ToeJam & Earl/YMMV: Difference between revisions

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** Tourists in ''Panic on Funkotron'' can stun you with their cameras (and deal damage at the same time) if you don't duck before they take a picture, and in later stages love to hang out with other Earthlings who will definitely get in some free hits. Having Tourists around also means that the "Jump and carpet bomb the ground with jars" strategy that works with a lot of enemies is the worst idea because that's when you're most vulnerable to a camera flash.
** Any flying enemy count as well, including the fairy who moves rapidly and drops bags of some kind of pixie dust or something that makes you laugh uncontrollably (having the same effect as the tourists' camera flash) the duck on a magic carpet who moves even faster and dive bombs you, and the ghost cows that are basically flying, teleporting boogiemen. The general strategy for any of them is to just constantly toss your jars into the air hoping they'll fly into them.
* [[Good Bad Bugs]]: "Lil Kid Mode" in ''Panic on Funkotron'' ends after five levels but you can still access 7, 9, 11, 13 and 15 by entering in passwords for those levels. By doing this, all the earthlings can be defeated with only two jars.
* [[Hell Is That Noise]]: '''BOOGIE BOOGIE BOOGIE!!!'''
* [[Scrappy Mechanic]]: The goddamn RANDOMIZER! It randomizes every present (including itself) so you don't know what's inside any of them and have to start again from scratch.