Tier-Induced Scrappy: Difference between revisions

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* Hawk in ''[[Pilotwings]] 64'' is sluggish and had crappy maneuverability with the only "benefit" being that he is largely unaffected by the wind.
 
== '''Examples of ''both'' depending on the circumstances''' ==
 
=== [[Fighting Game]]s ===
* In [[Marvel vs. Capcom 3]], Phoenix (of the [[X-Men]], not the [[Ace Attorney|lawyer]]) is an example of both a High- and Low-Tier Scrappy, due to her [[Glass Cannon]] traits. Her vitality is the lowest out of anyone's in the game, so a handful of hits and she's down for the count. ''Unless'', she has 5 full bars on her Hyper Combo meter. ''Then'' she becomes [[Super-Powered Evil Side|Dark Phoenix]]... and then the fight is pretty well decided.
** Then you have Phoenix ([[Ace Attorney|yes, the lawyer]]). He's low because his attacks have pitiful range, and the fact that he has to gather evidence before being able to do anything noteworthy. But if he gathers enough evidence and lands his ''[[Weapons Grade Vocabulary|OBJECTION!]]'', then he enters Turnabout mode, which is every bit as overpowered as Dark Phoenix, and gains access to his level 3 hyper combo, which is like the aforementioned Magneto's, but ''significantly more powerful''.
 
 
=== [[MMORPG]]s ===
* Every class in [[Team Fortress 2]] gets this one way or another, but two stand out:
** Pyro, due to the fact that Pyro is overpowered in casual play, but underpowered in competitive play - sadly, the very definition of a [[Scrub]] class. Recent updates have turned Pyro into less of a close-range beast and given it more of a support role, at least without the Backburner. [[Broken Base|This went]] [[Internet Backdraft|about as well]] [[They Changed It, Now It Sucks|as can be expected.]]
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=== [[Tabletop Game]]s ===
* In ''[[Warhammer 40000]]'' the Imperial Guard. Compared to the rest of the playable armies, rank-and-file Imperial Guardsmen are usually [[Redshirt Army|random guys in t-shirts with flashlights]]. Some game-types were even considered unwinnable for Guard players. However if you put them, for example, into the underlevels of a Hive City, then the guardsman will be one of the strongest, if not THE strongest thing around. And as of the new Guard Codex, the Imperial Guard are now considered one of the strongest armies in the 40K metagame. People still love them though.
** Most armies zig-zag all over the tiers on a long enough timeline. When Fifth Edition was released, it was feared vanilla Codex Space Marines would be this due to their spammed Missile Launchers. Right now, Codex Marines are an "average" army. The Grey Knights went from barely-played low-tier army to overused insanely powerful army with their 2011 codex. Dark Eldar couldn't get an update for twelve years, making them incredibly hard to play as they were woefully underpowered, but as their 2011 codex they are at least respectable. The Orkz got an insanely powerful codex stomped down just months later by the changing metagame with the new Imperial Guard codex mentioned above, though ask any fan about the damned Nob Bikerz. Necrons have been rescued from the low tier scrappy heap by their new 2012 codex, but before that were something of a laughing stock of the game. The 2011 White Dwarf Codex for the Sisters of Battle took them from low tier to downright horrible.
 
 
=== [[Turn-Based Strategy]] ===
* Seth from ''[[Fire Emblem the Sacred Stones]]''. There are so many debates of his useless/useful status that there is no such thing as going in between.