run Elephant Run]'', ''[http://armorgames.com/play/4987/obey-the-game Obey The Game!]'', and ''[[Elephant Quest]]''. |
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* [[Door to Before]]: The exit of the level takes you back to the start of the level. |
* [[Door to Before]]: The exit of the level takes you back to the start of the level. |
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* [[Exactly What It Says |
* [[Exactly What It Says on the Tin]]: There IS only one level in both games. You just have to do them loads of times. |
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* [[Fake Trap]]: In the first level, the spikes in "Dull surprises" {{spoiler|act as springs}}. In the second, they have different properties in "Left IS Right" ({{spoiler|the bottom of the row of spikes on the left wall is fake}}), "On Ice" ({{spoiler|all the spikes disappear when you go near them}}), and "D34TH 15 2AD" ({{spoiler|you have to make certain sets of spikes disappear in a certain order}}). Otherwise, they kill you. |
* [[Fake Trap]]: In the first level, the spikes in "Dull surprises" {{spoiler|act as springs}}. In the second, they have different properties in "Left IS Right" ({{spoiler|the bottom of the row of spikes on the left wall is fake}}), "On Ice" ({{spoiler|all the spikes disappear when you go near them}}), and "D34TH 15 2AD" ({{spoiler|you have to make certain sets of spikes disappear in a certain order}}). Otherwise, they kill you. |
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* [[Idiosyncratic Episode Naming]]: The titles of each stage contain a clue as to how to solve them. |
* [[Idiosyncratic Episode Naming]]: The titles of each stage contain a clue as to how to solve them. |
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* [[Interface Screw]]: Some of the stages in both levels either reverse your controls or disable certain buttons. Some of them even make you use entirely new keys. |
* [[Interface Screw]]: Some of the stages in both levels either reverse your controls or disable certain buttons. Some of them even make you use entirely new keys. |
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* [[Invisible Block]]: In the first level's "Mime's folly", there is {{spoiler|an invisible wall to the right of the button that you have to jump over}}. The second level features "[[Pun-Based Title|Amazeing]]", which is {{spoiler|a maze made up of invisible blocks}}. |
* [[Invisible Block]]: In the first level's "Mime's folly", there is {{spoiler|an invisible wall to the right of the button that you have to jump over}}. The second level features "[[Pun-Based Title|Amazeing]]", which is {{spoiler|a maze made up of invisible blocks}}. |
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* [[Jump Physics]]: The '''''elephant''''' (and the secret characters in the sequel) can jump like freaking [[Super Mario Bros|Mario]]. Sometimes. |
* [[Jump Physics]]: The '''''elephant''''' (and the secret characters in the sequel) can jump like freaking [[Super Mario Bros.|Mario]]. Sometimes. |
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* [[Locked Door]]: In {{spoiler|almost}} every stage of both levels. Sometimes figuring out how to open it is part of the stage puzzle. |
* [[Locked Door]]: In {{spoiler|almost}} every stage of both levels. Sometimes figuring out how to open it is part of the stage puzzle. |
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* [[Pressure Plate]]: The button that {{spoiler|sometimes}} opens the door. |
* [[Pressure Plate]]: The button that {{spoiler|sometimes}} opens the door. |
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* [[Luck-Based Mission]]: ''Any'' stage easily becomes this in FML mode due to the randomly-generated extra bits of level, since all too often the position of said bits makes the level [[Unwinnable]]. Sometimes they even block the exit. |
* [[Luck-Based Mission]]: ''Any'' stage easily becomes this in FML mode due to the randomly-generated extra bits of level, since all too often the position of said bits makes the level [[Unwinnable]]. Sometimes they even block the exit. |
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* [[Minus World]]: {{spoiler|The [[Easter Egg]] and a reference to the [[Urban Legend of Zelda]] from the previous game.}} |
* [[Minus World]]: {{spoiler|The [[Easter Egg]] and a reference to the [[Urban Legend of Zelda]] from the previous game.}} |
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* [[Platform Hell]]: FML Mode (FML is an acronym for <s>Fuck My Life</s> "[[Exactly What It Says |
* [[Platform Hell]]: FML Mode (FML is an acronym for <s>Fuck My Life</s> "[[Exactly What It Says on the Tin|Frustratingly Manipulative Level]]"). It is ''not'' [[Unwinnable by Design]] (determined players have completed FML mode), but it comes oh-so-close. |
