Thwaite: Difference between revisions

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* [[No Fair Cheating]]: {{spoiler|The [[No Damage Run]] ending [[Breaking the Fourth Wall|breaks the fourth wall]] to thank the player for performing a [[Speed Run|tool-assisted superplay]], assuming that no player can accomplish this [[Nintendo Hard]] feat legitimately.}}
* [[No Pronunciation Guide]]: One of the NPCs is named Gnivad, and the manual doesn't give any hints on how to pronounce this.
* [[Not a Game]]: In a NoDamageRun[[No Damage Run]] in progress, one of the villagers thinks the action is [[All Part of the Show|just an elaborate fireworks show]], and another has a hard time convincing him otherwise.
* [[Old Format, New Work]]: Not only was this game made for NES, but it was also on the smallest widely used memory size for NES cartridges (24 KiB).
* [[One-Hit Polykill]]: Blowing up multiple missiles is essential especially in the fifth round of each morning, where the enemy has more ammo than you.
* [[Recursive Ammo]]: MIRV missiles and balloons.
* [[Ridiculously Fast Construction]]<sup>: It takes only one day to rebuild a destroyed house.
* [[Scoring Points]]: Played with. Blowing up incoming missiles scores no points; conserving ammo and keeping houses protected at the end of each round does, as the [[Score Screen]] after each round explains. Because of this, there is only one score even in co-op.
* [[Shout-Out]]: The game's aesthetics and ending recall ''[[Animal Crossing]]'' series.
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* [[Stuff Blowing Up]]
* [[Sugar Apocalypse]]
* [[Suspiciously Similar Song]]:
* [[Suspiciously Similar Song]]:* The music for 2 AM is a parody of the music for 2 AM in ''Wild World'', showing that song's own similarity to the second movement of ''Pathetique'' by [[Ludwig Van Beethoven]].
** 5 AM is the 5 AM music in ''Animal Crossing'' for GameCube recreated with cut-up pieces of the third movement of ''Pathetique''.
* [[Unstable Equilibrium]]: After a missile silo is blown up, it's out of commission for the remainder of that round and until either sunrise or the player completes a round without a single building being destroyed. At this point, the player has fewer missiles to work with, and one strategy is to ignore half the buildings.
 
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{{reflist}}
[[Category:Freeware Games]]
[[Category:Nintendo Entertainment System]]
[[Category:Troper Works]]