Three-Point Landing: Difference between revisions

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{{trope}}
{{trope}}
[[File:iron-man-2-black-widow-scarlett_848.jpg|frame|link=http://www.youtube.com/watch?v=mgOtPXDyKjA|Click for supercut viddy.]]
[[File:iron-man-2-black-widow-scarlett 848.jpg|frame|link=http://www.youtube.com/watch?v=mgOtPXDyKjA|Click for supercut viddy.]]


A popular visual trope often associated with martial arts. After performing a particularly cool move, or dropping from a great height, the character lands on the ground in a crouching position, feet wide apart and supporting their weight with one hand on the floor while the other hand is outstretched away from their body, usually pointed diagonally upwards. Extra coolness points are added if said hand on the floor is [[Ground Pound|a fist]] that actually causes [[Ground-Shattering Landing|damage to the ground you land on]].
A popular visual trope often associated with martial arts. After performing a particularly cool move, or dropping from a great height, the character lands on the ground in a crouching position, feet wide apart and supporting their weight with one hand on the floor while the other hand is outstretched away from their body, usually pointed diagonally upwards. Extra coolness points are added if said hand on the floor is [[Ground Pound|a fist]] that actually causes [[Ground-Shattering Landing|damage to the ground you land on]].
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A common variation of this features a head snap, where the character will land looking downward and after a [[Beat|brief, pregnant pause]], suddenly look up just in time for [[Stuff Blowing Up|something to blow up]] behind them.
A common variation of this features a head snap, where the character will land looking downward and after a [[Beat|brief, pregnant pause]], suddenly look up just in time for [[Stuff Blowing Up|something to blow up]] behind them.


Very common in manga, anime, and video games, but can also be seen in movies -- especially those with visual styles inspired by them.
Very common in manga, anime, and video games, but can also be seen in movies—especially those with visual styles inspired by them.


A pun on "three-point landing," an aircraft landing in which both the main gear (the wheels further back on tricycle gear aircraft like airliners) and the nosewheel/tailwheel touch down on the runway at the same time, which is seen as a mark of skill among pilots. Also not to be confused with the ''skydiving'' three-point landing, where you land on your feet and then fall on your ass.
A pun on "three-point landing," an aircraft landing in which both the main gear (the wheels further back on tricycle gear aircraft like airliners) and the nosewheel/tailwheel touch down on the runway at the same time, which is seen as a mark of skill among pilots. Also not to be confused with the ''skydiving'' three-point landing, where you land on your feet and then fall on your ass.
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* Vincent does this a few times in the cutscenes from ''[[Dirge of Cerberus]]''.
* Vincent does this a few times in the cutscenes from ''[[Dirge of Cerberus]]''.
* ''[[Crisis Core]]''
* ''[[Crisis Core]]''
** Zack does this twice in the intro train cutscene -- once when he jumps out of a helicopter onto the roof of a speeding train, and once when he dismounts from the train after it stops.
** Zack does this twice in the intro train cutscene—once when he jumps out of a helicopter onto the roof of a speeding train, and once when he dismounts from the train after it stops.
** Sephiroth also finishes his [[Spam Attack|Octaslash]] attack with this.
** Sephiroth also finishes his [[Spam Attack|Octaslash]] attack with this.
* The Prince from the 2008 ''[[Prince of Persia]]'' lands like this after finishing a mid-air combo.
* The Prince from the 2008 ''[[Prince of Persia]]'' lands like this after finishing a mid-air combo.
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* It exists in real Wushu and could be a variation of the [http://www.yangsandover.com/membersarea.shtml?page=terminology "ZUO PAN BU" stance.]
* It exists in real Wushu and could be a variation of the [http://www.yangsandover.com/membersarea.shtml?page=terminology "ZUO PAN BU" stance.]
* Quest Crew did this at the end of [http://www.youtube.com/watch?v=-lR96t4TRaY this performance].
* Quest Crew did this at the end of [http://www.youtube.com/watch?v=-lR96t4TRaY this performance].
* If you have forward momentum, jump down as little as six or seven feet, you'll put at least one hand out to help slow your landing. Try it by running and then jumping down about a dozen stairs -- though for safety's sake, try it with smaller numbers of stairs first so when you land badly and fall, you won't break yourself.
* If you have forward momentum, jump down as little as six or seven feet, you'll put at least one hand out to help slow your landing. Try it by running and then jumping down about a dozen stairs—though for safety's sake, try it with smaller numbers of stairs first so when you land badly and fall, you won't break yourself.
** If you have a ''lot'' of forward momentum, then you might be forced into a roll on landing, in which case having one hand out on landing would be more or less necessary to stop you from just splaying out instead. You probably don't want to try this at home.
** If you have a ''lot'' of forward momentum, then you might be forced into a roll on landing, in which case having one hand out on landing would be more or less necessary to stop you from just splaying out instead. You probably don't want to try this at home.