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* [[Rouge Angles of Satin]]: The beginning of the ending text says "You have '''beat''' the only level in the game." [http://www.youtube.com/watch?v=YX51tpjO9Wk Tasselfoot's video walkthrough] shows a version of the game where the clear message for Stage 12 is "But '''your''' still trying to find the ending." |
* [[Rouge Angles of Satin]]: The beginning of the ending text says "You have '''beat''' the only level in the game." [http://www.youtube.com/watch?v=YX51tpjO9Wk Tasselfoot's video walkthrough] shows a version of the game where the clear message for Stage 12 is "But '''your''' still trying to find the ending." |
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* [[Shout-Out]]: There are two references to ''[[Super Mario Bros]].'' -- the clear message for "Red Light!" is "But the end is in another castle.", and Stage 11 is titled "World 1-2" and {{spoiler|requires you to hit the top of the level to reach a warp zone on the other side}}. Also, the clear message for "Sliding Portcullis" is "But [[Will It Blend]]?" |
* [[Shout-Out]]: There are two references to ''[[Super Mario Bros.]].'' -- the clear message for "Red Light!" is "But the end is in another castle.", and Stage 11 is titled "World 1-2" and {{spoiler|requires you to hit the top of the level to reach a warp zone on the other side}}. Also, the clear message for "Sliding Portcullis" is "But [[Will It Blend]]?" |
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** There is also another one to another of jmtb02's game, ''[[ |
** There is also another one to another of jmtb02's game, ''[[Achievement Unlocked]]''; stage 28, Surface Painting, has you coloring the surfaces. |
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* [[Speed Run]]: Required to unlock the secret characters. |
* [[Speed Run]]: Required to unlock the secret characters. |
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* [[Warp Zone]]: {{spoiler|In Stage 11. All three pipes lead to the same level you've been going through.}} |
* [[Warp Zone]]: {{spoiler|In Stage 11. All three pipes lead to the same level you've been going through.}} |
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* [[And Now for Someone Completely Different]]: Similar to the second level, one stage has you controlling a Raptor. |
* [[And Now for Someone Completely Different]]: Similar to the second level, one stage has you controlling a Raptor. |
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* [[Bullet Hell]]: Stage 15. And {{spoiler|every stage in [[Platform Hell|FML Mode]]}}. |
* [[Bullet Hell]]: Stage 15. And {{spoiler|every stage in [[Platform Hell|FML Mode]]}}. |
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* [[Fun |
* [[Fun with Acronyms]]: In stage 15, you are supposed to spell "Blue". The name of the stage will abbreviate to {{spoiler|B.L.U.E}}. |
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* [[Schmuck Bait]]/[[Call Back]]: A Reference to the first level, Stage 21's switch {{spoiler|closes the already open door}} |
* [[Schmuck Bait]]/[[Call Back]]: A Reference to the first level, Stage 21's switch {{spoiler|closes the already open door}} |
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* [[Shout-Out]]: The clear message for Stage 3 is "But [[Star Wars|are these the droids you are looking for]]?" Stage 11's is, again, "But [[Will It Blend|does it blend]]?" Stage 6 is called "[[Lord of the Rings|Speak Friend And Enter]]". [[Bullet Hell|Stage 15]] is called "The [[Touhou]] Project", and invokes ''[[Ikaruga]]''. |
* [[Shout-Out]]: The clear message for Stage 3 is "But [[Star Wars|are these the droids you are looking for]]?" Stage 11's is, again, "But [[Will It Blend|does it blend]]?" Stage 6 is called "[[Lord of the Rings|Speak Friend And Enter]]". [[Bullet Hell|Stage 15]] is called "The [[Touhou]] Project", and invokes ''[[Ikaruga]]''. |
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** More references to previous Elephant games: stage 9 is based on ''Elephant Rave''. The pastries first appeared in ''[[Achievement Unlocked]] 2''. |
** More references to previous Elephant games: stage 9 is based on ''Elephant Rave''. The pastries first appeared in ''[[Achievement Unlocked]] 2''. |
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* [[Speed Run]]: Similar to the second level, required to unlock [[Platform Hell|FML Mode]]. (Which stands for "Friendly Memorable Love", [[Blatant Lies|apparently]].) |
* [[Speed Run]]: Similar to the second level, required to unlock [[Platform Hell|FML Mode]]. (Which stands for "Friendly Memorable Love", [[Blatant Lies|apparently]].) |
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* [[Unexpected Gameplay Change]]: {{spoiler|To get through Stage 27 you have to play a game of ''[[ |
* [[Unexpected Gameplay Change]]: {{spoiler|To get through Stage 27 you have to play a game of ''[[Snake]]'' in the corner of the high scores screen}}. |
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{{reflist}} |
{{reflist}} |