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* [[One-Hit Polykill]]: Blowing up multiple missiles is essential especially in the fifth round of each morning, where the enemy has more ammo than you.
* [[Recursive Ammo]]: MIRV missiles and balloons.
* [[Scoring Points]]: Played with. Blowing up incoming missiles scores no points; conserving ammo and keeping houses protected at the end of each round does, as the [[Score Screen]] after each round explains. Because of this, there is only one score even in co-op.
* [[Shout-Out]]: The game's aesthetics and ending recall ''[[Animal Crossing]]'' series.
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