ToeJam & Earl/YMMV

Everything About Fiction You Never Wanted to Know.


  • Broken Base: On whether the third game is worth playing or not.
  • Crowning Music of Awesome: The first game even lets you jam to it.
    • Considering that the game group that made ToeJam & Earl's soundtrack later made that of Kid Chameleon...
  • Demonic Spiders: The Lawnmower Men, The Chicken Infantry, The Ice Cream Truck and the Mailbox Monsters in the original. Lawnmower Men move very fast on grass, are difficult to outsmart, and do extremely high damage. The Chicken Infantry fire harmful tomatoes from their cannon, with longer range than your own. The Ice Cream Truck is extremely fast, can teleport, and is almost impossible to avoid without item assistance, and the Mailbox Monster, the worst enemy in the game, disguises itself as a helpful mailbox from where you can order presents, and attacks you if you get too close.
    • The Boogie Men are the worst. They're faster than you, they're invisible, they're everywhere on the higher levels, and exist on some lower levels unlike the other demonic spiders -- combined with the lack of Mercy Invincibility, the sound of "BOOGIE BOOGIE BOOGIE" is almost inevitably followed by the sound of a thrown controller.
    • But the Lawnmower Men are far worse. Their sheer speed combined with the aforementioned lack of Mercy Invincibility basically translates running into one of these guys into a One-Hit Kill. As if that wasn't bad enough, they'll still chase you after you die, so unless you have a present that enables a speedy getaway, once your after-death invincibility wears off, chances are you'll just die again. This is enough to cause said thrown controllers to go through televisions. All of a sudden, the pits that take you to the previous level, normally an extremely annoying thing to happen, become your best friend.
    • More on the mailbox monsters: they show their eyes at random intervals so if you wait around them long enough, they'll eventually reveal themselves. This actually makes them worse because if you camp out for 30 seconds, you might just foolishly assume that there's no way that can be a mailbox monster.
  • Ear Worm: Definitely.
  • Ensemble Darkhorse: The guy in the carrot suit from the first game, since he has the very useful ability of identifying unmarked presents.
  • First Installment Wins: Just look at how many tropes listed deal with the first game.
  • Goddamn Bats:
    • Wahini, the hula woman, has a tendency to cause paralysis in the form of a contagious hula dance. Not what you want when there's Demonic Spiders about. It's random too; you might be lucky and walk right by, or you might get into three or four cycles of dancing without a break.
    • Cupids can mess up the controls with their arrows, stay out of range from normal attacks, and sing annoyingly.
    • Tornados are even worse. They won't kill you (so they're proper Goddamn Bats), but they do pick you up, carry you around randomly for a while, and more than likely drop you off over open space, so you fall back down to the previous level. Keep in mind the "moving around randomly" part comes after it picks you up; before that point, it tracks down Toejam and Earl with purpose.
    • The Moleman/Dogman. He doesn't hurt you, but he will remove A LOT of presents from you, and moves very quickly. Oh, and he mostly appears in quicksand levels where your moving speed is drastically lowered.
    • Tourists in Panic on Funkotron can stun you with their cameras (and deal damage at the same time) if you don't duck before they take a picture, and in later stages love to hang out with other Earthlings who will definitely get in some free hits. Having Tourists around also means that the "Jump and carpet bomb the ground with jars" strategy that works with a lot of enemies is the worst idea because that's when you're most vulnerable to a camera flash.
    • Any flying enemy count as well, including the fairy who moves rapidly and drops bags of some kind of pixie dust or something that makes you laugh uncontrollably (having the same effect as the tourists' camera flash) the duck on a magic carpet who moves even faster and dive bombs you, and the ghost cows that are basically flying, teleporting boogiemen. The general strategy for any of them is to just constantly toss your jars into the air hoping they'll fly into them.
  • Good Bad Bugs: "Lil Kid Mode" in Panic on Funkotron ends after five levels but you can still access 7, 9, 11, 13 and 15 by entering in passwords for those levels. By doing this, all the earthlings can be defeated with only two jars.
  • Hell Is That Noise: BOOGIE BOOGIE BOOGIE!!!
  • The Scrappy: Latisha in the third game. Fans pointed out the series was called ToeJam & Earl for this reason and that she added nothing other than to fill out The Smubrfette Principle.
  • Scrappy Mechanic: The goddamn RANDOMIZER! It randomizes every present (including itself) so you don't know what's inside any of them and have to start again from scratch.
    • As a result, identifying the randomizer is the Crowning Moment of Awesome of any run of the first game. Sure, to the untrained eye, all you do was talked to a man dressed as a carrot who caused the word "????????" to turn into the word "randomizer", but still.
    • There are actually circumstances in which the Randomizer can be an asset -- since it changes not only the appearance of presents but their content, if you have an inventory full of undesirable items, spinning the roulette wheel is bound to turn some of them into helpful things instead. Of course, this is better used near the end of the game where you won't have to worry about re-identifying many presents.
    • Very rarely (that is, less than once per game), the characters will sneeze, which can spoil an attempt to sneak past sleeping enemies or sneak up on Santa. If they've recently drunk a Root Beer, they will continuously burp for a while, which also renders stealth impossible.
      • You can use a Game Genie to drink dozens of root beers all at once. The effect is cumulative; you burp all game.
    • Earl's pants may suddenly fall down, forcing him to spend a moment pulling them back up.
  • Vindicated by History: The second game was a Contested Sequel when it first came out, primarily due to the heavy Executive Meddling ordered by Sega resulting in a massive Genre Shift in gameplay. Nowadays, it's enjoyed as much as the original.