Three-Round Deathmatch: Difference between revisions

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** The Wii version adjusts this. As before, three knock-downs in a round is a TKO. However, each opposing boxer has a hidden number of knock-downs they can take (generally five, sometimes lower); if this is exceeded, they won't get up before the ten-count (and usually give the special KO animation). Little Mac, meanwhile, generally lasts about three knock-downs, and will be knocked out by a fourth; mashing the buttons can give you one last chance.
** The Wii version adjusts this. As before, three knock-downs in a round is a TKO. However, each opposing boxer has a hidden number of knock-downs they can take (generally five, sometimes lower); if this is exceeded, they won't get up before the ten-count (and usually give the special KO animation). Little Mac, meanwhile, generally lasts about three knock-downs, and will be knocked out by a fourth; mashing the buttons can give you one last chance.
* ''[[Guilty Gear]]'' uses the round system (except in story mode, where fights are one round only). The original game, however, had "Instant Kill" attacks, which if connected finished the entire match. Subsequent games changed these to simply finishing the round.
* ''[[Guilty Gear]]'' uses the round system (except in story mode, where fights are one round only). The original game, however, had "Instant Kill" attacks, which if connected finished the entire match. Subsequent games changed these to simply finishing the round.
** ''[[Blaz Blue]]'' solved this by only allowing Astral Heats in the final round. Story mode always shows you opponent as alive but injured afterwards, even if Ragna's Astral Heat ''erased them from existence''.
** ''[[BlazBlue]]'' solved this by only allowing Astral Heats in the final round. Story mode always shows you opponent as alive but injured afterwards, even if Ragna's Astral Heat ''erased them from existence''.
* This happens most illogically in the video game, ''Dragon: The Bruce Lee Story''. If you've ever watched a kung fu movie, you know that Bruce is supposed to knock the opponent down, and he's supposed to stay down. Unfortunately, in the game, a sailor in a white uniform can not only kick your ass, but come back to fight you in the second and third round. And you're friggin' Bruce Lee!
* This happens most illogically in the video game, ''Dragon: The Bruce Lee Story''. If you've ever watched a kung fu movie, you know that Bruce is supposed to knock the opponent down, and he's supposed to stay down. Unfortunately, in the game, a sailor in a white uniform can not only kick your ass, but come back to fight you in the second and third round. And you're friggin' Bruce Lee!
* Justified in ''[[Fatal Fury]] 2'' and later games in the series - the first time a character loses a round, they get back to their knees and gasp for breath while the game tallies the round bonus. It's only when the match point is lost that they get knocked out.
* Justified in ''[[Fatal Fury]] 2'' and later games in the series - the first time a character loses a round, they get back to their knees and gasp for breath while the game tallies the round bonus. It's only when the match point is lost that they get knocked out.